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Resistance 3 Dev Diary Highlights The Most Underrepresented Aspect Of Game Development

3:40AM August 11, 2011 | Joshua Rivera

The new Resistance 3 Dev Diary says it’s about the game’s motion capture. And yes, for the most part, that’s true. But it also spends a fair amount of time delving into something that I feel isn’t shown nearly enough by devs in this era of AAA titles that routinely feature plots in which entire universes blow up: stunt work. More »


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How Dead Space 2′s Lighting Will Scare The Crap Out Of You

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1:00PM January 27, 2011 | Mark Serrels

Dead Space 2 finally goes on sale today, and chances are it will scare the living shit out of you. Fancy a look behind the scenes showing exactly how they’ll be scaring the shit out of you? Well you came to the right place… More »


Enslaved Is More Than One Giant Escort Quest

7:40AM September 15, 2010 | Mike Fahey

In the latest developer diary for Ninja Theory’s Enslaved: Odyssey to the West, the fine folks at Ninja Theory explain how Monkey and Trip work together, all while standing in an abandoned home stacking monitors. More »


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The Minds And Guns Behind Brink

8:00AM September 8, 2010 | Mike Fahey

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The latest developer diary for Splash Damage’s Brink gives us a peek into the minds behind the game and what happens when those minds get their hands on high-powered sniper rifles. More »


Assassin’s Creed Brotherhood Dev Diary Slips From The Shadows

2:30AM August 12, 2010 | Mike Fahey

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The Assassin’s Creed Brotherhood team are either immersing themselves in the game’s fiction or preparing to film a gothic metal video in the first instalment of the Assassin’s Creed Brotherhood Diaries. More »


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Dante’s Inferno: Behold The 10 Circles Of Fraud And Deceit

10:00AM January 12, 2010 | Mike Fahey

According to this developer diary covering the next to last area in Dante’s Inferno, Fraud and Deceit are where all hell breaks loose. More »


Cryptic Talks Champions Online’s Blood Moon

5:00AM October 29, 2009 | Mike Fahey

Zombies and werewolves run rampant in Cryptic Studios’ Blood Moon event for Champions Online. In this video the developers discuss the special events taking place during the free-for-all weekend. More »


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Leveling Up In Rise of the Argonauts

2:20AM November 22, 2008 | Mike Fahey

Rise of the Argonauts lead designer Charlie Price explains the rather innovative leveling system in Codemasters and Liquid Entertainment’s upcoming action RPG. While it’s essentially just a points for powers system, painting it as a favour system, assigning points through deeds and having the character dedicate those deeds to the god of his or her choosing adds a degree of immersion to a system that generally pulls you right out of the game. An excellent example of dressing up a standard mechanic to make it seem like something entirely different. Nicely done.

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Prince Of Persia: Balancing Open World With Story

7:30PM November 21, 2008 | Mike Fahey

Prince of Persia producer Ben Mattes, narrative designer Andrew Walsh, and level designer Michael McIntyre discuss the challenges of balancing a rich, immersive story with the open-world nature of the new game. Past PoP games have been strictly linear affairs, making it much easier to know how long the characters have been together, what they’ve already accomplished, etc. I think their solution is rather interesting, but of course I’ll have to see it in practice.

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New Sonic Chronicles The Dark Brotherhood Developer Diary

5:00AM September 9, 2008 | Adam Barenblat

Sonic Chronicles — being the first Sonic game I’ve been excited for in years — is looking pretty solid. Bioware CEO Raymond Muzyka and President Greg Zeschuk give us insight into some of the things the team has been thinking about when combining a Sonic game and RPG-style play. The game will hit stores September 30th.

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