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	<title>Kotaku Australia &#187; denis dyack</title>
	<atom:link href="http://www.kotaku.com.au/tags/denis-dyack/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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			<item>
		<title>E3 Activity Book: Fun With No Purpose</title>
		<link>http://www.kotaku.com.au/2009/06/e3-activity-book-fun-with-no-purpose/</link>
		<comments>http://www.kotaku.com.au/2009/06/e3-activity-book-fun-with-no-purpose/#comments</comments>
		<pubDate>Sun, 31 May 2009 21:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2009]]></category>
		<category><![CDATA[e309]]></category>
		<category><![CDATA[humour]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339373</guid>
		<description><![CDATA[For those too young to attend E3 &#8211; which is to say, damn near all of us &#8211; B-Miggs and Agent B have cooked up their latest laugher: The E3 Activity Book for Kids, with its deadly accurate Nintendo presser mad libs.
There&#8217;s tons of fun in this 4-page pdf, which you can print out to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/the-e3-activity-book-for-kids-20090528050623808.jpg" alt="" class="left" />For those too young to attend E3 &#8211; which is to say, damn near all of us &#8211; B-Miggs and Agent B have cooked up their latest laugher: The E3 Activity Book for Kids, with its deadly accurate Nintendo presser mad libs.<span id="more-339373"></span></p>
<p>There&#8217;s tons of fun in this 4-page pdf, which you can print out to leave a copy at the dentist&#8217;s office and confuse the hell out of everyone. Word searches (&#8221;BODY ODOR,&#8221; &#8220;NO SHOW&#8221; and &#8220;DENIS DYACK.&#8221;) booth babes and jokes, too. (&#8221;Why did the AAA exclusive game flop after years in development?&#8221; &#8220;It was released for PC?&#8221; Owwwwww &#8230;)</p>
<p>God, that cartoon of Reggie cracks me the hell up. Enjoy, courtesy of GameSpy.</p>
<p><a href="http://www.gamespy.com/articles/987/987561p1.html">The E3 Activity Book for Kids</a> [GameSpy]</p>
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		<title>Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords</title>
		<link>http://www.kotaku.com.au/2009/02/silicon_knights_hires_bean_counter_as_vp_has_him_hand_out_swords-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/silicon_knights_hires_bean_counter_as_vp_has_him_hand_out_swords-2/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 13:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[michael mays]]></category>
		<category><![CDATA[silicon knights]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/silicon_knights_hires_bean_counter_as_vp_has_him_hand_out_swords-2.html</guid>
		<description><![CDATA[
Too Human developer Silicon Knights hired Michael Mays, a &#8220;skilled financier&#8221; with nearly 20 years financial experience, as their new vice president.


Mays will work closely with Denis Dyack to &#8220;to drive the company forward by fostering continual growth for Silicon Knights, as well as the games industry in Ontario and the Niagara Region. &#8220;
No exactly [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1234190465913_about_01.jpg" alt="" /></p>
<p>Too Human developer Silicon Knights hired Michael Mays, a &#8220;skilled financier&#8221; with nearly 20 years financial experience, as their new vice president.</p>
<p><!-- Gawker Tags/Categories: vp of swords, denis dyack, industry, michael mays, silicon knights --><br />
<span id="more-326269"></span>
<p>Mays will work closely with Denis Dyack to &#8220;to drive the company forward by fostering continual growth for Silicon Knights, as well as the games industry in Ontario and the Niagara Region. &#8220;</p>
<p>No exactly sexy, exciting stuff, but it is the sort of thing that can keep a developer from going belly up in harsh economic times. Of course within his first month on the job, Mays was handing out actual swords to Silicon Knights employees with ten years service, so maybe not.</p>
<p>&#8220;The sword ceremony only confirmed for me what I already knew &#8211; Silicon Knights attracts talented individuals that are devoted to being at Silicon Knights and to creating groundbreaking video games,&#8221; said Mays. &#8220;I am very excited to be working for one of the largest independent game developers in the world.&#8221;</p>
<p>Dyack says Mays arrive marks a step forward in the development of Silicon Knights.</p>
<p>&#8220;His keen business acumen and financial knowhow makes him the perfect leader for us and for working with the Ontario government to help build the video game industry presence in the Niagara Region and Ontario,&#8221; said Denis Dyack, President of Silicon Knights. &#8220;Michael brings a fresh and knowledgeable perspective on business growth and partnerships, and I am pleased to be working with him to expand the company and move our guild forward.&#8221;</p>
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		<title>Silicon Knights Exec Leaves Company</title>
		<link>http://www.kotaku.com.au/2008/12/silicon_knights_exec_leaves_company-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/silicon_knights_exec_leaves_company-2/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 07:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/silicon_knights_exec_leaves_company-2.html</guid>
		<description><![CDATA[
Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason?


