development
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The First Test Run Of Okami Was “Incredibly Boring”
5:00PM Brian Ashcraft | Hideki Kamiya, designer of Bayonetta, created Okami back when he worked at Capcom’s Clover. In the recent issue of Famitsu (translated by 1Up), Kamiya looks back at making Okami. More »
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Bowling: Twitter Helped Build Modern Warfare 2
1:30PM Owen Good | Seems kind of obvious to say in light of recent developments, but in an interview with Develop magazine, the Infinity Ward community manager pointed to Twitter as an instant and constant source of feedback in building Modern Warfare 2. More »
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Infinity Ward: Wii Can’t Deliver Our Multi-Platform Experience
5:00PM Brian Ashcraft | The first Modern Warfare was truly a multi-platform release, appearing on the Xbox 360, PS3, PC/Mac and a Nintendo Wii port. Its sequel, Modern Warfare 2, isn’t getting a Wii port just yet. More »
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2:00PM David Wildgoose | Bioware has been making multi-format RPGs for a while now: Mass Effect, Jade Empire, KOTOR were all released on PC and console. But when Dragon Age began development early this decade, it was first and foremost a PC game. More »
Bioware: PC Dragon Age Benefited From Console Versions
2:00PM David Wildgoose | Bioware has been making multi-format RPGs for a while now: Mass Effect, Jade Empire, KOTOR were all released on PC and console. But when Dragon Age began development early this decade, it was first and foremost a PC game. More »
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Insomniac Dev: Ratchet & Clank “Probably” Our Last 60fps Game
4:30PM Owen Good | “Ratchet & Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game,” writes the studio’s Mike Acton, who examined improved framerate and concluded that it does little to drive purchases or good reviews. More »
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Hey Blizzard, What’s It Like To Make Non-WarCraft Games?
5:00PM Brian Ashcraft | Since 2001, developer Blizzard has being releasing WarCraft titles non-stop — which, as website Gamasutra points out, is longer than the company spent making all the other games for its three main franchises. More »
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Mistwalker Enters “Finishing Stages” On New Project
8:40AM Michael McWhertor | Blue Dragon and Lost Odyssey developer Mistwalker are hard at work on something new, something unannounced, something that’s apparently entering the “‘finishing’ stage” according to moustachioed founder Hironobu Sakaguchi. Unfortunately, that something is probably not a LEGO surfing RPG. More »
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Naughty Dog Explain Uncharted 2 Thanks For Bungie, Infinity Ward, Et Al.
6:00PM Brian Ashcraft | In the Uncharted 2 end credits, developer Naughty Dog thanked fellow devs like Insomniac, Ready at Dawn and Sucker Punch — all three of which have close relations with Sony and Sony platforms. More »
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Going Indie — A New Developer Tactic?
5:30PM AJ Glasser | After getting a look at developer Arkedo’s new venture today, CEO Camille Guermonprez told me something very, very interesting: more published devs might go indie. More »
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