Less than two weeks from its launch, Blizzard’s Diablo III is already a financial success (despite the fact that they might not be totally clear on how to measure it.
In your basement, cuddled up next to your cat, on a mountain and now on a tablet.
Last week’s rough launch of Diablo III neatly illustrated the biggest problem with the game’s ‘always-on’ internet requirement. It was a reminder that consumers have lost a portion of their ownership of the game, that we no longer have complete control even over whether or not our game will start.