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Within the first five minutes of my play session with the alpha version of Divinity: Original Sin, I killed Larian Studios’ Swen Vincke. “So I see you are readying a fireball spell,” he said, and I shot him. I’m counting that as the first of 10 reasons why the Kickstarter prequel to the Divine Divinity role-playing game series deserves my cash — being able to set fire to the founder and CEO of the studio making the game. Everyone mark that down.
Larian Studios’ Divinity franchise has had an uneven past. The first game, Divine Divinity, was very good, but others have been more mixed.
I’ve mentioned before that I have a soft spot for Larian’s Divinity franchise, dating back to 2003. The games have never been flawless, but with only one glaring exception, they have been fun. So in a way, I had my fingers crossed, hoping for the best, when I went to Larian’s demo room at E3 last week.
When Larian announced its new Divinity game yesterday, I felt an emotion for which I know no word. It was the sensation that combines unhinged fannish glee with abject terror and worry.
European developer Larian Studios has announced the fourth game in its Divinity franchise, Divinity: Original Sin.