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industry news

The Economy of Happiness: What's a Game Worth to You?

Posted by Maggie Greene at 4:30 AM on August 25, 2008

After his recent chat with game pirates, independent developer Cliff Harris of Positech Games muses on pricing structure of games, as 'cost' was listed as a major reason for piracy. As he points out, plenty of other products have a wide continuum that ranges from 'economy' to 'deluxe'; games can often be divided into 'normal' and 'collectors' editions. Why can't we go a bit further, he asks:

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industry news

'Going Rogue': Leaving the Mainstream Behind

Posted by Maggie Greene at 6:30 AM on August 10, 2008

The Escapist has an interesting article up on mainstream industry types who went indie — it delves into the reasoning behind a move, as well as the challenges and the positive aspects of moving from big studios to independent development. People making the transition have had to unlearn 'mainstream' habits or pick up new skills (like learning the tools of the PR trade) — and even with the plethora of portals and distribution options, the 'independent' distribution channels are still fraught with pitfalls, from distribution limitations to piracy:

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