In Real Life

The SeeThrough Diaries: Successes, Failures, And Flatland: Fallen Angle

Kotaku AU

In the last of SeeThrough Studios’ developer diaries, Saul Alexander reflects on what the his team of indie developers did right, what they did wrong, and all the ways an indie studio can be tripped over by the forces beyond their control.


February 24, 2012
In Real Life

The SeeThrough Diaries: “We’re Nearing The End”

Kotaku AU

They gave themselves 96-hours to make a game from scratch. The clock continues to count down on SeeThrough Studios as they create a game based on Edwin Abbott Abbott’s novel, Flatland. As time begins to run out, their project is finally taking shape.


February 17, 2012
In Real Life

The SeeThrough Diaries: The Hour Of Pain

Kotaku AU

A week ago, SeeThrough Studios began their game-making challenge: one indie team making one game in 96-hours with the hope to earn one dollar. They are now six-days into their project and things have already started to go wrong.


February 13, 2012
In Real Life

The SeeThrough Diaries: “I’m Scared”

Kotaku AU

SeeThrough Studios is about to take on a challenge. Over the next few weeks — 96 hours in total — they’re going to make a game called Flatland, based on the novel by Edwin Abbott Abbott. They’re hoping that this game will be interesting enough that someone will pay $1 for it. And they’re going to share the entire process — the doubts, the insecurities, the failures and the triumphs — with Kotaku.


July 8, 2011
PC

Exclusive! The Four Pillars Of Deus Ex: Human Revolution

Kotaku AU

Welcome to the final part of our Deus Ex: Human Revolution developer diary features. This time round the team discusses the four pillars of the Deus Ex experience – stealth, social, combat and hacking.


June 24, 2011
PC

EXCLUSIVE! Deus Ex: Human Revolution’s Incredible Augmented Universe

Kotaku AU

Eidos Montreal have released an incredible brand new developer diary for Deus Ex: Human Revolution, and Kotaku Australia is one of the few websites who has been given access. For fans of the series, this is must watch stuff.


August 25, 2010
News

Brink Heralds "The End Of Genre As We Know It"

newVideoPlayer( {"type":"video","player":"http://www.viddler.com/player/5900c14c/","customParams":{"flashVars":"fake=1"},"width":570,"height":375,"ratio":0.659,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"viddler","wrap":true,"agegate":false} );

More lofty claims from developer Splash Damage, as the latest developer diary for Brink boasts that the game blurs the lines of genre beyond definition.


August 11, 2010
News

The Two Sides Of Brink’s Civil War

There ain’t no good guys, and there ain’t no bad guys. There’s just the revolutionaries and the security forces, and they just disagree with bullets in this first developer diary for Bethesda’s Brink.


August 9, 2010

Monday Night Combat Provides Athletic Support

newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/ktsVSqotm5o&hl=en&fs=1&fmt=22","customParams":[] ,"width":500,"height":400,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube","wrap":true,"agegate":false} );

As just mentioned in TWiG, Monday Night Combat arrives on Xbox Live Arcade this Wednesday. This developer’s diary gives a 14-minute look at gameplay, all of it under the Support class, who brings plenty of neat toys to the game.


February 6, 2010
News

Why There Are Two Sith Classes In The Old Republic

Not all Sith are created equally. In a post on the Star Wars: The Old Republic website, BioWare writer Rebecca Harwick discusses the reasons behind the creation of the Sith Inquisitor, the Emperor Palpatine to the Sith Warrior’s Darth Vader.