first person shooter
Left 4 Dead Demo Coming For Xbox & PC
Posted by Stuart Houghton at 9:20 AM on September 11, 2008
Valve's Gabe Newell has announced a playable demo of the co-op survival horror game Left 4 Dead that will be released for both Xbox 360 and PC and will feature both single player mode and online co-op play.
As for content, Newell told VideoGamer, "I don't know what the date is for release [of the demo] though. I think it's going to contain the first part of one of the campaigns. I think it'll probably be Hospital but I'm not sure".
Left 4 Dead is due to hit the shops at the end of November, but there is no word if the demo will be out first or will appear later to try and mop up any stragglers.
Newell confirms Left 4 Dead demo details [VideoGamer]

A demo for upcoming LucasArts sci-fi shooter will hit the Playstation Network and Xbox Live Marketplace on Sept. 18, LucasArts announced today.
The Guitar Hero: Aerosmith demo has launched on the Xbox 360 and Playstation 3 we're told.
Quantic Worlds has confirmed that there will be a demo of the PS3-exclusive noir-thriller Heavy Rain as well as holding out the tantalising prospect of some downloadable expansions.
There's nothing like a demo of a Star Wars game to take the edge off a chilly August. I imagine a heater or a hot water bottle might have the same effect, but why would you bother when there's absolutely nothing Jedi-related about them? Yeah, I thought so.
Eurogamer hosted a live chat today with Spore executive producer Lucy Bradshaw, in which she discussed the possibility of a demo (none), copy protection (included, of course), and plans for expanding the game once it's released. Rather than just produce gameplay add-ons, EA plans on capitalizing on the popularity of the game's editing features as well.
Time to get our big, brutish, manly hands on a small chunk of the latest installment of EA's Madden NFL franchise! The demo for Madden NFL 09 is up on Xbox Live, with it's presence on the PlayStation store imminent. It's 1.08 GB of pure football power, crafted lovingly the most skilled football artisans and doused with just enough sweaty locker room smell to make you nostalgic without making you nauseous. I've already started getting my own particular brand of football fever, having already purchased, played, and traded in NCAA to prepare for my impeding purchase, playing, and trading of Madden NFL 09. What can I say? There is only so much room in my life for football and football-related knowledge. For instance, as far as I know, the above screenshot depicts the Colts versus Radio Shack.
Gas Powered Games' space themed follow up to Dungeon Siege is due out in less than a month, but gamers willing to sacrifice 935 megs of hard disk space can get their hands on it right now. A demo for Chris Taylor's Space Siege is up on your favourite demo hosting site as we speak. I spent a rather sizable chunk of the morning downloading the demo, installing it, and then staring at the "Frequency Out Of Range" error on my monitor between bouts of pouring through files, searching for a way to tweak the resolution from outside of the program. No dice so far, but I have hope for the future. It does sound rather nice. I'll let you all know if I get past the listening stage.
Most of us at Kotaku were busy worker bees when Microsoft and Silicon Knights unleashed the Too Human demo on the Xbox 360 owning masses. Speaking to Microsoft Games Studios folk at E3 this week, we heard nothing but glowing reception to the game. Universal acclaim we did not expect, so I was personally curious about the Kotaku readership's opinion of the demo.
After wowing the assembled press during the demo of Devil May Cry challenger Bayonetta, the folks at PlatinumGames pulled out a demo of another of their upcoming titles, MadWorld. MadWorld places you in the role of Jack, a brutal killer with a chainsaw for an arm. Varrigan city has been taken over by a mysterious organisation known as "The Organisers", who are pitting the city's citizens against a series of mysterious foes in a deadly TV show called Death Watch. Jack must tear his way through hordes of enemies, killing them in creative and humorous ways, earning points to unlock powerups and mini-games as he progresses. Designer Shigenori Nishikawa's plan is to make the violence so over the top that it's humorous, and from what I saw he seems to be succeeding, to a point.