digital downloads

News

Atlus Stops Undersupplying PSP Games

2:40AM Mike Fahey | It’s not the fact that Atlus has released a selection of its best PSP games in downloadable form on the PlayStation Network, but how they announce said release: no more purposefully undersupplying retail channels! More »
News

Amazon Has Your PlayStation Network Access Codes

2:20AM Mike Fahey | Amazon.com becomes an extension of the PlayStation Store today, as the online retailer begins offering access codes to PlayStation Network add-on content and games for the PlayStation 3 and PSP. More »
News

GameStop Has A New Digital Media Man

11:40AM Michael McWhertor | Game retailer GameStop is clearly taking the threat of digital distribution seriously, creating a new position within the company—General Manager, Digital Media—and putting Chris Petrovic to work on generally managing all that stuff. More »
Culture

New York Drops DLC Tax Plans

2:40AM Mike Fahey | New York Governor David Paterson’s December tax proposal that would see the state nickel and diming downloadable content has been scrapped in favour of large amounts of federal stimulus money. More »
News

Survey: 47% Of PC Game Purchases Are Digital

3:30PM Luke Plunkett | Getting sales data for the PC market is hard. The NPD Group try, but they don’t cover digital downloads, so there are big holes in their data. Enter Rock Paper Shotgun’s ginormous reader survey. More »

Phantom Launches Game Store, Readies Upgraded Lapboards

4:00AM Mike Fahey | Phantom Entertainment, creators of the doomed-from-the-start Phantom gaming console, have just launched their very own online video game store, while also announcing funding for the next production run of their Phantom Lapboards. More »

Retail Still Accounts For 72% Of Software Revenue

1:40PM Luke Plunkett | Develop Mag have just published the results of UKTi’s Playing for Keeps report. Of interest is that the study looked at the total revenue generated in 2006 by software sales globally, then broke that down into how much of it was generated by various retail and distribution methods. Bricks and mortar retail was obviously still the predominant force, but it’s interesting to note the inroads being made by other sources, such as DLC, MMOs and digital downloads. More »