More than a year ago we hosted a slew of photos showing off the work desks and gaming set-ups of the world’s game developers.
Sure, their cover was blown the other week when those Crackdown 2 rumours popped up, but that was an unofficial unveiling. Tonight, Ruffian Games have officially unveiled themselves. Hello, Ruffian Games!
Sam Houston’s list of game industry types who use Twitter got a lot of exposure last week. So much that he’s launched a site, updated with even more devs, journalists, community managers and the like.
Check Your HUD put together this impressive, massive and nearly comprehensive family tree of game developers.
If you’re on Twitter and have nothing useful to say or, worse, have no friends, here’s a listing of dozens of accounts used by the game industry — some official, others personal accounts.
Curt Schilling’s 38 Studios has just added two new players to its lineup of award-winning game talent, snagging a composer from EA and an interface designer from Blizzard to work on their R. A. Salvatore meets Todd McFarlane MMO project. Most notable of the two new additions is audio pioneer Aubrey Hodges, who was one of the first sound designers to use MIDI in a video game. His work spans the history of the industry, from the King’s Quest series to Doom, Quake, and Madden NFL, most recently serving as an audio director with EA Tiburon.
Just Cause developer Avalanche Studios is having to trim their staff by 77 people in the face of two lost publishing contracts over the past year, worth an estimated $US34 million. Speaking to GamesIndustry.biz, Avalanche CEO Christofer Sundberg explains how the layoffs came about. “We lost the first deal in February but we could survive that one because we had a shortage of staff in other projects and we decided to put together a team to work on an original IP that we had in development. But the team that were working on a project that was terminated last week – there were about 67 people on that team.”
On the weekend of August 29-31, teams of game developers will join the OLPC Physics Game Jam in a race to create a unique physics-based game for the One Laptop Per Child XO Laptop.
An OLPC Jam is a sort of intense workathon where developers, artists, and other ‘creatives’ throw themselves at a problem over a short space of time. Previous Jams have created educational and medical resources for use with the OLPC in developing countries and the organisers are confident that the talented geeks putting themselves forward for the Physics Game Jam will come up with something special.
All the code will be open source, so it is not impossible that the games created in the Jam will see the light of day in web-based games or other platforms down the line.
If you have any coding, game design or artistic chops and fancy helping out, get in touch here. There are prizes — including XO laptops and other goodies — for the best creations, plus a lovely warm feeling from helping a good cause.
OLPC Physics Game Jam For an XO [Slashdot]
Ah, my darling Zoë Mode. I knew Brighton was too small for you. You’re a big city girl, with hopes and dreams that Brighton just couldn’t contain. The rebranded Kuju Brighton is launching a new studio in London in order to make room for the influx of talent the rhythm game developer has seen since they unveiled their adorable mascot last year.
“Since we re-branded last year we have had an enormous interest in the studio from both publishers and new recruits” says Ed Daly, Studio Head. “Following on from our huge growth in Brighton where we are now approaching 150 staff, we felt the time was right to open a second studio. This will enable us to take on more projects and staff without losing the intimate company culture that is so central to our approach”.
The new studio will hit the ground running, with two projects lined up for the new team, overseen by current Zoë Mode Brighton executive producer Nick Rodriguez.