Even after its lukewarm reception last year, Eidos Montreal is still working away at Deus Ex: Mankind Divided. The latest update includes a new mission, called Desperate Measures and a bunch of cosmetic bonuses, all for free.
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A number of different artists showed off their work at the Hero Complex Galaxy gallery in Los Angeles last night for its Sci-Scapes event. Among them were Laurie Greasley and Josan Gonzalez, whose collaboration featured below drew inspiration from almost every corner of sci-fi pop culture you could imagine.
Deus Ex: Mankind Divided's latest DLC, System Rift, has shady corporate dealings, Illuminati conspiracies (and characters saying "Illuminati" with a straight face), and Adam Jensen answering video calls shirtless. But unlike the campaign, where characters have all the affect of conveniently-placed crates, System Rift is full of moments of unexpected personality.
The last few months saw the release of grunty video hardware from major GPU vendors NVIDIA and AMD. The only problem has been finding games to help stretch their legs. Well, Eidos Montreal has just added Deus Ex: Mankind Divided to the growing list of games with DirectX 12 support, though its implementation is currently an opt-in "preview".
If you asked me how many graphics were in Deus Ex: Mankind Divided, my answer would be, "A lot." If I had to guess, I'd say, like, a hundred? Two hundred? It's a lot, is the point.
Deus Ex: Mankind Divided is out now. It's good! And like other games in the series, it gives you a lot of options in how you want to play.
Deus Ex Go follows in the step-by-step footsteps of Square Enix's other mobile puzzle titles, Hitman Go and Lara Croft Go. Like those games, you move from node to node to complete single-level puzzles that grow steadily more challenging. Deus Ex Go, however, takes the stellar formula of these games and adds new complications.
With the gold master doing its thing with manufacturers, it comes as no surprise that Eidos Montreal has providied system specifications for Deus Ex: Mankind Divided a couple of weeks ahead of its official release. Does your PC fit in the augment-shaped hole? Let's find out.
You might not know his name, but you've heard his voice. Elias Toufexis has played some of best known characters in video games. Kobin in Splinter Cell, Frederico Auditore in Assassin’s Creed, but he's perhaps most famous for playing Adam Jensen in Deus Ex: Human Revolution. In this interview he talks about voice acting, Mankind Divided and the difference between Star Wars and Shakespeare.
Deus Ex. Epic Mickey. Ultima Underworld. System Shock. System Shock 2. Thief: The Dark Project. Ultima 6. Wing Commander. This is the resume of a man whom commands respect, the resume of a man for whom the gaming industry will sit and listen. That man is Warren Spector. He's coming down to Melbourne next week for PAX Australia, where he'll be giving the keynote speech and doing a Let's Play of the original Deus Ex.
I was given the chance to quiz the Ion Storm and Looking Glass developer on a range of topics, and I couldn't help but start with VR. For someone who helped popularise cyberpunk in the modern age of video games with Deus Ex, Spector is decidedly downbeat on the technology.