PlayStation

Demon’s Souls Servers Will Stay Alive Indefinitely

It looked like next week was going to be the last hurrah for the online component of Demon’s Souls. But publisher Atlus has announced that they’re going to be keeping the servers online for their hit PS3 hit for as long as they can.


April 13, 2012
PlayStation

Demon’s Souls Servers Shutting Down On May 31

The asynchronous multiplayer in Demon’s Souls helped make Atlus’ 2009 PS3 exclusive a cult hit. And now it’s going away forever.


March 9, 2012
News

FromSoftware: There Is More To Come From Demon’s Souls/Dark Souls

Kotaku AU

Dark Souls is harder than a coffin nail, but it’s a very successful video game. For that reason we’re not too surprised to hear From Software confirm that it’s not done with the series, but it’s a relief nonetheless.


February 22, 2012
Nintendo

Video Games Are Easier Than Ever, Yet Harder To Manage

If you’ve played games for more than a decade, you’ve undoubtedly witnessed the ongoing evolution of the medium. Some see technology as the primary driver, and there’s no question games look and sound better than ever. The rising tide of tech has lifted all boats, making it possible for even a small team of developers to produce polished, sophisticated games indistinguishable from work produced by the big studios.


February 12, 2012
News

‘This Is Crap’, Sony’s Chief Of Development Said, After First Playing Demon’s Souls

We’ve heard (as far back at 2010) Sony admit that it blundered big time by not publishing Demon’s Souls in the US. Now we know why they passed. Shuhei Yoshida, Sony Computer Entertainment’s head of product development, told Game Informer that he played two hours of the game as it was close to final and walked away convinced it would be terrible.


December 17, 2011
PlayStation

Demon’s Souls Just Got A Smidge Easier

As it did last year, the impenetrably difficult Demon’s Souls is giving players just a teensy bit of a break between now and New Year’s. From now to January 2, Demon’s Souls will ease the game’s difficulty and unlock “otherwise inaccessible areas and items”.


November 22, 2011
In Real Life

Dark Souls, You’re Looking Awfully Cute Today

Demon’s Souls and Dark Souls. Two of the nastiest, most unforgiving game of this console generation. So why the hell are they looking so adorable?


October 11, 2011
PlayStation

Dark Souls: The Kotaku Review

There’s a moment early in Demon’s Souls, immediately following the game’s first major battle, in which the player must sprint from one end of a castle bridge to another. The looming Red Dragon of Boletarian Palace repeatedly strafes that cobblestone walkway with a fiery blast of breath, an attack that will easily decimate a young, inexperienced player.


October 6, 2011
PlayStation

Prepare To Yakuza In 2012 With Dead Souls

You’ve survived the perils of Demon’s Souls. You’re fighting your way through Dark Souls hell. And next year? Next year you’ll likely breeze through Yakuza: Dead Souls, the newly-renamed North American version of Yakuza of the End, as it is a completely unrelated product.


October 5, 2011
PlayStation

Welcome To Dark Souls, Here’s What I Wish I’d Known From The Start

I’ve played some 80 hours worth of Dark Souls on the PlayStation 3, but I still haven’t come to the end of this wonderfully bleak, beautiful and brutal game. There is much for me to uncover before I’m done — and when I play Dark Souls through for a second time.