PC

High Moon Just Can’t Handle A PC Version Of Transformers: Fall Of Cybertron


January 20, 2012
PC

Blizzard Still Busily Mucking About With Diablo III’s Core Systems

Is Diablo III coming to consoles? That’s not a question Blizzard’s going to answer until they finish the PC version, and judging by today’s letter from game director Jay Wilson, they’ve still got quite a ways to go. While we eagerly await the release, developers are still figuring out the game’s core systems.


January 13, 2012
News

Why Most Of Star Wars: The Old Republic’s Hi-Res Graphics Disappeared At Launch

During the beta test for BioWare’s Star Wars: The Old Republic players with high-end PCs enjoyed stunning high resolution graphics. Now that the game has launched those sexy textures have mostly disappeared. What gives?


January 12, 2012
Uncategorized

This Guy Wants $5 Million For The "Next Great Game". From You. Um, Right.

Sites like Kickstarter can be a great way for up-and-coming developers to get the cash needed to make something playable. They can also be a great place for laughs.


December 9, 2011
News

Can Minecraft’s Creator Make A Game In 48 Hours?

What’s next for Markus “Notch” Persson now that he’s stepped away from Minecraft? Find out during the 22nd Ludum Dare game development event next weekend, where Notch will stream creating a game in just 48 hours. [Twitter]


November 23, 2011
Nintendo

Rock Band: The Untold Story Of Robot Goat Legs

In October of 2007, Rock Band hit rock bottom, crashing its car into a tree in an alcohol-soaked haze. It was then it knew it had to turn things around. On November 20, 2007, Harmonix introduced it to the world and changed everything.


October 7, 2011
In Real Life

The Secret Words Only Game Developers Use

Like any industry, game developers have their own lexicon, used to describe the unique people and quirks they encounter.


July 15, 2011
News

Christian Game Developers Want To Leave Bad Games Behind

Heading north on Interstate 5 toward Newberg, Oregon, last week, I wasn’t sure what exactly I’d encounter at Christian Game Developers Conference 2011. Would it have a show floor? Would they be showcasing new games? Would there be a Kinect-enabled Bible study game with 1:1 praying-hands control? Is a third sequel to the Left Behind series this community’s Half-Life: Episode 3, and would we finally see a trailer for it?


June 27, 2011
PC

Inside The Seven-Year Labor Pains Of L.A. Noire

It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring L.A. Noire to store shelves was consistently an unhappy time for many who worked on the game, reports IGN.


May 1, 2011
In Real Life

Here’s How You Handle Looking And Turning In A Motion-Control FPS

Head- and eye-tracking will be the next big breakthrough in motion-controlled gaming. Forza Motorsport 4 will deliver it via Kinect. But for first-person shooters, we’re still stuck controlling our look with our arms, an act as unnatural as it is inconvenient. Some University of Texas students have whipped up a solution for that.