Game designer Denis Dyack, who labored on action game Too Human for years, thinks that social gaming is a bubble waiting to burst: “The trend that I see is it’s probably going to be one of the biggest bubbles and explosions that our industry’s seen in a long time and I think when it crashes it’s going to crash very hard.” [IndustryGamers] More »
The bunch that brought you 2008 dud Too Human is now on the public dole, getting a $US4 million gummint cheque the studio says will help it build its next AAA-game. More »
In an interview, Denis Dyack bemoaned the “staggering” layoffs seen in game development over the past 18 months, then went on to talk about how such attrition has helped cement Silicon Knights as one of the longest tenured studios left. More »
For those too young to attend E3 – which is to say, damn near all of us – B-Miggs and Agent B have cooked up their latest laugher: The E3 Activity Book for Kids, with its deadly accurate Nintendo presser mad libs. More »
Too Human developer Silicon Knights hired Michael Mays, a “skilled financier” with nearly 20 years financial experience, as their new vice president.
Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason?
Right before you go to sleep, ever wonder what it’s like to work for Too Human creator Denis Dyack? Neither do we. But let’s say, hypothetically, that you did wonder that. Read what some Too Human employees say about Dyack:
Carman Dix, Art director of Too Human: Underneath, Denis is still that boy that genuinely loves video games with a passion.
Henry Sterchi, Director of design of Too Human: Denis is sincerely passionate about the quality of everything Silicon Knights does, and with that passion comes some of his outspokenness and desire to interact with the community.
Steve Henifin, Audio director of Too Human: One of the things I like about Denis is that he is a tenacious person and he takes risks. I respect him for that, because I’m the same way.
That’s nice and all… What do you really think?
‘Too Human’ Developers Share Impressions Of Denis Dyack [Multiplayer][Pic]
Too Human is neither as good nor as bad as many have made it out to be. The action role-playing game, nearly ten years in the making, built up quite a storm of controversy and expectations as it tumbled its way to completion and release. The game tackles a retelling of Norse mythology with a cyber twist and works to reinvent the way people play button mashers. In the game the most loved god in Norse mythos, Baldur must contend with enemies on all sides and balance his desire for revenge with thoughts of the greater good.
Too Human set out to be epic and it delivered on at least one level: Denis Dyack’s painfully personal reaction to the previews and reviews made for a soap opera drama of epic proportions on gaming forums and websites international. But what about the game, did it deliver on the same epic level as Dyack’s wounded ego?
Once again that Microsoft has “Never Say Die!” tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and Too Human. While the reviews have been mixed at best, Microsoft states:
Microsoft Game Studios and Silicon Knights are committed to finishing the first instalment, but Too Human is an overarching epic with a rich and vast game universe that cannot be told in one instalment.
This game will begin the saga of the god Baldur in the narrative tradition of classic trilogies, such as Star Wars and Lord Of The Rings. We will talk about the full trilogy and we are very excited about its potential.
Star Wars, Lord of the Rings, Too Human? All in the same Microsoft breath.