According to DePetris, &#8220;I&#8217;m just looking for something different.&#8221; What exactly that is, DePetris does not yet know, adding, That&#8217;s something I am going to worry about in the new year,&#8221; he said. &#8220;But I am going to stay involved [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/dyack_armor.jpg" /></p>
<p>Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason?</p>
<p><!-- Gawker Tags/Categories: silicon knights, canada, denis dyack, news, too human --><br />
<span id="more-320486"></span>
<p>According to DePetris, &#8220;I&#8217;m just looking for something different.&#8221; What exactly that is, DePetris does not yet know, adding, That&#8217;s something I am going to worry about in the new year,&#8221; he said. &#8220;But I am going to stay involved in the community, and I am not planning on leaving.&#8221;</p>
<p>The exec was instrumental in collaborating with the Ontario government on various game initiatives that helped fuel the company. DePetris is not severing ties as he will continue to work &#8220;closely&#8221; with SK president Denis Dyack (pictured), Silicon Knights stated. </p>
<p><a href="http://www.stcatharinesstandard.ca/ArticleDisplay.aspx?e=1363012">Silicon Knights exec calls it quits</a> [St. Catherine Standard via <a href="http://www.endsights.com/?p=469">ENDSIGHTS</a>]</p>
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		<title>What&#8217;s Working for Denis Dyack Like</title>
		<link>http://www.kotaku.com.au/2008/08/whats_working_for_denis_dyack_like-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/whats_working_for_denis_dyack_like-2/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 08:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/whats_working_for_denis_dyack_like-2.html</guid>
		<description><![CDATA[Right before you go to sleep, ever wonder what it&#8217;s like to work for Too Human creator Denis Dyack? Neither do we. But let&#8217;s say, hypothetically, that you did wonder that. Read what some Too Human employees say about Dyack:
Carman Dix, Art director of Too Human: Underneath, Denis is still that boy that genuinely loves [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/dyack_armor.jpg"   class="center"/>Right before you go to sleep, ever wonder what it&#8217;s like to work for <i>Too Human</i> creator Denis Dyack? Neither do we. But let&#8217;s say, hypothetically, that you did wonder that. Read what some <i>Too Human</i> employees say about Dyack:</p>
<blockquote><p>Carman Dix, Art director of <i>Too Human</i>:<br /> Underneath, Denis is still that boy that genuinely loves video games with a passion.</p>
<p>Henry Sterchi, Director of design of <i>Too Human</i>:<br /> Denis is sincerely passionate about the quality of everything Silicon Knights does, and with that passion comes some of his outspokenness and desire to interact with the community.</p>
<p>Steve Henifin, Audio director of <i>Too Human</i>:<br /> One of the things I like about Denis is that he is a tenacious person and he takes risks. I respect him for that, because I&#8217;m the same way.</p>
</blockquote>
<p>That&#8217;s nice and all&#8230; What do you <i>really</i> think?</p>
<p><a href="http://multiplayerblog.mtv.com/2008/08/27/too-human-developers-share-impressions-of-denis-dyack/">&#8216;Too Human&#8217; Developers Share Impressions Of Denis Dyack</a> [Multiplayer] [<a href="http://www.gamasutra.com/features/20050726/dyack.JPG">Pic</a>]</p>
<p><span id="more-303879"></span></p>
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		<title>Too Human Review: Dyack&#8217;s Human Too</title>
		<link>http://www.kotaku.com.au/2008/08/too_human_review_dyacks_human_too-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/too_human_review_dyacks_human_too-2/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 18:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[too human]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/too_human_review_dyacks_human_too-2.html</guid>
		<description><![CDATA[ Too Human is neither as good nor as bad as many have made it out to be. The action role-playing game, nearly ten years in the making, built up quite a storm of controversy and expectations as it tumbled its way to completion and release. The game tackles a retelling of Norse mythology with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/God_lineup_01.jpg" class="left"  /> Too Human is neither as good nor as bad as many have made it out to be. The action role-playing game, nearly ten years in the making, built up quite a storm of controversy and expectations as it tumbled its way to completion and release. The game tackles a retelling of Norse mythology with a cyber twist and works to reinvent the way people play button mashers. In the game the most loved god in Norse mythos, Baldur must contend with enemies on all sides and balance his desire for revenge with thoughts of the greater good.</p>
