What, Exactly, Is DRM?

We’ve been mentioning DRM, or Digital Rights Management, a lot lately here on Kotaku. It’s an important topic! Thing is, we’ve been made aware a lot of you don’t entirely know what it is. If that’s you, here’s a guide.


March 9, 2010
News

Denial Of Service Attack Kills Ubisoft DRM

The downtime that plagued PC gamers trying to play Assassin’s Creed II yesterday was the result of a denial-of-service attack, causing one of Ubisoft’s new DRM-servers to become unreachable. But hey, at least no one has hacked the game yet.


June 27, 2008
Uncategorized

Xbox 360 Licence Transfer Tool Now Available

Digital rights management got you down? Pfft. Not if you’re an Xbox 360 owner, as Microsoft has released the Content Licence Transfer Tool, which lets you move games or movies that were purchased via Xbox Live Marketplace from one console to another console. Handy!

Speaking of handy, Microsoft’s Larry Hryb has a helpful how-to video of the DRM transfer process on his blog, which we would consider required viewing. Also required, reading the Xbox 360 Content Licence Restoration FAQ, which should answer most of your questions about the process. Of potential concern is that the tool can be used just once every twelve months and that movie rentals are not transferable.

The whole thing sounds easy enough, but let us know if you have any issues.

Content Licence Transfer Tool (aka the DRM Tool) now available [Microsoft]


May 27, 2008
Uncategorized

Bushnell Believes Trusted Computing Can Eliminate Piracy

Kotaku AU

Game piracy is a big deal. Protection mechanisms have improved over the years, but the industry still suffers significant losses because of it. According to a 2005 report by the Interactive Entertainment Association of Australia, piracy costs local developers around $100 million per year. A scary number when you consider the industry only generated $136.9 million in income in 2007.

Atari founder Nolan Bushnell reckons Trusted Computing (TC) is the answer. A few days ago at a Wedbush Morgan security conference, Bushnell explained that Trusted Protection Module, or TPM, chips are currently being built into motherboards, and could be used to slow down, and even stop, piracy.

“What that says is that in the games business we will be able to encrypt with an absolutely verifiable private key in the encryption world – which is uncrackable by people on the internet and by giving away passwords – which will allow for a huge market to develop in some of the areas where piracy has been a real problem,” he went on to say.