<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; directx 10</title>
	<atom:link href="http://www.kotaku.com.au/tags/directx-10/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Sun, 22 Nov 2009 14:00:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>New Sega RTS Will Only Work With DirectX 10, Vista</title>
		<link>http://www.kotaku.com.au/2009/03/new_sega_rts_will_only_work_with_directx_10_vista-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/new_sega_rts_will_only_work_with_directx_10_vista-2/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 04:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[creative assembly]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[specs]]></category>
		<category><![CDATA[stormrise]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[vista]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/new_sega_rts_will_only_work_with_directx_10_vista-2.html</guid>
		<description><![CDATA[
Stormrise, a new RTS from Creative Assembly, is coming to consoles. No problems there. But it&#8217;s also coming to the PC, and when it does, you better hope you&#8217;re not still rocking Windows XP.


Why? Because the game will only run under DirectX 10, which will only run under Windows Vista. Lead designer Artem Kulakov explains:
DX10 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/stormrise.jpg" alt="" /></p>
<p>Stormrise, a new RTS from Creative Assembly, is coming to consoles. No problems there. But it&#8217;s also coming to the PC, and when it does, you better hope you&#8217;re not still rocking Windows XP.</p>
<p><!-- Gawker Tags/Categories: pc, creative assembly, news, rts, sega, stormrise --><br />
<span id="more-329570"></span>
<p>Why? Because the game will only run under DirectX 10, which will only run under Windows Vista. Lead designer Artem Kulakov explains:</p>
<blockquote><p>DX10 has offered a lot of advantages over DX9. First of all, DirectX 10 allowed us to simplify the rendering engine. It matches capabilities of next generation consoles better than DX9, which is important for us considering that Stormrise is a multi-platform title. We had fewer driver-specific compatibility issues with Stormrise compare to our previous games released with DX9.</p>
</blockquote>
<p>Of course, it won&#8217;t <em>officially</em> run under XP. We&#8217;re sure someone will find a workaround. Provided, that is, those kind of people aren&#8217;t too busy playing that <em>other</em> <a href="http://www.kotaku.com.au/games/2009/03/empire_total_war_launches_on_steam-2.html">Creative Assembly strategy game that came out this week</a>&#8230;</p>
<p>On the subject, how many of you are still soldiering on with XP as we roll into 2009, over <em>seven</em> years since the OS was first released?</p>
<p><a href="http://www.pcgameshardware.com/aid,677895/Stormrise-first-DX10-only-game-Interview-with-Lead-Designer/News/">Stormrise first DX10 only game &#8211; Interview with Lead Designer</a> [PC Games Hardware]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/03/new_sega_rts_will_only_work_with_directx_10_vista-2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Age Of Conan Invades GC</title>
		<link>http://www.kotaku.com.au/2008/08/age_of_conan_invades_gc-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/age_of_conan_invades_gc-2/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[age of conan]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[funcom]]></category>
		<category><![CDATA[games convention 2008]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/age_of_conan_invades_gc-2.html</guid>
		<description><![CDATA[ Don your loincloth, polish your bastard sword, and get ready to invade Germany as Funcom announces their plans for Age of Conan at next week&#8217;s Games Convention in Leipzig. They&#8217;ll be showing off new locations, new content, and new features of their massively-multiplayer swords &#038; sorcery title during live stage shows at the convention, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/ageofconanc.jpg" class="left"/> Don your loincloth, polish your bastard sword, and get ready to invade Germany as Funcom announces their plans for Age of Conan at next week&#8217;s Games Convention in Leipzig. They&#8217;ll be showing off new locations, new content, and new features of their massively-multiplayer swords &#038; sorcery title during live stage shows at the convention, with Blue Orb on hand to show players how to work the game with a gamepad and the TripleHead2Go guys granting hands-on time with the game on a three-screen setup. There&#8217;s also loot to be had in the form of free game trials, limited edition game DVDs, and inflatable swords &#8211; because giving out real swords would have been pricey, and things would have gotten ugly rather quickly. </p>
<p>They&#8217;ll also be showing off features of the DirectX version of the game behind closed doors to members of the press. Hopefully I&#8217;ll get a chance to slip inside one of the sessions while I&#8217;m in Germany next week to see what&#8217;s what. Hit the jump for full details on Conan&#8217;s German invasion.</p>
<p><span id="more-302067"></span><br />
<blockquote>
<p><strong>DirectX10 Features in Age of Conan Exclusively Revealed at Games Convention </strong></p>
<p>- New Locations, Content and Features to Be Revealed for Both Press and Consumers at the Show &#8211; </p>
<p>- Thousands of Exclusive Give-Aways, Including Free Trial Accounts and Limited Edition Game DVDs &#8211; </p>
<p>DURHAM, N.C.&mdash;(BUSINESS WIRE)&mdash;Conan is invading this year&#8217;s Games Convention in Leipzig, Germany. Funcom and Eidos invite everyone to come join the festivities at his majesty&#8217;s outpost located at stand B10 in Hall 5. Behind the tall walls of the King&#8217;s fortress press and gamers alike can play the game, meet and chat with the developers, collect amazing give-aways and observe live stage shows where Funcom will reveal and demonstrate brand new and never-before-seen locations, content and features that will be put into the recently launched massively multiplayer online game &#8216;Age of Conan: Hyborian Adventures&#8217; in the months ahead. </p>
