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What's Working for Denis Dyack Like
Posted by Brian Ashcraft at 6:00 PM on August 28, 2008
Right before you go to sleep, ever wonder what it's like to work for Too Human creator Denis Dyack? Neither do we. But let's say, hypothetically, that you did wonder that. Read what some Too Human employees say about Dyack:
Carman Dix, Art director of Too Human:
Underneath, Denis is still that boy that genuinely loves video games with a passion.Henry Sterchi, Director of design of Too Human:
Denis is sincerely passionate about the quality of everything Silicon Knights does, and with that passion comes some of his outspokenness and desire to interact with the community.Steve Henifin, Audio director of Too Human:
One of the things I like about Denis is that he is a tenacious person and he takes risks. I respect him for that, because I'm the same way.
That's nice and all... What do you really think?
'Too Human' Developers Share Impressions Of Denis Dyack [Multiplayer] [Pic]

Too Human is neither as good nor as bad as many have made it out to be. The action role-playing game, nearly ten years in the making, built up quite a storm of controversy and expectations as it tumbled its way to completion and release. The game tackles a retelling of Norse mythology with a cyber twist and works to reinvent the way people play button mashers. In the game the most loved god in Norse mythos, Baldur must contend with enemies on all sides and balance his desire for revenge with thoughts of the greater good.
Once again that Microsoft has "Never Say Die!" tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and Too Human. While the reviews have been 
Once again proving that legal metabolism is slow, the Silicon Knights vs. Epic court battle slogs on. It's been a year since developer Silicon Knights filed suit against Epic, claiming that Epic had "failed to provide a working game engine". Silicon Knights went on to ditch the Unreal Engine 3 that it had licenced from Epic and finished Too Human with its own engine. Says Dyack:
Almost a decade and a couple platforms later, Microsoft has announced that, yes, Too Human's gone gold. There's even a demo of Denis Dyack's game up on LIVE to prove it. It's apparently been downloaded more than another action demo on LIVE Marketplace in its first week. That's what Microsoft says! Feel free to download it. Or not. It's your choice.
Watch as Silicon Knights' Denis Dyack exercises Herculean strength of willpower, describing the concept behind his Xbox 360 game Too Human to women in underthings, maintaining constant eye contact. Penthouse Pets Heather Vandeven and Jaime Lynn are wooed and wowed by the concept of cybernetic Norse mythology, a story told in two parts.
Look who's writing a column in the
Silicon Knights' Too Human is coming to our shores on August 19th, and we now know our neighbours in Europe will get the Xbox 360 exclusive precisely ten days thereafter, on the 29th.
VideoGamer.com sat down with Lionhead's Peter Molyneux at E3 last week, where he apologised for Denis Dyack not living up to his creative vision. "I feel sorry for Denis Dyack because you know, I think a few things were said wrong", he explained, responding to criticism that his original plans for a more dynamic, more interactive Dyack didn't come to fruition. Molyneux's original vision for Dyack was of game developer that matures with time, reacting to the environment and society in a natural way that would be appealing to all gamers. Players were promised a Dyack where you were fully free to explore, and were instead presented with a final product stubbornly set in its path.