If you’re here in the Panel Discussion programming block, you might be a lapsed comics reader, trying to find a way back to the JLA Satellite. Or you might someone killing time until you pick up your weekly Wednesday pull list. Or maybe you’ve said goodbye to dozens of longboxes to embrace the promise of digital comics. Whichever it is, you’re still interested in the good stuff.
Writer Fraser Allison thinks a few games could be improved if they contained a little less shooting. We’re reprinting the case here. Read on and see if you agree.
When you live in a house with other gamers, sometimes you have to be content with watching them play rather than playing yourself. So what makes for a good game to watch?
From Pokémon to Red Dead Redemption, games love to give us things to collect. And as gamers, we love to collect them. But which games do it well? And which do it badly?
Ultimately, the challenges the “uncanny valley” poses to motion capture and animation will be overcome by technology. But suspension of disbelief is just as important to a game’s storytelling, writes the actor who portrayed Ethan Mars in Heavy Rain.