<p>&#8220;We are very pleased with the tremendously successful launch that we had,&#8221; says Vice President of Sales and Marketing at Funcom, Morten Larssen. &#8220;But this is where the real journey starts for &#8216;Age of Conan&#8217;. In the months ahead we will be putting a lot of effort into expanding and improving on the game, and we look forward to using the Games Convention to unveil some of the locations, content and features we have in the pipeline.&#8221; </p>
<p>During the live stage shows Funcom will present new locations, content and features coming to &#8216;Age of Conan&#8217;. Blue Orb Inc. will also be present to demonstrate how you can use their software to play &#8216;Age of Conan&#8217; with a gamepad, while the guys behind &#8216;TripleHead2Go&#8217; have prepared a machine with a three screen setup so that gamers can come and play &#8216;Age of Conan&#8217; in all its unprecedented visual glory using cutting-edge technology. Funcom will also be giving away exciting loot such as the legendary inflatable swords and free trial accounts together with limited edition DVDs containing the entire game. This is the first time Funcom hands out free trials and the supply is limited, so we encourage you to make your way to Conan&#8217;s outpost as soon as possible! </p>
<p>Behind closed doors members of the press will also be treated to a presentation of exclusive DirectX10 features, technology that will add even more power to the spectacular graphics featured in the game. Press interested in attending these presentations should contact Funcom, but please note that seating is very limited at this point. </p>
<p>&#8216;Age of Conan&#8217; launched in May this year and immediately topped sales charts around the world. It has received more than thirty magazine covers and more than fifteen major awards, including numerous &#8220;Best MMO of E3&#8243; awards and the &#8220;Best Online Game of Show&#8221; award at GC 2007. The game has received numerous glowing reviews, including a 9.4 score from US website GameZone. &#8216;Age of Conan&#8217; is a key title in Microsoft&#8217;s Games for Windows line-up, as well as a showcase title for nVidia thanks to its jaw-dropping graphics. </p>
<p>For more information on the game and instructions on how to order your copy today, visit www.ageofconan.com. </p>
<p>Funcom looks forward to seeing everyone at the Games Convention &#8211; we will be at stand B10 in Hall 5! </p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/08/age_of_conan_invades_gc-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Massive &#8211; DirectX10 Effects Possible On Consoles</title>
		<link>http://www.kotaku.com.au/2008/05/massive__directx10_effects_possible_on_consoles-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/massive__directx10_effects_possible_on_consoles-2/#comments</comments>
		<pubDate>Tue, 20 May 2008 17:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[world in conflict]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/massive__directx10_effects_possible_on_consoles-2.html</guid>
		<description><![CDATA[ If you&#8217;ve got the time and the resources, your console game can look pretty damn close to its DirectX10-enabled PC counterpart. This from Massive Entertainment&#8217;s VP of Development Peter Sydow in an interview with Videogamers.com in which he discusses development of the PS3 and Xbox 360 versions of World In Conflict.
Yeah, at this point [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/05/dx10logo.jpg" class="postimg left"/> If you&#8217;ve got the time and the resources, your console game can look pretty damn close to its DirectX10-enabled PC counterpart. This from Massive Entertainment&#8217;s VP of Development Peter Sydow in an interview with Videogamers.com in which he discusses development of the PS3 and Xbox 360 versions of World In Conflict.<br />
<blockquote>Yeah, at this point we&#8217;ve managed to replicate some of the effects, but I don&#8217;t know what features will make it into the final release. Nearly all of our DX10 features are possible to do on the consoles if you give it enough time and resources, so we&#8217;ll keep on working on them and see what happens.</p></blockquote>
<p><a href="http://www.kotaku.com.au/games/2008/05/age_of_conan_dx10_version_delayed-2.html">See Funcom</a>? Even the console developers can do it! </p>
<p><a href="http://www.videogamer.com/xbox360/world_in_conflict/preview-946.html">World in Conflict Interview</a>  [Videogamers.com - Thanks David!]</p>
<p><span id="more-290087"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/05/massive__directx10_effects_possible_on_consoles-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Age Of Conan DX10 Version Delayed</title>
		<link>http://www.kotaku.com.au/2008/05/age_of_conan_dx10_version_delayed-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/age_of_conan_dx10_version_delayed-2/#comments</comments>
		<pubDate>Mon, 19 May 2008 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[age of conan]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[funcom]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/age_of_conan_dx10_version_delayed-2.html</guid>
		<description><![CDATA[ Age of Conan&#8217;s collector&#8217;s edition is completely sold out, all over the world! This is the gist of the press release issued today, which points out that they actually printed more copies of CE, bringing the total to 111,000 units, which were all sold out, preorder numbers were astronomical, the game is set to [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/05/aocbox.jpg" class="postimg left"/> Age of Conan&#8217;s collector&#8217;s edition is completely sold out, all over the world! This is the gist of the press release issued today, which points out that they actually printed more copies of CE, bringing the total to 111,000 units, which were all sold out, preorder numbers were astronomical, the game is set to be a tremendous success, and oh, the DirectX 10 version of the game isn&#8217;t coming out this week. </p>
<p>Wait, what? </p>
<p>Buried in the last few paragraphs of the press release, Funcom&#8230;well I suppose it still counts as revealing despite being buried at the bottom&#8230;Funcom reveals that the DX10 version of the game needs more work, and will now be premiered at Games Convention in Leipzig this August. The extra time will be used to add in new features and focus on &#8220;building a DirectX 10 version worthy of Microsoft&#8217;s great vision for the future of PC gaming&#8221;.  We&#8217;ll be looking forward to that then. Hit the jump for the full press release. Remember to scroll all the way down. </p>
<p><span id="more-289913"></span><br />
<blockquote><strong>Age of Conan Collector&#8217;s Edition Completely Sold Out</strong>
<p>- Historical pre-order and ship-in numbers for 2008&#8217;s most anticipated MMO &#8211; - Early access offer oversubscribed � First review of game gives a 9 out of 10 </p>
<p>Durham, USA &#8211; May 19, 2008 &#8211; Funcom is proud to announce that the Collector&#8217;s Edition of Age of Conan is now completely sold out in all markets. The exclusive edition was announced in January, and has since topped retail charts at numerous retailers. In some markets, the Collector&#8217;s Edition has been sold out for weeks, and as a result additional boxes were made. These are also sold out, and the total print run stands at 111.000 units. Lucky customers may still find some copies on retail shelves, but no re-orders are available.</p>
<p>Additional retail figures for the standard edition of Age of Conan are also highly impressive. In total, Funcom is shipping around 700.000 copies of Age of Conan on day one. This impressive figure for a PC game is powered by equally impressive pre-order numbers. As a result of the tremendous interest and recent order increase, Funcom has not been able to fulfil all orders of Age of Conan in several markets due to current server capacity limitations. Extra orders of servers are now in place to facilitate for handling of more customers.</p>
<p>&#8220;Everyone in Funcom is delighted and humbled with the historical pre-order numbers for Age of Conan. If the information we have is correct, they represent the highest pre-order number for any global launch of an original PC game, ever, including the original World of Warcraft launch,&#8221; said Morten Larssen, Funcom&#8217;s VP of Sales &#038; Marketing.</p>
<p>More than one million unique visitors visited the Age of Conan websites last week, and as a result of the great interest in the game, Funcom&#8217;s early access offer was swiftly oversubscribed. The three day early access program was a limited offer reserved for pre-order customers. While Funcom scaled the servers above anticipation, player demand surpassed expectations. As the Early Access servers launched last night, the servers and game held up exceptionally well. As the game launches properly later this week, Funcom expects additional large numbers of customers to enter the game.</p>
<p>All the positive signals are naturally not equal to eventual success, but early indications from the press points out that the game boasts unique qualities. The very first review for the game gives it a 9 out of 10 score from Game Reactor, the Nordic regions largest gaming magazine.</p>
<p>While Funcom is thrilled with the early success of Age of Conan, and proud of the game launching this week, the company regrets to inform gamers that the DirectX 10 version of the game will not ship with the initial launch. As Microsoft&#8217;s DirectX 10 is undoubtedly the future of PC gaming, Funcom has decided to ship only the DirectX 9 version at launch, giving the team more time to focus on building a DirectX 10 version worthy of Microsoft&#8217;s great vision for the future of PC gaming. This postponement will let Funcom include even more features in the DirectX 10 version of Age of Conan than originally planned.</p>
<p>The DirectX 10 version will be premiered at the German Games Convention in Leipzig, Germany, August 20 &#8211; 24, 2008. A special preview showing off the advanced graphics made possible by DirectX 10 technology will be unveiled this summer at nVidia&#8217;s NVISION event in San Jose, California, August 25 &#8211; 27, 2008.</p>
<p>Age of Conan launches 20th of May in North America / Oceania and 23rd of May in Europe. More information about the game can be found on www.ageofconan.com</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/05/age_of_conan_dx10_version_delayed-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assassin&#8217;s Creed PC: DirectX 10 Faster Than DirectX 9 (Finally)</title>
		<link>http://www.kotaku.com.au/2008/02/assassins_creed_pc_directx_10_faster_than_directx_9_or_not/</link>
		<comments>http://www.kotaku.com.au/2008/02/assassins_creed_pc_directx_10_faster_than_directx_9_or_not/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 03:30:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[amd]]></category>
		<category><![CDATA[assassin's creed]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[vista]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/assassins_creed_pc_directx_10_faster_than_directx_9_or_not.html</guid>
		<description><![CDATA[German site PC Games Hardware got in touch with Charles Beauchemin, the technical lead on the upcoming PC version of Assassin&#8217;s Creed. In the interview, the developer confirms that the game&#8217;s Direct3D 10 rendering pipeline will have better performance than its D3D 9 counterpart, while running under Vista. The thing is, in theory, Direct3D 10 [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="ac_top.jpg" src="http://media.kotaku.com.au/mt/images/2008/02/ac_top.jpg" class="center" height="333" width="535" />German site PC Games Hardware got in touch with Charles Beauchemin, the technical lead on the upcoming PC version of <i>Assassin&#8217;s Creed</i>. In the interview, the developer confirms that the game&#8217;s Direct3D 10 rendering pipeline will have better performance than its D3D 9 counterpart, while running under Vista. The thing is, in theory, Direct3D 10 should almost always be faster than Direct3D 9, but reality has shown this <a href="http://www.kotaku.com.au/games/2007/10/crysis_can_totally_fake_direct3d_10_in_windows_xp.html">not to be the case</a>.</p>
<p>Beauchemin goes on to say that AMD and NVIDIA&#8217;s D3D 10 drivers still need work, and even once the engine code is finalised, driver updates could provide noticeable performance gains.He also mentions that the PC port of <i>Assassin&#8217;s Creed</i> will focus on performance rather than visuals. When asked if there will be any new content thanks to D3D 10:</p>
<blockquote><p>No. Most of the porting to DX10 involves optimisations of the existing calls, without any new content.</p></blockquote>
<p>Sure, Direct3D 10 adds some nice features, but it&#8217;s always been about reducing calls and increasing efficiency. If all developers could focus on frame rates rather than getting their shaders as shiny as possible, D3D 10 might have <a href="http://www.kotaku.com.au/games/2007/11/2k_australias_martin_slater_directx_10_offers_your_gameplay_nothing.html">more advocates than detractors</a>.</p>
<p>So, will <i>Assassin&#8217;s Creed</i> on PC be the first game to warrant the installation of Vista? At the very least, it might take the edge off its <a href="http://www.kotaku.com.au/games/2008/01/assassins_creed_pc_to_have_insane_minimum_specs.html">hefty system requirements</a>.</p>
<p><a href="http://www.pcgameshardware.de/aid,633655/News/Assassins_Creed_DX10_confirmed_faster_than_DX9">News: Assassin&#8217;s Creed: DX10 confirmed, faster than DX9</a> [PCGH, via <a href="http://www.bluesnews.com">Blue's News</a>]<span id="more-279002"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/02/assassins_creed_pc_directx_10_faster_than_directx_9_or_not/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Work Ceases On Vista Games Under XP Project</title>
		<link>http://www.kotaku.com.au/2008/01/work_ceases_on_vista_games_under_xp_project/</link>
		<comments>http://www.kotaku.com.au/2008/01/work_ceases_on_vista_games_under_xp_project/#comments</comments>
		<pubDate>Thu, 10 Jan 2008 03:00:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[falling leaf systems]]></category>
		<category><![CDATA[halo 2]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[shadowrun]]></category>
		<category><![CDATA[windows vista]]></category>
		<category><![CDATA[windows xp]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/work_ceases_on_vista_games_under_xp_project.html</guid>
		<description><![CDATA[If you think back hard enough, Falling Leaf Systems might ring a bell. It was the company of coders (read: one 19-year old kid) working hard to get programs of various operating systems working in other operating systems. For us, Falling Leaf&#8217;s project of interest was the &#8220;Alky Compatibility Libraries&#8221;, designed to permit DirectX 10 [...]]]></description>
			<content:encoded><![CDATA[<p><span class="mt-enclosure mt-enclosure-image"><img alt="fls_logo.jpg" src="http://media.kotaku.com.au/mt/images/2008/01/fls_logo.jpg" class="left" style="margin: 0pt 20px 20px 0pt; float: left;" height="115" width="165" /></span>If you think back hard enough, Falling Leaf Systems might ring a bell. It was the company of coders (read: one 19-year old kid) working hard to get programs of various operating systems working in other operating systems. For us, Falling Leaf&#8217;s project of interest was the &#8220;Alky Compatibility Libraries&#8221;, designed to permit DirectX 10 &#8220;only&#8221; games to run on Windows XP.</p>
<p>Unfortunately, Falling Leaf has decided to <a href="http://fallingleafsystems.com">throw in the towel, sink, bath, ferret and source code</a>. According to the <a href="http://alkyproject.blogspot.com/2008/01/it-is-with-great-sadness-that-i.html">latest post on the Alky blog by &#8220;CEO&#8221; Cody Brocious</a>, he just wasn&#8217;t able to get the whole compatibility schmoozle to click. Whether this was due to it simply being impossible or too much for one man, we&#8217;ll never know.</p>
<p>Or maybe we will. As a parting gift, Falling Leaf has <a href="http://daeken.com/media/Alky.zip">released the source code</a> free, and is available to anyone with the balls to give it another go.</p>
<p>Even though it failed at its ultimate objective, Falling Leaf did manage to get the PC versions of Halo 2 and Shadowrun working perfectly on Windows XP, despite their Vista requirement. So some good did come of the affair.</p>
<p><a href=" http://alkyproject.blogspot.com/2008/01/it-is-with-great-sadness-that-i.html">It is with great sadness&#8230;</a> [Alky Project via <a href="http://www.linuxgames.com">LinuxGames</a>]<br />
<span id="more-272982"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/01/work_ceases_on_vista_games_under_xp_project/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LotRO Gets Prettier With DX10</title>
		<link>http://www.kotaku.com.au/2008/01/lotro_gets_prettier_with_nvidi/</link>
		<comments>http://www.kotaku.com.au/2008/01/lotro_gets_prettier_with_nvidi/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 14:20:51 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[lord of the rings online]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/lotro_gets_prettier_with_nvidi.html</guid>
		<description><![CDATA[Turbine is extremely pleased to announce that their relatively successful MMORPG The Lord of the Rings Online is the first MMO to fully support DirectX 10. The MMO is now sporting upgraded water shaders, better particle effects, and more far-reaching lighting than ever before, along with a DX10 exclusive dynamicshadowing system. In layman&#8217;s terms, if [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="lotrodeer.jpg" src="http://kotaku.com/assets/resources/2008/01/lotrodeer.jpg" width="463" height="257" class="postimg center"/>Turbine is extremely pleased to announce that their relatively successful MMORPG The Lord of the Rings Online is the first MMO to fully support DirectX 10. The MMO is now sporting upgraded water shaders, better particle effects, and more far-reaching lighting than ever before, along with a DX10 exclusive dynamicshadowing system. In layman&#8217;s terms, if you got the right parts, the game just got a lot prettier.<br />
<blockquote>&#8220;The FPS genre has long dominated the race to better graphics but with this major update from Turbine, The Lord of the Rings Online players can enjoy graphics as good as or even better than many FPS games. This is an outstanding achievement and the whole Turbine team should be rightly proud of what they have produced,&#8221; said Roy Taylor, Vice President of Content Relations at NVIDIA.</p></blockquote>
<p>Right. In my world, high-end graphics and MMO games equals lag city, but who knows? Maybe Turbine has some sort of genie imprisoned somewhere. Since I don&#8217;t have an active account for the game, it is all up to you folks. Is it prettier? Is it secret? Is it safe?</p>
<p><span id="more-272465"></span><br />
<blockquote><strong>THE LORD OF THE RINGS ONLINE™ IS FIRST MMORPG TO SUPPORT MICROSOFT&#8217;S DIRECTX 10 GRAPHICS AND NVIDIA GEFORCE GRAPHICS PROCESSORS</strong></p>
<p>Award-Winning Online Game Now Features Industry-Leading Graphics</p>
<p>WESTWOOD, MA &#8211; January 7, 2008 &#8211; Turbine, Inc. announced today that The Lord of the Rings Online™: Shadows of Angmar™ has become the first massively multiplayer online role-playing game (MMORPG) to support the Microsoft DirectX® 10 API and NVIDIA GeForce graphics processors for stunningly realistic imagery.  The Lord of the Rings Online, named the 2007 PC Game of the Year 2007, now offers gamers with DirectX 10 graphics cards the most immersive online experience available today.</p>
<p>Players can now experience Middle-earth™ like never before with major improvements to The Lord of the Rings Online&#8217;s graphics, including upgraded shaders for water, particle effects and lighting for distant terrain. Players will also be treated to new levels of immersion with the new DirectX 10 exclusive dynamic shadowing features which render realistic real-time shadows in the vast outdoor environments of The Lord of the Rings Online.</p>
<p>&#8220;Turbine has a history of pushing the graphics envelope so we can deliver state-of-the art immersive virtual worlds,&#8221; said Fernando Paiz, Director of Game Technology at Turbine, Inc.  &#8220;We began working with NVIDIA very early in the development cycle so that we could fully leverage DirectX 10 technology to achieve our goal of creating the most complete and authentic recreation of Middle-earth.  The results speak for themselves as The Lord of the Rings Online has set the bar for what persistent online worlds can be.&#8221;</p>
<p>&#8220;The FPS genre has long dominated the race to better graphics but with this major update from Turbine, The Lord of the Rings Online players can enjoy graphics as good as or even better than many FPS games.  This is an outstanding achievement and the whole Turbine team should be rightly proud of what they have produced,&#8221; said Roy Taylor, Vice President of Content Relations at NVIDIA.  &#8220;This deserves the attention of the entire video games industry and all MMORPG players everywhere.  It points to a future where we will see increasing blending of genres and deeper, more immersive PC gaming experiences.  We are delighted to have been able to support this work.&#8221;</p>
<p>The Lord of the Rings Online delivers an interactive experience brimming with life and filled with the familiar people, places and monsters from the most beloved fantasy adventure of all time. From the quaint surroundings of the Shire to Angmar, the vile kingdom of the Witch-king, players will experience the world of Middle-earth as never before.  The Lord of the Rings Online is available for purchase at major retailers across North America. For more information, or to download a free trial, visit www.lotro.com.
</p></blockquote>
<p><!-- Gawker Tags: directx 10, graphics, lord of the rings online, lotro, mmorpg, nvidia --><br />
<blockquote><strong>THE LORD OF THE RINGS ONLINE™ IS FIRST MMORPG TO SUPPORT MICROSOFT&#8217;S DIRECTX 10 GRAPHICS AND NVIDIA GEFORCE GRAPHICS PROCESSORS</strong></p>
<p>Award-Winning Online Game Now Features Industry-Leading Graphics</p>
<p>WESTWOOD, MA &#8211; January 7, 2008 &#8211; Turbine, Inc. announced today that The Lord of the Rings Online™: Shadows of Angmar™ has become the first massively multiplayer online role-playing game (MMORPG) to support the Microsoft DirectX® 10 API and NVIDIA GeForce graphics processors for stunningly realistic imagery.  The Lord of the Rings Online, named the 2007 PC Game of the Year 2007, now offers gamers with DirectX 10 graphics cards the most immersive online experience available today.</p>
<p>Players can now experience Middle-earth™ like never before with major improvements to The Lord of the Rings Online&#8217;s graphics, including upgraded shaders for water, particle effects and lighting for distant terrain. Players will also be treated to new levels of immersion with the new DirectX 10 exclusive dynamic shadowing features which render realistic real-time shadows in the vast outdoor environments of The Lord of the Rings Online.</p>
<p>&#8220;Turbine has a history of pushing the graphics envelope so we can deliver state-of-the art immersive virtual worlds,&#8221; said Fernando Paiz, Director of Game Technology at Turbine, Inc.  &#8220;We began working with NVIDIA very early in the development cycle so that we could fully leverage DirectX 10 technology to achieve our goal of creating the most complete and authentic recreation of Middle-earth.  The results speak for themselves as The Lord of the Rings Online has set the bar for what persistent online worlds can be.&#8221;</p>
<p>&#8220;The FPS genre has long dominated the race to better graphics but with this major update from Turbine, The Lord of the Rings Online players can enjoy graphics as good as or even better than many FPS games.  This is an outstanding achievement and the whole Turbine team should be rightly proud of what they have produced,&#8221; said Roy Taylor, Vice President of Content Relations at NVIDIA.  &#8220;This deserves the attention of the entire video games industry and all MMORPG players everywhere.  It points to a future where we will see increasing blending of genres and deeper, more immersive PC gaming experiences.  We are delighted to have been able to support this work.&#8221;</p>
<p>The Lord of the Rings Online delivers an interactive experience brimming with life and filled with the familiar people, places and monsters from the most beloved fantasy adventure of all time. From the quaint surroundings of the Shire to Angmar, the vile kingdom of the Witch-king, players will experience the world of Middle-earth as never before.  The Lord of the Rings Online is available for purchase at major retailers across North America. For more information, or to download a free trial, visit www.lotro.com.
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/01/lotro_gets_prettier_with_nvidi/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Microsoft Announces Nine New Games For Windows</title>
		<link>http://www.kotaku.com.au/2008/01/msoft_announces_nine_new_games/</link>
		<comments>http://www.kotaku.com.au/2008/01/msoft_announces_nine_new_games/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 12:25:41 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[vista]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/msoft_announces_nine_new_games.html</guid>
		<description><![CDATA[
Following a lacklustre infomercial CES keynote, Microsoft sent out a press release this morning touting the &#8220;powerful momentum&#8221; of Games for Windows and the addition of nine new Games for Windows-branded titles including Alone in the Dark and LEGO Indiana Jones.

&#8220;Games for Windows truly thrived in 2007. We went from two titles in 2006 to [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="tbt_0179_brick_lego_indiana_jones.jpg" src="http://kotaku.com/assets/resources/2008/01/tbt_0179_brick_lego_indiana_jones.jpg" width="412" height="700" /></p>
<p>Following a lacklustre <strike>infomercial</strike> CES keynote, Microsoft sent out a press release this morning touting the &#8220;powerful momentum&#8221; of Games for Windows and the addition of nine new Games for Windows-branded titles including Alone in the Dark and LEGO Indiana Jones.</p>
<blockquote><p>
&#8220;Games for Windows truly thrived in 2007. We went from two titles in 2006 to a continually growing portfolio of over 60 titles here at CES 2008,&#8221; said Kevin Unangst, senior global director of Games for Windows in the Entertainment and Devices Division at Microsoft. &#8220;We delivered on our promise one year ago to reinvigorate the PC gaming space and bring the best portfolio of games to Windows. And this is just the beginning. With our partners, we will continue to drive the resurgence of Windows-based gaming.&#8221;
</p></blockquote>
<p>The full list of new GFW games includes:</p>
<p>•	&#8220;Alone in the Dark&#8221; (Atari)<br />
•	&#8220;Bionic Commando&#8221; (Capcom)<br />
•	 &#8220;Conflict: Denied Ops&#8221; (Eidos Interactive)<br />
•	&#8220;Empire: Total War&#8221; (SEGA)<br />
•	&#8220;LEGO Indiana Jones&#8221; (LucasArts)<br />
•	&#8220;Microsoft Train Simulator 2&#8243; (Microsoft Game Studios)<br />
•	 &#8220;Sins of a Solar Empire&#8221; (Stardock)<br />
•	&#8220;Space Siege&#8221; (SEGA)<br />
•	&#8220;Tomb Raider: Underworld&#8221; (Eidos Interactive)</p>
<p>The release also went on to point out that the casual games industry generated $US 2.25 billion in revenue last year and has a projected increase of 20 percent. I wonder if that now includes the Wii? Hit the jump for the full release.</p>
<p><span id="more-272453"></span>
<p>Microsoft Unveils New Titles and Powerful Momentum for Games for Windows<br />
New titles added to the Games for Windows portfolio; Games for Windows initiative and MSN Games going strong.</p>
<p>LAS VEGAS &#8212; Jan. 7, 2008 &#8212; Following one of the hottest years in video game history, Microsoft Corp. today announced at the 2008 International CES the addition of new titles to the Games for Windows portfolio and strong first-year results for the Games for Windows initiative. Games for Windows drove the PC gaming category in 2007 with some of the most popular Windows-based games available, and will continue the momentum for Windows-based gaming in 2008.<br />
&#8220;Games for Windows truly thrived in 2007. We went from two titles in 2006 to a continually growing portfolio of over 60 titles here at CES 2008,&#8221; said Kevin Unangst, senior global director of Games for Windows in the Entertainment and Devices Division at Microsoft. &#8220;We delivered on our promise one year ago to reinvigorate the PC gaming space and bring the best portfolio of games to Windows. And this is just the beginning. With our partners, we will continue to drive the resurgence of Windows-based gaming.&#8221;<br />
CES attendees will get to experience some of the great games of 2008, with six upcoming Games for Windows titles on the show floor: &#8220;Age of Conan: Hyborian Adventures&#8221; (Funcom, Eidos Interactive), &#8220;Conflict: Denied Ops&#8221; (Eidos Interactive), &#8220;Frontlines: Fuel of War&#8221; (THQ), &#8220;Space Siege&#8221; (SEGA), &#8220;Turning Point: Fall of Liberty&#8221; (Codemasters) and &#8220;Jigsaw Too Photo Edition&#8221; (Carbonated Games), a game for Windows Live Messenger.<br />
Delivering Great Games<br />
Microsoft announced the addition of nine new Games for Windows-branded titles joining the portfolio from renowned publishers Atari Inc., Capcom, Eidos Interactive, LucasArts, Microsoft Game Studios, SEGA and Stardock., bringing the growing Games for Windows portfolio to more than 60 titles. &#8220;Alone in the Dark&#8221; (Atari) and &#8220;Sins of a Solar Empire&#8221; (Stardock) join other branded games from top publishers around the world committed to delivering quality-tested Games for Windows titles, including 2K Games, Activision Inc., EA Partners, Midway Home Entertainment Inc. and Ubisoft. New Games for Windows-branded titles announced at CES include the following:<br />
•	&#8220;Alone in the Dark&#8221; (Atari)<br />
•	&#8220;Bionic Commando&#8221; (Capcom)<br />
•	 &#8220;Conflict: Denied Ops&#8221; (Eidos Interactive)<br />
•	&#8220;Empire: Total War&#8221; (SEGA)<br />
•	&#8220;LEGO Indiana Jones&#8221; (LucasArts)<br />
•	&#8220;Microsoft Train Simulator 2&#8243; (Microsoft Game Studios)<br />
•	 &#8220;Sins of a Solar Empire&#8221; (Stardock)<br />
•	&#8220;Space Siege&#8221; (SEGA)<br />
•	&#8220;Tomb Raider: Underworld&#8221; (Eidos Interactive)<br />
Other highly anticipated Games for Windows-branded titles expected to release in 2008 include &#8220;Age of Conan: Hyborian Adventures&#8221; (Funcom, Eidos Interactive), &#8220;Borderlands&#8221; (2K Games), &#8220;The Club&#8221; (SEGA), &#8220;Fallout® 3&#8243; (Bethesda Softworks®) and &#8220;Frontlines: Fuel of War&#8221; (THQ).<br />
Driving the PC Gaming Industry Forward<br />
In a year when gaming was one of the most popular choices of entertainment, the Games for Windows initiative drove the PC gaming category forward. Games for Windows has brought Windows-based gaming to the forefront of retail stores, raising consumer awareness of Games for Windows titles and positioning the category for successful sales. In November 2007 alone, the Games for Windows portfolio accounted for 20 percent of all PC game sales at retail stores in the United States, according to the NPD Group/Retail Tracking Service.<br />
&#8220;Games for Windows-branded titles were among the most popular Windows-based games purchased as gifts this holiday,&#8221; said Bob McKenzie, senior vice president of merchandising for GameStop Corp. &#8220;Microsoft&#8217;s efforts to revive Windows-based gaming have helped grow the category.&#8221; <br />
Consumers can find Games for Windows titles featured in retail stores including GameStop, Circuit City and Wal-Mart in the United States, and PC World, Game, Media Markt and Saturn in Europe. <br />
Casual Games on Windows: Windows Live Messenger Games and MSN Games<br />
According to the Casual Games Association, the casual games industry generated $2.25 billion in revenue in 2007 worldwide, with a projected increase of 20 percent in 2008. Microsoft is a leader in the casual games space through gaming platforms including MSN Games and Windows Live Messenger Games. Today, MSN Games is enjoyed by 14 million people each month and offers them more than 600 games to play including &#8220;The Office,&#8221; &#8220;Luxor 3&#8243; and &#8220;Diner Dash: Hometown Hero.&#8221; Windows Live Messenger Games reaches 16 million people per month around the world and has 26 games to choose from, including the new exclusive title &#8220;Jigsaw Too Photo Edition.&#8221; &#8220;Jigsaw Too Photo Edition&#8221; is available now and lets players personalize the game by inserting their own photos. Players can also cooperate with each other via Windows Live Messenger to solve their personalized jigsaw puzzles. </p>
<p>About Games for Windows<br />
Microsoft Windows is the most popular operating system in the world for games, delivering the widest range of titles, the most gaming hardware choices and advanced gaming technology for players of all types. With Windows as the cornerstone, the Games for Windows platform offers publishers and gamers the most enjoyable and innovative gaming experiences available on a PC. More information can be found online at http://www.gamesforwindows.com.<br />
About Microsoft<br />
Founded in 1975, Microsoft (Nasdaq &#8220;MSFT&#8221;) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/01/msoft_announces_nine_new_games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2K Australia&#8217;s Martin Slater: &#8220;DirectX 10 Offers Your Gameplay Nothing&#8221;</title>
		<link>http://www.kotaku.com.au/2007/11/2k_australias_martin_slater_directx_10_offers_your_gameplay_nothing/</link>
		<comments>http://www.kotaku.com.au/2007/11/2k_australias_martin_slater_directx_10_offers_your_gameplay_nothing/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 22:45:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2k australia]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[game connect]]></category>
		<category><![CDATA[martin slater]]></category>
		<category><![CDATA[microsoft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/2k_australias_martin_slater_directx_10_offers_your_gameplay_nothing.html</guid>
		<description><![CDATA[I was fortunate enough to sit in on Martin Slater&#8217;s BioShock post-mortem down at Game Connect last weekend.
With hands firmly clenching his speaker podium, Slater held his ground against a steady bombardment of questions on BioShock. I found his experiences working with Microsoft&#8217;s DirectX 10 the most interesting, so I&#8217;ve replicated them here from data [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="bs_helmet.jpg" src="http://media.kotaku.com.au/mt/2007/11/21/bs_helmet.jpg" width="252" height="232" class="left" />I was fortunate enough to sit in on Martin Slater&#8217;s <i>BioShock</i> post-mortem down at Game Connect last weekend.</p>
<p>With hands firmly clenching his speaker podium, Slater held his ground against a steady bombardment of questions on <i>BioShock</i>. I found his experiences working with Microsoft&#8217;s DirectX 10 the most interesting, so I&#8217;ve replicated them here from data carefully extracted from my voice recorder:</p>
<blockquote><p>[DirectX 10] offers your gameplay nothing &#8230; DirectX 10, probably for the next three, four, five years is not important to you. Microsoft are going to tell you everything under the sun differently. Everybody under the sun is going to tell you differently.</p></blockquote>
<p>I&#8217;m not sure it offers your visuals anything either, judging from Crysis and its <a href="http://www.kotaku.com.au/games/2007/10/crysis_can_totally_fake_direct3d_10_in_windows_xp.html">configuration file silliness</a>.</p>
<p>DirectX 10 isn&#8217;t all bad though &#8211; hey, Microsoft didn&#8217;t go to all that trouble for nothing:</p>
<blockquote><p>You&#8217;ve got the business side and you&#8217;ve got the games side. The games side, you want to minimise the technology because you want to maximise the amount of time you spend interacting with game design. DirectX 10, for all your game programmers, is a beautiful place.</p></blockquote>
<p>I can&#8217;t help but agree with Slater. I also think people need to start understanding that DirectX 10 and Direct3D 10 are two different things &#8211; one is a collection of APIs, while the other is one of those APIs.<span id="more-267438"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2007/11/2k_australias_martin_slater_directx_10_offers_your_gameplay_nothing/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Crysis Can Totally Fake Direct3D 10 In Windows XP</title>
		<link>http://www.kotaku.com.au/2007/10/crysis_can_totally_fake_direct3d_10_in_windows_xp/</link>
		<comments>http://www.kotaku.com.au/2007/10/crysis_can_totally_fake_direct3d_10_in_windows_xp/#comments</comments>
		<pubDate>Tue, 30 Oct 2007 00:30:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[vista]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/10/crysis_can_totally_fake_direct3d_10_in_windows_xp.html</guid>
		<description><![CDATA[From what I can see from this post over at Crysis-Online.com, you don&#8217;t need Windows Vista and Direct3D 10 to get all those gorgeous effects that are supposed to be &#8220;exclusive&#8221; to the new API. Windows XP and Direct3D 9 appear to cope with it fine, and even boast better performance.
