PlayStation

Resistance 3 Dev Diary Highlights The Most Underrepresented Aspect Of Game Development

The new Resistance 3 Dev Diary says it’s about the game’s motion capture. And yes, for the most part, that’s true. But it also spends a fair amount of time delving into something that I feel isn’t shown nearly enough by devs in this era of AAA titles that routinely feature plots in which entire universes blow up: stunt work.


January 27, 2011
News

How Dead Space 2′s Lighting Will Scare The Crap Out Of You

Kotaku AU

Dead Space 2 finally goes on sale today, and chances are it will scare the living shit out of you. Fancy a look behind the scenes showing exactly how they’ll be scaring the shit out of you? Well you came to the right place…


September 15, 2010

Enslaved Is More Than One Giant Escort Quest

In the latest developer diary for Ninja Theory’s Enslaved: Odyssey to the West, the fine folks at Ninja Theory explain how Monkey and Trip work together, all while standing in an abandoned home stacking monitors.


September 8, 2010
News

The Minds And Guns Behind Brink

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The latest developer diary for Splash Damage’s Brink gives us a peek into the minds behind the game and what happens when those minds get their hands on high-powered sniper rifles.


August 12, 2010

Assassin’s Creed Brotherhood Dev Diary Slips From The Shadows

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The Assassin’s Creed Brotherhood team are either immersing themselves in the game’s fiction or preparing to film a gothic metal video in the first instalment of the Assassin’s Creed Brotherhood Diaries.


January 12, 2010
News

Dante’s Inferno: Behold The 10 Circles Of Fraud And Deceit

According to this developer diary covering the next to last area in Dante’s Inferno, Fraud and Deceit are where all hell breaks loose.


October 29, 2009

Cryptic Talks Champions Online’s Blood Moon

Zombies and werewolves run rampant in Cryptic Studios’ Blood Moon event for Champions Online. In this video the developers discuss the special events taking place during the free-for-all weekend.


November 22, 2008
Uncategorized

Leveling Up In Rise of the Argonauts

Rise of the Argonauts lead designer Charlie Price explains the rather innovative leveling system in Codemasters and Liquid Entertainment’s upcoming action RPG. While it’s essentially just a points for powers system, painting it as a favour system, assigning points through deeds and having the character dedicate those deeds to the god of his or her choosing adds a degree of immersion to a system that generally pulls you right out of the game. An excellent example of dressing up a standard mechanic to make it seem like something entirely different. Nicely done.


November 21, 2008
Uncategorized

Prince Of Persia: Balancing Open World With Story

Prince of Persia producer Ben Mattes, narrative designer Andrew Walsh, and level designer Michael McIntyre discuss the challenges of balancing a rich, immersive story with the open-world nature of the new game. Past PoP games have been strictly linear affairs, making it much easier to know how long the characters have been together, what they’ve already accomplished, etc. I think their solution is rather interesting, but of course I’ll have to see it in practice.


September 9, 2008
Uncategorized

New Sonic Chronicles The Dark Brotherhood Developer Diary

Sonic Chronicles — being the first Sonic game I’ve been excited for in years — is looking pretty solid. Bioware CEO Raymond Muzyka and President Greg Zeschuk give us insight into some of the things the team has been thinking about when combining a Sonic game and RPG-style play. The game will hit stores September 30th.