Tagged With deus ex

Deus Ex. Mankind Divided's latest DLC, System Rift, has shady corporate dealings, Illuminati conspiracies (and characters saying "Illuminati" with a straight face), and Adam Jensen answering video calls shirtless. But unlike the campaign, where characters have all the affect of conveniently-placed crates, System Rift is full of moments of unexpected personality.

Deus Ex. Mankind Divided is a pretty good video game. I like many things about it. It is beautiful. I haven't predicted where the story's going yet. I get a kick out of running errands for people. Some of the quests have me genuinely unsure what decision to make.

Video. On last week's Kotaku Splitscreen, Jason and I talked a lot about Deus Ex. Mankind Divided. Is it more fun the second time around, and is it more rewarding if you force some limitations on yourself? (Answers. Yes and yes.) Read my full review here; find the full podcast episode here.

I've been enjoying my time in Deus Ex. Mankind Divided so far. While I have no complaints about all the emails I can read and all the toilets I can flush, there's one thing that has been bugging me about the PC version. The space bar.

Deus Ex Go follows in the step-by-step footsteps of Square Enix's other mobile puzzle titles, Hitman Go and Lara Croft Go. Like those games, you move from node to node to complete single-level puzzles that grow steadily more challenging. Deus Ex Go, however, takes the stellar formula of these games and adds new complications.

You might not know his name, but you've heard his voice. Elias Toufexis has played some of best known characters in video games. Kobin in Splinter Cell, Frederico Auditore in Assassin’s Creed, but he's perhaps most famous for playing Adam Jensen in Deus Ex. Human Revolution. In this interview he talks about voice acting, Mankind Divided and the difference between Star Wars and Shakespeare.

Deus Ex. Epic Mickey. Ultima Underworld. System Shock. System Shock 2. Thief. The Dark Project. Ultima 6. Wing Commander. This is the resume of a man whom commands respect, the resume of a man for whom the gaming industry will sit and listen. That man is Warren Spector. He's coming down to Melbourne next week for PAX Australia, where he'll be giving the keynote speech and doing a Let's Play of the original Deus Ex.

I was given the chance to quiz the Ion Storm and Looking Glass developer on a range of topics, and I couldn't help but start with VR. For someone who helped popularise cyberpunk in the modern age of video games with Deus Ex, Spector is decidedly downbeat on the technology.

Lots of video games strive to look like the real world, but they still follow their own distinct rules. Every person and thing has been designed specifically for you, the player. So it can be pretty jarring -- and cool -- when a game throws that out the window.

Deus Ex is one of gaming's all-time greats, but let's be real. 2000 was a long time ago. Some parts of the game -- like, say the visuals -- don't really hold up, which is where the fan-developed Revision project is stepping in. The strangest part? Square Enix, who owns the Deus Ex series these days, is totally on board.

This year has seen quite a few stealth and cyberpunk games hit the headlines, although none of them have quite matched the panache -- or production values -- of the Deus Ex series. That's to be expected, since indies and small studios don't have access to the amount of funds Square Enix can throw at Deus Ex. Mankind Divided.

But that hasn't stopped people from realising their vision through different means. And for one team of extremely dedicated modders, that medium is the original Deus Ex -- although thanks to the sheer weight of additions, the game is substantially improved.