<p>Too Human set out to be epic and it delivered on at least one level: Denis Dyack&#8217;s painfully personal reaction to the previews and reviews made for a soap opera drama of epic proportions on gaming forums and websites international. But what about the game, did it deliver on the same epic level as Dyack&#8217;s wounded ego?</p>
<p><span id="more-303122"></span>
<p><strong>Loved:</strong><br /> <span style="color: #009;"><strong>May I Have This Fray?:</strong> Too Human is a button masher free of button mashing. That&#8217;s one of the things the action title does so well. Initially, playing with very few button pushes is strange, even unnerving. But as you master the art of double thumbstick combat, the rolling dungeon brawls become more about spacing, tactics, timing, then they do about tapping A over and over again. Combat becomes almost terpsichorean as you slip from attacker to attacker, unloading powerful blows that some times launch them through the air.</span><br /> <span style="color: #009;"><strong>Bountiful Armour and Weapons :</strong> Too Human is packed to the gills with different weapons and armour, hundreds of thousands of them. While the Too Human naming convention can result in some pretty goofy titles, the sheer volume is a role-playing gamers fantasy. Throw into the mix that each looks quite unique, that you can collect sets, and the fact that you can augment almost everything with Runes and you turn equipping almost into a mini-game.</span><br /> <span style="color: #009;"><strong>Unique World:</strong> Silicon Knights&#8217; blending of Norse mythology with cyberspace initially comes off as a bit hackneyed (especially when you&#8217;re introduced to a seemingly random taste of Beowulf), but it grows on you. The concepts are all solid, and some are even sublime, like the body snatching Valkyries and robot goblins, trolls and dark elves. It&#8217;s a peculiar take on a familiar world that doesn&#8217;t try to take centre stage to the game but still manages to slightly bewilder you in its delivery.</span><br /> <span style="color: #009;"><strong>Diverse Skills and Alignment Trees:</strong>Running there right along side that mammoth, almost never-ending selection of weapons, armour and runes, are the ever branching skill and alignment trees. Each of the five classes in the game have more than a dozen skills to choose from and build up, running along different paths. Players are also asked to choose an alignment a bit into the game, giving them another nine skills to work on. It&#8217;s all lends itself to a high level of customisation in the way you want to play the game and plenty of tweaking, almost reminiscent of a pen and paper RPG.</span></p>
<p><strong>Hated:</strong><br /> <span style="color: #C00;"><strong>I&#8217;m a God Not A&#8230;:</strong>Mountain climber, or hiker, or guy who likes to walk anywhere that isn&#8217;t strictly defined in the game. Come on! Baldur is a God, why can&#8217;t he walk the less travelled path? It&#8217;s down right annoying that I can&#8217;t make my way though a collection of shrubs in the middle of a map, but that each of this god&#8217;s mighty leaps results in the sound of rolling thunder.</span><br /> <span style="color: #C00;"><strong>Graphic Glitches:</strong> When I played through the preview of Too Human I was struck by how beautiful the game can look at times, but I was more struck by how many graphic glitches and annoying little visual and audio bugs there were in the game. Then when I received the review code I saw much of the same issues, so I waited for the retail code. Guess what? Still there.</span><br /> <span style="color: #C00;"><strong>CyberWTF:</strong> I get what Silicon Knights is going for and in many ways I like it. The modernisation of an ancient mythology is very tantalising and gives gamers a lot of meat to chew on. But the element of cyberspace, however good it might look on paper, feels like a time-fluffing waste. Instead of opening a door I have to go to a well, walk twenty steps, push a button, walk back, leave the well and open a door. I&#8217;m sure the developers will better explore this concept in future games, but that&#8217;s no reason to punish gamers now.</span><br /> <span style="color: #C00;"><strong>Epic Confusion:</strong> Too Human sets itself out to be an epic tale, one so vast it needs to be told in three games. I buy that and actually can&#8217;t wait to dive into the second game. But the first felt like a plunge into the middle of a story that I wasn&#8217;t even sure I wanted to care about yet. This sort of starting in the middle approach might work for some, but Silicon Knights just doesn&#8217;t have the chops to pull it off. The result is a storyline so convoluted that a gamer&#8217;s initial pass is likely to leave them more confused than caring.