disney interactive

News

No Other Platforms Planned For Disney Epic Mickey…

3:00AM Brian Crecente | Speaking with game designer Warren Spector earlier this week, he told Kotaku that Disney Epic Mickey is currently a one-platform game. That means that while it’s headed for the Wii, there aren’t even plans for a DS version. More »
Culture

Alice In Wonderland’s Mad Hatter Looks Down

10:20AM Michael McWhertor | As seen in the video game adaptation of Tim Burton’s Alice in Wonderland.
News

The Princess And The Frog Screens Look Like All Other Disney Games

11:20AM AJ Glasser | The Princess and the Frog is the first Disney feature animated film with a black princess, which has a lot of people in a snit over racial stereotypes and social equality. More »
Rumours

Warren Spector Getting Mousy With ‘Epic Mickey’?

11:00AM Michael McWhertor | Game designer Warren Spector, of Thief, Deus Ex and System Shock fame, may have a new muse in Mickey Mouse. A report from Gamasutra says Spector’s working on a “steampunk”-styled game currently codenamed Epic Mickey. More »
News

Wall Street Journal To Disney: ‘Buy EA’

7:20AM Michael McWhertor | The Wall Street Journal has some advice — we’re guessing unsolicited — for Walt Disney CEO Robert Iger: Maybe it’s time to buy Electronic Arts. Why? Well, the price might be right (right now) given that EA’s stock has taken a pretty serious hit lately, partly due to general economic turmoil and on second quarter corporate earnings from the Madden publisher that WSJ calls “disappointing.” Why does it makes sense? More »

Pure Review: Pure Fun

6:00AM Brian Crecente | When you think Disney you don’t typically think off-road racing. Which is probably why Disney Interactive bought up Black Rock Studios, a developer known for their off-road racing titles, including their work on the ATV Offroad Fury and MotoGP franchises. This time around the studio created Pure, a brand new franchise for Disney that focuses more on the exhilaration of speed and tricks than on the nitty-gritty of realism and detail. Can Disney break into an already saturated genre, taking on BAJA: Edge of Control and MotorStorm: Pacific Rift with an ATV trick title? Lets see. More »

Ultimate Band on DS: Hannah Montana-less Good Times

1:00PM AJ Glasser | I doubt many of you played Hannah Montana: Music Jam on DS and if you did, you probably wouldn’t admit to it here. But if you had, you would recognise the DS version of Ultimate Band right away because it’s pretty much the same game – sans Hannah Montana. Your guitar/bass fills up both screens of the DS and notes appear as little icons that fall down along the strings from the top screen to the touch screen. When they get there, you have to tap them while pressing the D-pad button specified in the icon. This setup comes with a lefty variation that uses the X, Y, A and B buttons on the right. The drums are a little different this time around – they’ve been tilted on the screen so there’s more surface area for you to tap your stylus. More »

Pure Soundtrack Unveiled

3:40AM Brian Crecente | Disney’s upcoming four-wheeler PURE is going to be packed to the brim with house, electronic and hip-hop music it looks like. The upcoming racer’s soundtrack will include music from DJ Hyper, The Answer, Tapework and Blindside to name a few. Here’s a partial track list for the game, due out on the PC, Playstation 3 and Xbox 360 later this year: More »

Hands On With Ultimate Band: Disney’s Peripheral-Free Band Game

5:00PM Brian Crecente | Ultimate Band is Disney Interactive’s answer to those people who want to have the music band game experience without the need for all of those expensive, room-filling peripherals that are required for titles like Rock Band and Guitar Hero World Tour. This band game light is both peripheral and original music free, using only cover bands so the developers would be allowed to tweak the music to better fit the game. Those tweaks include the ability to have the lead singer be either a man or a woman, no matter who originally sang it. The Disney folks told me that they did a number of focus tests during their development of the game. In them they asked potential gamers which of nine versions of the game they would want to play. The options ranged from a peripheral-heavy version of the game with original music, to the game they ended up producing. All of the tests showed, they told me, that gamers wanted a game that didn’t require peripherals. More »