7:30PM Mike Fahey | Prince of Persia producer Ben Mattes, narrative designer Andrew Walsh, and level designer Michael McIntyre discuss the challenges of balancing a rich, immersive story with the open-world nature of the new game. Past PoP games have been strictly linear affairs, making it much easier to know how long the characters have been together, what they’ve already accomplished, etc. I think their solution is rather interesting, but of course I’ll have to see it in practice.
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