</span><br /> <span style="color: #C00;"><strong>Character Development:</strong> If you want to sell a game with its story you have to make characters people care about. In Too Human the main characters are so flat, so underdeveloped that it&#8217;s hard to feel anything when they start dropping like flies. The same can be said for game lead Baldur, who with a complex back story and conflicting motives should be someone you easily empathize with. But that connection never seems to happen.</span><br /> <span style="color: #C00;"><strong>Multiplayer:</strong> When is multiplayer co-op not multiplayer co-op? When it&#8217;s delivered in bite-sized chunks that strip out the cut-scenes and plot. Multiplayer gaming is supposed to be about the act of mutual discovery, experiencing something together. But the fact that characters of any level, no matter how disparate, can make their way through the game in any order they want turns the experience into more of a treasure hunt than voyage.</span></p>
<p>The most exciting part of Too Human is its ending. That&#8217;s not meant to be a back-handed compliment. I&#8217;m not saying I relished not playing the game anymore. I&#8217;m talking about that final cut scene, one that delivers more hope, more possibility than almost all of Too Human managed to muster in its relatively short play through. The fact that it excited me, though, also means that over the course of the game I guess I grew to like Too Human and become a bit fond of its idiosyncrasies. I&#8217;d hate to suggest a game based on what it&#8217;s sequel might deliver, but that&#8217;s what I&#8217;m doing.</p>
<p>The absurdly diverse reaction Too Human is more a product of expectation than any major flaw in game design. Sure it could have used some more polish and this first game in a trilogy, perhaps, should have kicked off at a more interesting point in the overarching story, but it wasn&#8217;t a bad game.</p>
<p><em>Too Human, developed by Silicon Knights, published by Micrsoft Game Studio and released Aug. 19 for the Xbox 360. Retails for $US 59.99. Played through single-player campaign using review code once and final, boxed retail code once. Played through more than two chapters in multplayer matches.</em></p>
<p>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/games/2008/06/about_kotaku_reviews-2.html">review FAQ</a>.</p>
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		<title>Microsoft Compares Too Human To Star Wars And Lord of The Rings</title>
		<link>http://www.kotaku.com.au/2008/08/microsoft_compares_too_human_to_star_wars_and_lord_of_the_rings-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/microsoft_compares_too_human_to_star_wars_and_lord_of_the_rings-2/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 05:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/microsoft_compares_too_human_to_star_wars_and_lord_of_the_rings-2.html</guid>
		<description><![CDATA[Once again that Microsoft has &#8220;Never Say Die!&#8221; tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and Too Human. While the reviews have been mixed at best, Microsoft states:
Microsoft Game Studios and Silicon Knights are committed to finishing the first instalment, but Too Human is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/toohuman.jpg"   class="center"/>Once again that Microsoft has &#8220;Never Say Die!&#8221; tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and <i>Too Human</i>. While the reviews have been <a href="http://www.kotaku.com.au/games/2008/08/frankenreview_too_human-2.html">mixed at best</a>, Microsoft states:</p>
<p>Microsoft Game Studios and Silicon Knights are committed to finishing the first instalment, but <i>Too Human</i> is an overarching epic with a rich and vast game universe that cannot be told in one instalment.</p>
<p>This game will begin the saga of the god Baldur in the narrative tradition of classic trilogies, such as <i>Star Wars</i> and <i>Lord Of The Rings</i>. We will talk about the full trilogy and we are very excited about its potential.</p>
<p><i>Star Wars</i>, <i>Lord of the Rings</i>, <i>Too Human</i>? All in the same Microsoft breath.</p>
<p><a href="http://www.mcvuk.com/news/31545/Too-Human-trilogy-very-exciting-says-Microsoft">Too Human trilogy &#8216;very exciting&#8217;, says Microsoft</a> [MCVUK]</p>
<p><span id="more-302662"></span></p>
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		<title>Dyack: Canadian Town&#8217;s Future Riding on Too Human</title>
		<link>http://www.kotaku.com.au/2008/08/dyack_canadian_towns_future_riding_on_too_human-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/dyack_canadian_towns_future_riding_on_too_human-2/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 16:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[too human]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/dyack_canadian_towns_future_riding_on_too_human-2.html</guid>
