development

News

Modern Warfare 2 Could Have Had Aliens, Zombies

3:00PM Luke Plunkett | Absurd excesses aside, Modern Warfare 2 likes to keep thing pretty straight. Real men, real weapons, real countries. But during the game’s development cycle, Infinity Ward were open to things of a quirkier nature. More »
News

How Much Did It Cost To Make Modern Warfare 2?

3:40PM Luke Plunkett | Modern Warfare 2 has made about a bazillion dollars so far around the world, but that’s not all profit. You’ve got to subtract the game’s development costs. And for such a polished game, those must be pretty high… More »
Regulars

The Importance Of Asking ‘Why’

6:00AM Owen Good | In film or literature, the creation of acclaimed work is sometimes attached to a personal event or reaction. “That doesn’t show up often in game development bios,” says one dev. Finding that “why” might save games from a “cultural ghetto”. More »
News

More Than 50,000 Snap Up The Free Unreal SDK

1:00PM Owen Good | Epic Games announced more than 50,000 downloads of its Unreal Development Kit in the first week the publisher started offering it for free. More »
News

The First Test Run Of Okami Was “Incredibly Boring”

5:00PM Brian Ashcraft | Hideki Kamiya, designer of Bayonetta, created Okami back when he worked at Capcom’s Clover. In the recent issue of Famitsu (translated by 1Up), Kamiya looks back at making Okami. More »
News

Bowling: Twitter Helped Build Modern Warfare 2

1:30PM Owen Good | Seems kind of obvious to say in light of recent developments, but in an interview with Develop magazine, the Infinity Ward community manager pointed to Twitter as an instant and constant source of feedback in building Modern Warfare 2. More »
News

Infinity Ward: Wii Can’t Deliver Our Multi-Platform Experience

5:00PM Brian Ashcraft | The first Modern Warfare was truly a multi-platform release, appearing on the Xbox 360, PS3, PC/Mac and a Nintendo Wii port. Its sequel, Modern Warfare 2, isn’t getting a Wii port just yet. More »
News

Bioware: PC Dragon Age Benefited From Console Versions

2:00PM David Wildgoose | Bioware has been making multi-format RPGs for a while now: Mass Effect, Jade Empire, KOTOR were all released on PC and console. But when Dragon Age began development early this decade, it was first and foremost a PC game. More »
News

Insomniac Dev: Ratchet & Clank “Probably” Our Last 60fps Game

4:30PM Owen Good | “Ratchet & Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game,” writes the studio’s Mike Acton, who examined improved framerate and concluded that it does little to drive purchases or good reviews. More »
News

Hey Blizzard, What’s It Like To Make Non-WarCraft Games?

5:00PM Brian Ashcraft | Since 2001, developer Blizzard has being releasing WarCraft titles non-stop — which, as website Gamasutra points out, is longer than the company spent making all the other games for its three main franchises. More »