This developer diary for Splinter Cell: Conviction demonstrates how badass a Sam Fisher devoid of Third Echelon control can really be, and how badass Ubisoft developers can look under the right lighting.
Director James Cameron and the developers behind the video game adaptation of Avatar discuss the world of Pandora — paradise for the Navi, and something much darker for the invading humans.
It’s amazing what a young Italian nobleman can learn over the course of Assassin’s Creed 2′s 30-year time frame.
When Dead Space hits the Wii later this month it will be a mostly on-the-rails shooter. But that doesn’t mean it won’t be scary.
In a blog post on the Star Wars: The Old Republic website, director of audio and localisation Shauna Perry talks about the challenge of recording voice overs for every character in a massively-multiplayer universe.
This first developer diary for upcoming Ubisoft action-title Assassin’s Creed 2 gives us a glimpse into the backstory of the main character.
In this developer diary for the PlayStation 3′s MAG – Massive Action Game, Zipper Interactive talks about the challenges of creating a first-person shooter in which 256 players can participate all at once.
Conflicting emotions run rampant as I watch this developer diary for EA’s Dante’s Inferno, which turns one of the great works of literature into an over-the-top action game.
The first in a series of developer diaries for Capcom’s Dark Void explores the game’s setting, lost somewhere within the mysterious Bermuda Triangle.