		<description><![CDATA[
Too Human isn&#8217;t just a science fiction reinterpretation of Norse mythology, nor is it just a philosophical look at humanity&#8217;s growing reliance on technology, nor is it just a cautionary tale about the nature of war, nor is it just an action game. Definitely don&#8217;t judge it as just an action game. No, Too Human [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/dyacksmile.jpg" class="left" /></p>
<p>Too Human isn&#8217;t just a science fiction reinterpretation of Norse mythology, nor is it just a philosophical look at humanity&#8217;s growing reliance on technology, nor is it just a cautionary tale about the nature of war, nor is it just an action game. Definitely don&#8217;t judge it as just an action game. No, Too Human is, among all of these other things, a chance at salvation for an entire city in Ontario, Canada. Or thus spake Dyack in a recent interview with his home town paper.</p>
<p><span id="more-302351"></span><br />
<blockquote>
<p> &#8220;If Too Human does what we expect it will (in the marketplace), then it can change the world for St. Catharines and Niagara&#8221;, Dyack said Friday from his office at One St. Paul Street.</p>
<p>&#8230;</p>
<p>There is a great deal riding on the success of Too Human for Silicon Knights, which employs 160 people. If the game is a hit, it will not only allow the company to grow, but will fuel Dyack&#8217;s larger agenda for the city and region.</p>
<p>&#8220;I&#8217;ve said this before. I want to see a campus here in Niagara dedicated to interactive information technology&#8221;, he said.</p>
<p>Dyack sees Niagara as suffering from a kind of inferiority complex that keeps it from reaching its full potential. The problem is compounded by the steady decline of the manufacturing sector. Video-game development and its associated industries might help build a new knowledge-based economy for the region, Dyack said. </p>
</blockquote>
<p>So not only will you make Dyack cry if you don&#8217;t buy Too Human, you&#8217;ll kill a town. See if you can sleep with yourself then!</p>
<p><a href="http://www.stcatharinesstandard.ca/ArticleDisplay.aspx?e=1161288">Long-awaited offering by Silicon Knights may represent the future of city&#8217;s economy</a> [The Standard]</p>
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		<title>Epic Has &#8216;Defrauded Us, And Major Portion of Industry&#8217;</title>
		<link>http://www.kotaku.com.au/2008/08/epic_has_defrauded_us_and_major_portion_of_industry-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/epic_has_defrauded_us_and_major_portion_of_industry-2/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 12:40:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[silicon knights vs. epic]]></category>
		<category><![CDATA[unreal engine 3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/epic_has_defrauded_us_and_major_portion_of_industry-2.html</guid>
		<description><![CDATA[Once again proving that legal metabolism is slow, the Silicon Knights vs. Epic court battle slogs on. It&#8217;s been a year since developer Silicon Knights filed suit against Epic, claiming that Epic had &#8220;failed to provide a working game engine&#8221;. Silicon Knights went on to ditch the Unreal Engine 3 that it had licenced from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/dyack_vs_epic.jpg"  class="left"/>Once again proving that legal metabolism is slow, the Silicon Knights vs. Epic court battle slogs on. It&#8217;s been a year since developer Silicon Knights filed suit against Epic, claiming that Epic had &#8220;failed to provide a working game engine&#8221;. Silicon Knights went on to ditch the Unreal Engine 3 that it had licenced from Epic and finished <i>Too Human</i> with its own engine. Says Dyack:</p>
<blockquote><p> Well the trial is proceeding, we feel really good about our claims, and we&#8217;re hopeful that justice will be done. We all feel really strongly that they have defrauded us, and a major portion of the industry. </p>
</blockquote>
<p>The Unreal Engine is still the industry&#8217;s most popular third party engine. </p>
<p><a href="http://www.developmag.com/news/30355/SK-v-Epic-Justice-will-be-done-says-Dyack">SK v Epic: &#8216;Justice will be done&#8217; says Dyack</a> [Develop]</p>
<p><span id="more-302319"></span></p>
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		<title>It Finally Happened. Too Human Went Gold.</title>
		<link>http://www.kotaku.com.au/2008/08/it_finally_happened_too_human_went_gold-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/it_finally_happened_too_human_went_gold-2/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 05:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/it_finally_happened_too_human_went_gold-2.html</guid>
