Discussion

In Real Life

In Video Games, What’s Worth A Wiki Entry?

11:00AM January 17, 2011 | Owen Good

The amount of video-games related content on Wikipedia is staggering; I can’t recall the last time I entered a title into its search and could not find a complete entry. As Wired writes, however, not everything passes moderation. Should it? More »


In Real Life

Why Do Japanese Characters Look White?

10:30PM September 1, 2010 | Brian Ashcraft

This is a common question Westerners have. Japanese characters in anime, manga and video games, they say, “look” Caucasian. That is all a matter of perspective, no? More »


In Real Life

Does Length Matter?

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2:00PM August 2, 2010 | David Wildgoose

How many hours of gameplay? It’s a depressingly common question asked by gamers and journalists alike. But is it missing the point? More »


In Real Life

Lay Down Your Guns

1:00AM July 31, 2010 | Fraser Allison

Writer Fraser Allison thinks a few games could be improved if they contained a little less shooting. We’re reprinting the case here. Read on and see if you agree. More »


In Real Life

The End Game Of Violence

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2:00PM July 20, 2010 | David Wildgoose

We all want games to be more than simulators of shooting people in the face. We want the best games to mean something, to say something, in the same we want the best novels and films and music to speak to us. Games should matter. More »


In Real Life

The Artful Gamer · The Changing Nature Of Gaming Interfaces

12:00AM July 15, 2010 | Chris Lepine

The other day I was having coffee with friends who brought their 2 1/2 year old son over for a visit. More »


In Real Life

What Games Do You Like To Watch?

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1:00PM July 13, 2010 | David Wildgoose

When you live in a house with other gamers, sometimes you have to be content with watching them play rather than playing yourself. So what makes for a good game to watch? More »


In Real Life

What Makes For Good In-Game Collectibles?

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1:00PM June 8, 2010 | David Wildgoose

From Pokémon to Red Dead Redemption, games love to give us things to collect. And as gamers, we love to collect them. But which games do it well? And which do it badly? More »


In Real Life

If Not Creating Truth, Then Suspending Disbelief

4:00AM May 10, 2010 | Owen Good

Ultimately, the challenges the “uncanny valley” poses to motion capture and animation will be overcome by technology. But suspension of disbelief is just as important to a game’s storytelling, writes the actor who portrayed Ethan Mars in Heavy Rain. More »


In Real Life

When Will You Reach The End Of Gaming?

3:00AM May 3, 2010 | Owen Good

A week ago, we pondered the chance of living to 100 and still playing games at that age. But even as the gamer demographic trends older, many feel like the time will naturally come when they’ll put down the controller. More »