disaster: day of crisis

News

Sunday Rumour Roundup

12:00AM Owen Good | In the interest of getting some news to you in a slow cycle, let’s start Sunday with a chatter roundup. Here are three things that enough people are blabbing about in the video game blogosphere that I’m reasonably comfortable passing them along. These are other people’s rumours, and other people’s sources — I’ve tried to put a sniff test on ‘em. By itself I don’t think one makes much of a post, but three are good to chew over with your Coco pops this a.m. Enjoy.

How to Survive Disaster: Day of Crisis

1:15AM Owen Good | By shaking, pretty much. Siliconera took a look at the videos up on Disaster: Day of Crisis’ Japanese web site and put together an analysis of how to survive a 24-hour span that competes with anything on Jack Bauer’s calendar for “what next?”-style mayhem. Shaking helps you move wrecked cars, run from danger, or put yourself out if you’re on fire. I guess they need Balance Board support if they wanted to implement “stop, drop and roll.” Tilt driving also seems to be part of the fun but it’s unclear whether that level is on rails or not. The game drops Sept. 25 in Japan, Oct. 24 in Europe, and is still TBD in North America. How to Survive Disaster: Day of Crisis [Siliconera] More »

First Look At Disaster: Day of Crisis In Action

8:40AM Michael McWhertor | We may not agree with the grooming choices of Disaster: Day of Crisis — chinstraps make us queasy — but we have to admit that our first look at the Wii game in action is pretty satisfying. It looks surprisingly good, not just in that “looks good for a Wii game” way either and will hopefully go a long way toward curbing bitching and moaning about a lack of “core” targeted games. Disaster still doesn’t have a North American date, but it’s hitting Japan at the end of the month meaning we’ll know soon whether the game lives up to its namesake. Thanks to Calos for the heads up! More »

Disaster: Day of Crisis No Longer Pinned Under Rubble Of Indefinite Delay

6:00PM Michael McWhertor | Nintendo has dated Disaster: Day of Crisis for Europe, pegging the Wii action-adventure for October 24, curing it of its previously reported “indefinitely delayed” status. From developers Monolith Soft (Baten Kaitos, Xenosaga), Disaster puts gamers in the shoes and beard of Raymond Bryce, retired U.S. Marine and former International Rescue Team operative, as he takes on terrorist organisation SURGE and various natural disasters. “What kind of natural disasters?” you’ve clearly asked — earthquakes, tsunamis, floods, hurricanes, with a dash of “roaring pyroclastic flow” thrown in. Bryce will punch boxes, shoot bears and be manly as he tries to stop global destruction and rescue a brilliant but helpless woman. No announcement yet on the stateside release date for Disaster: Day of Crisis. Nintendo of America’s press site has removed all mention of the title, so we’ll poke their flesh and blood resources for more details. More »

Disaster Strikes Disaster: Day of Crisis

4:00AM Owen Good | Quickjump reports that, according to a Nintendo news release, Disaster: Day of Crisis, being developed by Monolith Soft for the Wii won’t make its July 2008 release date in Japan and has been delayed indefinitely. Reason for the delay: lengthen the development process to improve the quality of the product. That has back-to-the-drawing-board written all over it, IMHO. The game involves surviving/coping with repeated natural disaster strikes while taking down a rogue military unit that’s seized a nuclear weapon — 24 meets The Day After Tomorrow meets The Core meets … So it will need big visuals and super realistic physics to be a winner. Maybe that’s the problem, who knows. Disaster: Day of Crisis Delayed Indefinitely [Quickjump Network, thanks El Cernex] More »

New Look At Disaster: Day of Crisis

1:03PM Michael McWhertor | The only screens we’ve seen of the Monolith developed Disaster: Day of Crisis focused on the game’s “roaring pyroclastic flow”. New screens from the game from Nintendo’s recent Japanese presser show that the game is still alive and still evolving, but details from the company were virtually nonexistent. The new shots show off the new “Lungs” meter and a “Concentration” bar that we’re quite curious about. I’m off to visit Nintendo tomorrow, so hopefully I’ll get a better idea of what to expect from Disaster. Hit the jump for an additional pair of shots. More »