Development

PC

Blizzard Still Busily Mucking About With Diablo III’s Core Systems

5:30AM January 20, 2012 | Mike Fahey

Is Diablo III coming to consoles? That’s not a question Blizzard’s going to answer until they finish the PC version, and judging by today’s letter from game director Jay Wilson, they’ve still got quite a ways to go. While we eagerly await the release, developers are still figuring out the game’s core systems. More »


News

Why Most Of Star Wars: The Old Republic’s Hi-Res Graphics Disappeared At Launch

2:30AM January 13, 2012 | Mike Fahey

During the beta test for BioWare’s Star Wars: The Old Republic players with high-end PCs enjoyed stunning high resolution graphics. Now that the game has launched those sexy textures have mostly disappeared. What gives? More »


Uncategorized

This Guy Wants $5 Million For The "Next Great Game". From You. Um, Right.

8:30PM January 12, 2012 | Luke Plunkett

Sites like Kickstarter can be a great way for up-and-coming developers to get the cash needed to make something playable. They can also be a great place for laughs. More »


News

Can Minecraft’s Creator Make A Game In 48 Hours?

2:28AM December 9, 2011 | Mike Fahey

What’s next for Markus “Notch” Persson now that he’s stepped away from Minecraft? Find out during the 22nd Ludum Dare game development event next weekend, where Notch will stream creating a game in just 48 hours. [Twitter]


Nintendo

Rock Band: The Untold Story Of Robot Goat Legs

9:20AM November 23, 2011 | Mike Fahey

In October of 2007, Rock Band hit rock bottom, crashing its car into a tree in an alcohol-soaked haze. It was then it knew it had to turn things around. On November 20, 2007, Harmonix introduced it to the world and changed everything. More »


In Real Life

The Secret Words Only Game Developers Use

8:30PM October 7, 2011 | Luke Plunkett

Like any industry, game developers have their own lexicon, used to describe the unique people and quirks they encounter. More »


News

Christian Game Developers Want To Leave Bad Games Behind

7:00AM July 15, 2011 | Owen Good

Heading north on Interstate 5 toward Newberg, Oregon, last week, I wasn’t sure what exactly I’d encounter at Christian Game Developers Conference 2011. Would it have a show floor? Would they be showcasing new games? Would there be a Kinect-enabled Bible study game with 1:1 praying-hands control? Is a third sequel to the Left Behind series this community’s Half-Life: Episode 3, and would we finally see a trailer for it? More »


PC

Inside The Seven-Year Labor Pains Of L.A. Noire

3:00AM June 27, 2011 | Owen Good

It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring L.A. Noire to store shelves was consistently an unhappy time for many who worked on the game, reports IGN. More »


In Real Life

Here’s How You Handle Looking And Turning In A Motion-Control FPS

3:00AM May 1, 2011 | Owen Good

Head- and eye-tracking will be the next big breakthrough in motion-controlled gaming. Forza Motorsport 4 will deliver it via Kinect. But for first-person shooters, we’re still stuck controlling our look with our arms, an act as unnatural as it is inconvenient. Some University of Texas students have whipped up a solution for that. More »


PlayStationBrought to you by

Building A Better Elise In The New SSX

5:20AM April 30, 2011 | Mike Fahey

We’ve all seen the screenshots of the sleeker, more realistic look EA is giving blonde bombshell Elise Riggs in the new SSX game. Now let’s take a look at how she was created, from concept art to modelling her sleeker, more realistic panty line. More »