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Devil May Cry 4 'Getting Pirated To Hell And Back'
Posted by Luke Plunkett at 1:20 PM on August 1, 2008
When it comes to keeping PC gamers in the loop on their console games, Capcom have long been one of the good guys. And how do PC gamers repay the favour? Same way a lot of PC gamers always do: with mass acts of piracy. When quizzed about the state of Devil May Cry 4's PC sales on Capcom's forums, Christian Svensson replied:
I'm not sure about how Capcom in general feels but It's not doing as well as I would like in the US at retail. It's such a good version and it really deserves better sales. I know it's getting pirated to hell and back (it was up on torrents literally the day it shipped).
Leading Capcom to throw their hands up and complain about the state of piracy in the PC market, right? Nope! Svensson instead goes on in great detail about the company's big plans for future digital distribution on the platform, which is encouraging reading for the kind of people that think playing DMC4 on a PC is a good idea.


We've already
Capcom did a fine job handling the multi-platform Devil May Cry 4. You know, making sure all versions looked the same. But was that easy? Producer Hiroyuki Kobayashi explains:
Infinity Ward continues to take down the competition on the software side, with Call of Duty 4 for the Xbox 360 narrowly outselling Devil May Cry 4 in February. Capcom's decision to go multiplatform for its newest stylish action game was clearly a smart one, with the 360 version outselling its PlayStation 3 sibling by a good 60,000 copies.
Whenever a PS3 or Xbox 360 game comes out, Wii owners say it would be great if Nintendo's console got a port. And for some games, it really would! For others, it wouldn't be so great. Devil May Cry 4 is one of those games, says the title's producer Hiroyuki Kobayashi. According to him:
Multi-plat pays — big time. Just ask Capcom! Its multi-platform title Devil May Cry 4 is the fastest selling entry in the DMC series, shipping two million copies. Until Devil May Cry 3, the games were PlayStation exclusives, and DMC4 was originally announced as PS3-only. Then Capcom realised it wanted to make way more money! And so, we have a multi-plat version selling like hotcakes. Mmmm... And who doesn't like hotcakes?!
Capcom dropped us a line late yesterday to let us know that the Xbox Live demo of Devil May Cry 4 reached one million downloads back on the 9th of February. This means that the demo averaged 25,000 downloads a day since its release on January 24th, making it one of the fastest downloads to reach the million mark in Xbox Live history, as well as the first demo released this year to reach such a lofty number. Now to see how many of those demo downloading peoples actually went out to the store and picked up the game. Me? I rented, skeptical that the game was simply more of the same. Enjoying it so far, but not quite "buy" enjoying it.