In the last of SeeThrough Studios’ developer diaries, Saul Alexander reflects on what the his team of indie developers did right, what they did wrong, and all the ways an indie studio can be tripped over by the forces beyond their control.
They gave themselves 96-hours to make a game from scratch. The clock continues to count down on SeeThrough Studios as they create a game based on Edwin Abbott Abbott’s novel, Flatland. As time begins to run out, their project is finally taking shape.
A week ago, SeeThrough Studios began their game-making challenge: one indie team making one game in 96-hours with the hope to earn one dollar. They are now six-days into their project and things have already started to go wrong.
SeeThrough Studios is about to take on a challenge. Over the next few weeks — 96 hours in total — they’re going to make a game called Flatland, based on the novel by Edwin Abbott Abbott. They’re hoping that this game will be interesting enough that someone will pay $1 for it. And they’re going to share the entire process — the doubts, the insecurities, the failures and the triumphs — with Kotaku.
Welcome to the final part of our Deus Ex: Human Revolution developer diary features. This time round the team discusses the four pillars of the Deus Ex experience – stealth, social, combat and hacking.
Eidos Montreal have released an incredible brand new developer diary for Deus Ex: Human Revolution, and Kotaku Australia is one of the few websites who has been given access. For fans of the series, this is must watch stuff.
newVideoPlayer( {"type":"video","player":"http://www.viddler.com/player/5900c14c/","customParams":{"flashVars":"fake=1"},"width":570,"height":375,"ratio":0.659,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"viddler","wrap":true,"agegate":false} );
More lofty claims from developer Splash Damage, as the latest developer diary for Brink boasts that the game blurs the lines of genre beyond definition.
There ain’t no good guys, and there ain’t no bad guys. There’s just the revolutionaries and the security forces, and they just disagree with bullets in this first developer diary for Bethesda’s Brink.
newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/ktsVSqotm5o&hl=en&fs=1&fmt=22","customParams":[] ,"width":500,"height":400,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube","wrap":true,"agegate":false} );
As just mentioned in TWiG, Monday Night Combat arrives on Xbox Live Arcade this Wednesday. This developer’s diary gives a 14-minute look at gameplay, all of it under the Support class, who brings plenty of neat toys to the game.
Not all Sith are created equally. In a post on the Star Wars: The Old Republic website, BioWare writer Rebecca Harwick discusses the reasons behind the creation of the Sith Inquisitor, the Emperor Palpatine to the Sith Warrior’s Darth Vader.