Developer Diary

PC

Exclusive! The Four Pillars Of Deus Ex: Human Revolution

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1:00PM July 8, 2011 | Mark Serrels

Welcome to the final part of our Deus Ex: Human Revolution developer diary features. This time round the team discusses the four pillars of the Deus Ex experience – stealth, social, combat and hacking.


PC

EXCLUSIVE! Deus Ex: Human Revolution’s Incredible Augmented Universe

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1:30PM June 24, 2011 | Mark Serrels

Eidos Montreal have released an incredible brand new developer diary for Deus Ex: Human Revolution, and Kotaku Australia is one of the few websites who has been given access. For fans of the series, this is must watch stuff. More »


News

Brink Heralds "The End Of Genre As We Know It"

1:40AM August 25, 2010 | Mike Fahey

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More lofty claims from developer Splash Damage, as the latest developer diary for Brink boasts that the game blurs the lines of genre beyond definition. More »


News

The Two Sides Of Brink’s Civil War

1:40AM August 11, 2010 | Mike Fahey

There ain’t no good guys, and there ain’t no bad guys. There’s just the revolutionaries and the security forces, and they just disagree with bullets in this first developer diary for Bethesda’s Brink. More »


Monday Night Combat Provides Athletic Support

8:30AM August 9, 2010 | Owen Good

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As just mentioned in TWiG, Monday Night Combat arrives on Xbox Live Arcade this Wednesday. This developer’s diary gives a 14-minute look at gameplay, all of it under the Support class, who brings plenty of neat toys to the game. More »


News

Why There Are Two Sith Classes In The Old Republic

4:40AM February 6, 2010 | Mike Fahey

Not all Sith are created equally. In a post on the Star Wars: The Old Republic website, BioWare writer Rebecca Harwick discusses the reasons behind the creation of the Sith Inquisitor, the Emperor Palpatine to the Sith Warrior’s Darth Vader. More »


In Real Life

Sam Fisher Makes His Own Rules

5:20AM November 6, 2009 | Mike Fahey

This developer diary for Splinter Cell: Conviction demonstrates how badass a Sam Fisher devoid of Third Echelon control can really be, and how badass Ubisoft developers can look under the right lighting. More »


In Real Life

Avatar: The World Of Pandora

8:00AM October 29, 2009 | Mike Fahey

Director James Cameron and the developers behind the video game adaptation of Avatar discuss the world of Pandora — paradise for the Navi, and something much darker for the invading humans. More »


Assassin’s Creed 2: Building A Better Ezio

8:20AM October 23, 2009 | Mike Fahey

It’s amazing what a young Italian nobleman can learn over the course of Assassin’s Creed 2′s 30-year time frame. More »


Assassin’s Creed 2 Combat Is Just Plain Brutal

1:20AM October 17, 2009 | Mike Fahey

In the latest developer diary video for Assassin’s Creed II, Patrice and friends walk us through the game’s dynamic and painful-looking combat system. More »