In Real Life

Do Video Games Need To Be Fun?

Kotaku AU

Roughly a week ago, I wrote a piece called I Like Games, which discussed my preference for games with set mechanics, games that are fundamentally fun. Some people agreed, some didn’t, but it seemed like a topic worth exploring, so I gathered up a group of the best Australian academics writing about video games to ask them a simple question: do video games need to be fun?


July 17, 2010
News

CellCraft Is One Intelligently Designed Cellular Biology Game

There’s fun to be had and lessons to be learned about cellular biology in CellCraft, as long as you can weather the argument over whether or not it’s a creationist take on the subject.


July 1, 2010
News

A One-Hour Quest To Decide The Best Games Of 2010… So Far

We talked about the best games of the first half of 2010 on Kotaku Talk Radio today and took your nominations by phone. What did we pick and why? Download and listen.


April 18, 2010
In Real Life

Roger Ebert Asks A Good Question

The Chicago Sun-Times film critic has finally revisited his old contention that games can never be art, to defend it “in principle,” and to dispute about that which cannot be disputed.


December 14, 2008
In Real Life

Journalism Versus Criticism

L.B. Jeffries over at Banana Pepper Martinis has apparently had it up to here with the ‘how to write reviews’ debate, and it sounds like the upcoming roundtable was maybe kinda the last straw.


June 15, 2008
Uncategorized

XBLA’s Delisting Policy? Developers’ Perspective

GamerBytes, the new blog in the Game Developer/Gamasutra/GameSetWatch line up, chatted with some developers to get their opinions on the XBLA delisting issue. The little three parter is a nice look at a couple of view points. Unsurprisingly, opinions are mixed — some are staunchly opposed, while some (like the cofounder of Merscom, Buku Sudoku developer) think it’s a fabulous idea: