News

Permanent Consequences Up BioShock Infinite’s Difficulty Like It’s 1999

Today’s gamers crave choice. Choice in how they progress through a game; choice on how they develop their character. The gamers of 13 years ago needed not these things, which is why Irrational Games is including the punishing 1999 Mode in BioShock Infinite.


October 19, 2011
Retro

Surely The First Console Teenage Mutant Ninja Turtles Game Wasn’t This Bad

Dorkly’s rewritten the theme song to Konami’s 1989 Teenage Mutant Ninja Turtles game for the NES to reflect the overall quality of the title. Oh come on, it wasn’t that bad, was it?


September 24, 2011
PC

Hard Reset Gets A Little Softer With Patch 1.01

Was Flying Wild Hog’s cyberpunk shooter Hard Reset too hard for you? Patch 1.01 eases your pain, removing weapon cooldowns, improving gun swapping speed, tweaking the sprint system, and allowing players the mercy of mid-game difficulty changing. Pansies. [Steam Forums]


December 23, 2010
PC

Super Meat Boy Is Tougher Than N+

Science has not told us whether notoriously hard video game Super Meat Boy is tougher than notoriously hard N+. So we must rely on a second-best method.


May 15, 2010

Too Big And Too Hard

Video games are too big, and too hard. Even for those of us that will argue against this notion until we’re blue in the face, there is an increasing amount of data that proves it. Here’s what seems to be going on in game development right now to address it.


April 26, 2010
News

Next Madden May Solve Game’s Notorious Difficulty Problem

If you’d like to play video game football but you stink at it, don’t worry. The next Madden will put a voice in your ear, telling you how to excel.


April 17, 2010
News

In A First For Rockstar, Red Dead Redemption Gets Difficulty Settings

Rockstar says Red Dead Redemption will feature three different difficulty modes, and while they’re limited mostly to just the game’s aiming feature the studio is calling the variable difficulty a first for any open-world game it’s ever built.


October 30, 2009

In Praise Of Hard Games

I’ve been roasted by a dragon, used as a pincushion for ghoul spears, and hacked to death by an axe knight, repeatedly. I keep trying, and I die and die again. Are we having fun yet?


September 13, 2009

Too Much Work Or Not Enough Fun?

In an essay for Gamasutra last week, academic Lewis Pulsipher mused that games have become so complex as to feel like work, and the stratification of hardcore and casual gamers puts games in a far less inclusive posture than other entertainment.


July 6, 2009
News

Dragon Quest IX Is Gonna Be Hard, Yo

Just because Square Enix is releasing Dragon Quest IX on the DS, doesn’t mean they’re putting out an easy game. On the contrary, DQIX is going to be difficult says series creator Yuji Horii.