This actually aired at the beginning of the recent Interactive Achievement Awards, but since you probably weren’t there, and probably didn’t stream the entire event either, here it is.
The human eye can only perceive 72 frames per second. We’ve been seeing games at 60 frames per second for some time. And as graphics approach photorealism with current computing power, some suggest that the days of giant leaps in visual quality are past us, and we’ll be seeing smaller refinements going forward.
Those who like to complain about the annual Spike Video Game Awards, and yes, we’ve heard there are one or two of you, you’re missing the point. Don’t complain about the Spikes. Just forget all about them. And concentrate on the Interactive Achievement Awards instead!
People pay thousands of dollars to hobnob with their fellow captains of the video game industry here at the DICE Summit just outside of Las Vegas. Or they call themselves a gaming journalist (that’s editor-in-chief to you!) and attend for free.
Todd Howard, the game director for Bethesda Game Studios (The Elder Scrolls, Fallout) is the keynote speaker opening the D.I.C.E. Summit, the Academy of Interactive Arts and Sciences’ annual conclave in Las Vegas. Howard’s address, whose livestream, courtesy of GameSpot, is embedded below, will cover “Why We Create, Why We Play.”