News

LIVE: The Secret To Bliizard’s Success: The Making Of Starcraft II

The Blizzard keynote at this year’s Game Developers Conference just kicked off.


March 3, 2010
News

Diablo III’s Male Wizard Is A Sexy Rock God

Blizzard has revealed the male model of Diablo III’s wizard class, sporting a look that many late ’70s, early ’80s rock stars would have given all of their chest hair for.


August 25, 2009

Hands On With Diablo III’s Monk

Though the Diablo III kiosks in the BlizzCon pressroom were swamped all weekend, I did manage to squeeze in a little time with the game’s newest class: the Monk.


August 23, 2009
News

BlizzCon 2009: The Show So Far

With BlizzCon 2009 day two in full swing, let’s take a look at what went on during day one, from start to Cataclysmic finish.


August 22, 2009

Details On The Monk: Diablo III’s Newly Revealed Street Fighter

The creators of Diablo III give us the lowdown on the newest character class for the game, the Monk—the street fighter character of the Diablo universe.


August 6, 2009
News

ActiBlizz Confirms Tony Hawk, Bond For 2010, Dances Around Diablo

Activision Blizzard execs listed a bunch of new games for 2010 during a conference call today but declined to be anything other than cagey on the topic of Diablo III.


April 2, 2009
In Real Life

Blizzard’s April Fool’s Day Spectacular

Blizzard pulls no punches this April 1st, with not one but four different pranks featuring pimped mounts, a new Diablo III class, the biggest StarCraft 2 unit ever created, and PVP dance battles.


March 19, 2009
News

Original Diablo Producer Thinks Diablo III Isn’t Diablo Enough

Someone fetch original Diablo producer Bill Roper a rainbow unicorn t-shirt, as the former VP of Blizzard North explains that Diablo III just doesn’t feel like a Diablo game.


January 10, 2009
Uncategorized

New Diablo III Screenshots Showcase Supersized Foe

Blizzard has updated the official Diablo III website with a set of four bits of artwork and five new screens, one featuring an opponent that could even the bravest player pee a little.


August 1, 2008
Uncategorized

Art Apocalypse: Blizzard’s Wilson Talks Diablo III Design Decisions

When I met Jay Wilson today, Blizzard’s lead designer on Diablo III, I opened our conversation with two loaded little words: Art direction.

I didn’t need to say any more, of course, because Wilson already knew about the fan-fit I was referring to. “It’s a complex issue”, he said. “It’s been a big issue online, but for the most part, the response we’ve gotten has been very positive. We’ve got petitions, a few people on forums [who are]very loud, but it’s really more of the ‘squeaky wheel’ syndrome”.

“Certainly, internally there’s no doubt. I would tell people who don’t like the art style that probably, getting the art style was the hardest thing”.

But there’s a careful method to all of it, Wilson explained:

Wilson said that what we see now is the third iteration on the Diablo III design. As with many of the decisions the developer makes, much of the art design issue was based in gameplay principles.

Diablo is a game you play for, hopefully, hundreds of hours, and one of the rewards is a variety of different-looking environments”. People looking back on old Diablo, he said, may have a selective memory. “People remember the Act I dungeons… but they kind of conveniently forget the green fields of Act I, and all of Act II… and it’s palaces, its bright deserts”.