PlayStation

Building A Better Elise In The New SSX

We’ve all seen the screenshots of the sleeker, more realistic look EA is giving blonde bombshell Elise Riggs in the new SSX game. Now let’s take a look at how she was created, from concept art to modelling her sleeker, more realistic panty line.


April 28, 2011
News

How Much Money Did Game Developers Make In 2010?

Most people that express a desire to enter the video game industry profess to not care how much money they can make doing something they love. Those people can probably skip the annual Game Developer Salary Survey results. The rest of you can read on to see who’s making the most money in the business.


April 22, 2011
Nintendo

Help Shape A Legend With Mega Man Legends 3: Prototype Version

Capcom is calling Mega Man Legends 3 for the Nintendo 3DS the first Capcom game to be co-developed by fans. That’s why there’ll be a prototype version of the game available for testing as soon as Nintendo opens up the 3DS eShop.


March 18, 2011
Retro

A Look At The Earlier Works Of Minecraft’s Creator

Markus “Notch” Persson didn’t succeed with his original attempt at games development, bringing us Minecraft on the first try. The 31-year-old Swedish developer has been programming since age eight. Yesterday, he shared a gallery of his earlier work, showing that success doesn’t come from one effort, but from many attempts, in fits and starts.


In Real Life

How One Team Of Triple-A Devs Made A Facebook Game In A Month—And How It Kicked Their Ass

Remember when video games were things that you bought at a store? What if you (and four friends) get laid off from your traditional PC/console developer-rather unexpectedly making you ‘indie devs’-what would you do?


February 4, 2011
In Real Life

A Peek At The Primordial Scrawlings Of Game Developers

The idea for a video game must begin in someone’s mind. From there, it’s first expression isn’t necessarily digital. Notebooks and paper napkins often carry the first scrawls of the next big hit. One person is chronicling them.


January 15, 2011
PC

Where Do Star Wars: The Old Republic Starships Come From?

While the starships players will inhabit in the massively multiplayer Star Wars: The Old Republic may look unfamiliar, the initial reference for those vessels is a vehicle Star Wars gamers are intimately familiar with.


December 30, 2010
News

Pioneering Games Developer Killed In Hit-and-Run

Brigitte Burdine, a casting director with credits spanning World of Warcraft, Killzone 2 and Mortal Kombat, was killed early this morning in a hit-and-run accident as she was walking home from a late-night date with her boyfriend. She was 48.

Well known and admired for her work in an industry dominated by male co-workers and consumers, Burdine’s games development work spanned more than a decade. Her IMDB profile lists the upcoming Mortal Kombat reboot as her most current project. She had worked on PS3 exclusives such as ModNation Racers, Infamous, Killzone 2 and the SOCOM series before that.

Police said Burdine was struck at the corner of Culver Boulevard and Pershing Drive at 1:45 a.m. as she was walking home from the Shack, a hamburger stand in Marina Del Ray. Police assume she’d been out on a date. The suspect vehicle is said to be a dark sedan, and should have front-end damage from the impact. Burdine was taken to a hospital but soon pronounced dead from her injuries.

Los Angeles police have appealed to the public for anyone who saw the accident, or has knowledge of it, to contact investigators.

Brigitte Burdine, Top Video Game Director, Killed By Hit-And-Run Driver In Marina Del Rey [LA Weekly, thank you Hugo C. Image from Facebook via L.A. Weekly.]


December 6, 2010

A Behavioral Analysis Of The Pac-Man Ghosts

There a well known, long-established patterns for beating Pac-Man’s mazes, up until the ninth Key, as Buckner & Garcia sang. Still, Pac’s adversaries exhibit behaviour that, if not exactly tactical, is still complex.


November 29, 2010
News

Bugs Can Not Only Break Games, They Can Also Flash Junk

Bugs. They’re those annoying glitches that can mar your experience with a game or, in extreme cases, end your experience with one altogether. But just how much do you know about them, and how they’re removed from retail games?