		<description><![CDATA[Almost a decade and a couple platforms later, Microsoft has announced that, yes, Too Human&#8217;s gone gold. There&#8217;s even a demo of Denis Dyack&#8217;s game up on LIVE to prove it. It&#8217;s apparently been downloaded more than another action demo on LIVE Marketplace in its first week. That&#8217;s what Microsoft says! Feel free to download [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/too_human_gold.jpg" class="left"/>Almost a decade and a couple platforms later, Microsoft has announced that, yes, <i>Too Human</i>&#8217;s gone gold. There&#8217;s even a demo of Denis Dyack&#8217;s game up on LIVE to prove it. It&#8217;s apparently been downloaded more than another action demo on LIVE Marketplace in its first week. That&#8217;s what Microsoft says! Feel free to download it. Or not. It&#8217;s your choice.</p>
<p>Hit the jump for the full press release with pre-order info:</p>
<p><span id="more-300032"></span><br />
<blockquote>
<p> Now is the Time to Become a god Amongst Men; Xbox 360 Exclusive Too Human has Gone Gold</p>
<p>Xbox LIVE Marketplace demo downloads surpass 900,000</p>
<p>Microsoft Game Studios and Silicon Knights announced today that the blockbuster action RPG &#8220;Too Human&#8221; has gone gold and will be shipping to retailers throughout North America on August 19. In anticipation of the title&#8217;s release, gamers can jump into the first level of &#8220;Too Human&#8221; with a demo now available on Xbox LIVE. The Too Human demo has already been downloaded more than any other action demo on Xbox LIVE Marketplace in its first week of availability and has been one of the top played titles on Xbox LIVE overall. In addition, gamers that pre-order will get access to five exclusive armour sets, one for each class in the game.</p>
<p>A modern take on classical Norse mythology, the Xbox 360 exclusive &#8220;Too Human&#8221; chronicles the epic story of cybernetic god, Baldur, and his quest to save humanity at the potential price of sacrificing his own humanity. By combining elements of both action and RPG genres &#8211; along with the ability to fully customise Baldur&#8217;s weaponry, armour, and combat techniques &#8211; Too Human creates a truly unique gameplay experience. Players can also invite a friend to join the explosive combat via advanced, online two-player co-op gameplay on Xbox LIVE *.</p>
<p>&#8220;Too Human&#8221; will have an estimated retail price of $59.99 and is rated &#8220;T&#8221; for Teen. For more information, visit www.xbox.com/toohuman.</p>
<p>*Online co-op play requires Xbox LIVE Gold Membership. </p>
</blockquote>
<p><a href="http://gamerscoreblog.com/press/archive/2008/07/31/tohmngld.aspx">Too Human Gold</a> [Gamerscore Blog]</p>
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		<title>Denis Dyack Explains Too Human (In Bed)</title>
		<link>http://www.kotaku.com.au/2008/07/denis_dyack_explains_too_human_in_bed-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/denis_dyack_explains_too_human_in_bed-2/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 19:40:08 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[denis dyack]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/denis_dyack_explains_too_human_in_bed-2.html</guid>
		<description><![CDATA[Watch as Silicon Knights&#8217; Denis Dyack exercises Herculean strength of willpower, describing the concept behind his Xbox 360 game Too Human to women in underthings, maintaining constant eye contact. Penthouse Pets Heather Vandeven and Jaime Lynn are wooed and wowed by the concept of cybernetic Norse mythology, a story told in two parts.
You&#8217;re not still [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/dyack_in_bed.jpg" class="center"  />Watch as Silicon Knights&#8217; Denis Dyack exercises Herculean strength of willpower, describing the concept behind his Xbox 360 game <em>Too Human</em> to women in underthings, maintaining constant eye contact. Penthouse Pets Heather Vandeven and Jaime Lynn are wooed and wowed by the concept of cybernetic Norse mythology, a story told in two parts.</p>
<p>You&#8217;re not still reading, obviously, but keep an eye peeled for our similar line of interviews coming soon. They&#8217;ll feature myself and Mike Fahey in Craftmatic adjustable beds interviewing industry luminaries in our PJs. As soon as someone agrees, we&#8217;ll start filming. Any day now&#8230;</p>
<p><a href="http://www.dasgamer.com/denis-dyack-explains-too-human-to-our-penthouse-pets-part-1/">Denis Dyack Explains Too Human To Our Penthouse Pets, Part 1</a> [Das Gamer]</p>
<p><span id="more-299595"></span></p>
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