My home PC is still [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="crysis3.jpg" src="http://media.kotaku.com.au/mt/2007/10/30/crysis3.jpg" width="535" height="313" class="center" />From what I can see from <a href="http://www.crysis-online.com/forum/index.php?topic=11837">this post</a> over at Crysis-Online.com, you don&#8217;t need Windows Vista and Direct3D 10 to get all those gorgeous effects that are supposed to be &#8220;exclusive&#8221; to the new API. Windows XP and Direct3D 9 appear to cope with it fine, and even boast better performance.</p>
<p>My home PC is still out of commission (waiting for a new motherboard now), so I can&#8217;t test the legitimacy of this, but it looks kosher. Keep in mind this is not a hack to get Direct3D 10 working on Windows XP, just to get Crysis pumping out D3D 10-like graphics in D3D 9.</p>
<p>Crysis was meant to sell Vista to gamers. Seems it&#8217;s not the killer app we thought it was.</p>
<p>The details of the tweak after the jump.</p>
<p><a href="http://www.crysis-online.com/forum/index.php?topic=11837">DX 10 Features in Windows XP &#8211; MUST SEE</a> [Crysis-Online.com]<span id="more-266309"></span><br />
<blockquote>I tried this and I am amazed.  I am even more amazed that it still runs at an almost playable fps</p>
<p>This is what I did.  You can try this at your own risk as I am taking no responsibility if you screw up your system.</p>
<p>I went to my CVarGroups folder and in there were a bunch of cfg files.</p>
<p>I first made a copy of the entire CVarGroups on my desktop in case I screwed up.  I then opened each cfg and made the same edits.  You copy the default (4) option which is the first block of text and paste/replace the last block of text with it.</p>
<p>for example the &#8220;sys_spec_Particles.cfg&#8221;</p>
<p>[default]<br />
; default of this CVarGroup<br />
= 4</p>
<p>e_particles_quality=4<br />
e_particles_lod=1<br />
e_particles_max_emitter_draw_screen=32<br />
r_UseSoftParticles=1<br />
e_water_ocean_soft_particles= 1<br />
e_particles_object_collisions=1</p>
<p>[1]<br />
e_particles_quality=1<br />
e_particles_lod=0.75<br />
e_particles_max_emitter_draw_screen=4<br />
r_UseSoftParticles=0<br />
e_water_ocean_soft_particles=0<br />
e_particles_object_collisions=0</p>
<p>[2]<br />
e_particles_quality=2<br />
e_particles_max_emitter_draw_screen=8</p>
<p>[3]<br />
e_particles_quality=3<br />
e_particles_max_emitter_draw_screen=16</p>
<p>Copy all the red text and paste/replace the blue text with it so it looks like&#8230;</p>
<p>[default]<br />
; default of this CVarGroup<br />
= 4</p>
<p>e_particles_quality=4<br />
e_particles_lod=1<br />
e_particles_max_emitter_draw_screen=32<br />
r_UseSoftParticles=1<br />
e_water_ocean_soft_particles= 1<br />
e_particles_object_collisions=1</p>
<p>[1]<br />
e_particles_quality=1<br />
e_particles_lod=0.75<br />
e_particles_max_emitter_draw_screen=4<br />
r_UseSoftParticles=0<br />
e_water_ocean_soft_particles=0<br />
e_particles_object_collisions=0</p>
<p>[2]<br />
e_particles_quality=2<br />
e_particles_max_emitter_draw_screen=8</p>
<p>[3]<br />
e_particles_quality=4<br />
e_particles_lod=1<br />
e_particles_max_emitter_draw_screen=32<br />
r_UseSoftParticles=1<br />
e_water_ocean_soft_particles= 1<br />
e_particles_object_collisions=1</p>
<p>Do this same thing with all the cfg files in the CVarGroups folder.  Just remember to BACK UP the old files first!!!!</p>
<p>After I did this I logged back in and all I can say is wow.  Thw water is very different and the the tire tracks on the beach are realistic.  The depth of view and light beams look very cool as well.  Very nice find OP!</p>
<p>I&#8217;m going to play the demo all over with this setting now.</p>
<p>Good Luck</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2007/10/crysis_can_totally_fake_direct3d_10_in_windows_xp/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
