developer diary
Culture
5:20AM Mike Fahey | This developer diary for Splinter Cell: Conviction demonstrates how badass a Sam Fisher devoid of Third Echelon control can really be, and how badass Ubisoft developers can look under the right lighting. More »
Sam Fisher Makes His Own Rules
5:20AM Mike Fahey | This developer diary for Splinter Cell: Conviction demonstrates how badass a Sam Fisher devoid of Third Echelon control can really be, and how badass Ubisoft developers can look under the right lighting. More »
Culture
Avatar: The World Of Pandora
8:00AM Mike Fahey | Director James Cameron and the developers behind the video game adaptation of Avatar discuss the world of Pandora — paradise for the Navi, and something much darker for the invading humans. More »
Media
Assassin’s Creed 2: Building A Better Ezio
8:20AM Mike Fahey | It’s amazing what a young Italian nobleman can learn over the course of Assassin’s Creed 2’s 30-year time frame. More »
Media
Assassin’s Creed 2 Combat Is Just Plain Brutal
1:20AM Mike Fahey | In the latest developer diary video for Assassin’s Creed II, Patrice and friends walk us through the game’s dynamic and painful-looking combat system. More »
Media
The Big Bosses Of Dead Space: Extraction
9:00AM Brian Crecente
When Dead Space hits the Wii later this month it will be a mostly on-the-rails shooter. But that doesn’t mean it won’t be scary. More »
News
Star Wars: The Old Republic Script More Than 40 Novels Long
2:20AM Mike Fahey | In a blog post on the Star Wars: The Old Republic website, director of audio and localisation Shauna Perry talks about the challenge of recording voice overs for every character in a massively-multiplayer universe. More »
Media
The History Of Assassin’s Creed 2’s Protagonist
4:20AM Brian Crecente
This first developer diary for upcoming Ubisoft action-title Assassin’s Creed 2 gives us a glimpse into the backstory of the main character. More »
Media
MAG Devs Talk About How Awesome MAG Is
8:30AM Mike Fahey | In this developer diary for the PlayStation 3’s MAG – Massive Action Game, Zipper Interactive talks about the challenges of creating a first-person shooter in which 256 players can participate all at once. More »
Media
Dante’s Inferno Dev Diary Makes My Head Hurt
12:40AM Mike Fahey
Conflicting emotions run rampant as I watch this developer diary for EA’s Dante’s Inferno, which turns one of the great works of literature into an over-the-top action game. More »
Media
Dark Void: The Bermuda Triangle Angle
1:40AM Mike Fahey
The first in a series of developer diaries for Capcom’s Dark Void explores the game’s setting, lost somewhere within the mysterious Bermuda Triangle. More »