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	<title>Kotaku Australia &#187; documentaries</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Australian Premiere Of 8-Bit Movie At ACMI</title>
		<link>http://www.kotaku.com.au/2008/04/australian_premiere_of_8bit_movie_at_acmi/</link>
		<comments>http://www.kotaku.com.au/2008/04/australian_premiere_of_8bit_movie_at_acmi/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 02:30:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[8-bit movie]]></category>
		<category><![CDATA[acmi]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[dj trip]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/australian_premiere_of_8bit_movie_at_acmi.html</guid>
		<description><![CDATA[The world has gone 8-bit crazy. It has, and the Australian Centre for the Moving Image&#8217;s April 24 premiere of director Marcin Ramocki&#8217;s film 8 Bit: A Documentary About Art And Videogames is proof of this fact.
If you happen to live near the ACMI (pro tip: It&#8217;s in Melbourne) and have a keen interest in [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="8bitmovie.jpg" src="http://media.kotaku.com.au/mt/images/2008/04/8bitmovie.jpg" class="center" style="" width="535" height="379" /><a href="http://www.kotaku.com.au/games/2008/04/8bit_investigation_shirt_is_worth_investigating-2.html">The world has gone 8-bit crazy</a>. It has, and the Australian Centre for the Moving Image&#8217;s <a href="http://www.acmi.net.au/gameon_8bit.aspx ">April 24 premiere</a> of director Marcin Ramocki&#8217;s film <i>8 Bit: A Documentary About Art And Videogames</i> is proof of this fact.</p>
<p>If you happen to live near the ACMI (pro tip: It&#8217;s in Melbourne) and have a keen interest in the history of art in games, then you should contemplate paying the institution a visit. Ramocki will be in attendance to field questions, so it&#8217;s definitely worth the effort.</p>
<p>DJ Trip will also be at the premiere. Trip has a love of 8-bit music, which is why he&#8217;ll be back at the ACMI on May 4 for <a href="http://www.acmi.net.au/gameon_gameorama.aspx">Game-O-Rama</a>.</p>
<p>Read on to see a special document designed to inform one of the specifics of this event. A press release, in other words.<span id="more-284818"></span><br />
<blockquote>8 BIT: A DOCUMENTARY ABOUT ART AND VIDEOGAMES (USA) &#8211;  Australian premiere screening 24 April, at ACMI</p>
<p>Q &#038; A by director Marcin Ramocki (New York) / 8 Bit live performance by DJ Trip (AUS): http://www.acmi.net.au/gameon_8bit.aspx</p>
<p>8 Bit is the new feature from New York-based director Marcin Ramocki, chronicling the relatively recent history of video game-based art. The film had its world premiere at the Museum of Modern Art and voted by ArtForum as one of the year&#8217;s ten best films.</p>
<p><b>What is &#8220;8 Bit&#8221;?</b><br />
Best known as music form &#8211; 8 Bit artists use vintage videogame technology such as the Commodore 64 and the Atari 2600 to create the music. The 8 Bit genre has a long history dating back to the early &#8217;80s, with bands such as Kraftwek who included videogame blips and beeps in their famous song &#8220;Computer world&#8221;. These days, 8 Bit has a world wide dedicated following &#8211; not only are there several websites dedicated to this artform, but 8 Bit events attract substantial crowds, particularly in Europe where over 5000 people might attend an live 8 Bit performance or festival.This current interest in 8 Bit music is not surprising given that many of the people making music now are in their &#8217;20s &#038; 30s and grew up playing games and have a huge nostalgic fondness for them, plus working versions of old videogames, computers and consoles have serious collectable cache these days given their rarity and enormous retro value.</p>
<p>Marcin will be in Melbourne for the premiere and will be conducted an audience Q &#038; A after the event.</p>
<p>The screening of 8 Bit on April 24 will also feature a special set from DJ Trip, one of Australia&#8217;s best known exponents of &#8216;8 Bit&#8217; music (both as composer and DJ).  DJ Trip is shortly launching his new EP &#8216;Sid Vicious&#8217;, featuring a stack of tunes created with the good old Commodore, the Amiga and the Nintendo Game Boy.</p>
<p>DJ Trip returns to Melbourne in May:<br />
•	On Sun 4 May for Game-O-Rama (ACMI) on May, a day-long event for videogame collectors (organised to coincide with Game On), where he will perform and also be one of the guest speakers (see http://www.acmi.net.au/gameon_gameorama.aspx )<br />
•	On Thurs 8 May at The Corner,  supporting John Foxx (ex-Ultravox, UK)</p></blockquote>
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		<title>Biohazard Commercial Documentary</title>
		<link>http://www.kotaku.com.au/2008/02/biohazard_commercial_documentary-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/biohazard_commercial_documentary-2/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 01:24:00 +0000</pubDate>
		<dc:creator>Flynn De Marco</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[biohazard]]></category>
		<category><![CDATA[brad renfro]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[george romero]]></category>
		<category><![CDATA[resident evil]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/biohazard_commercial_documentary-2.html</guid>
		<description><![CDATA[ This a pretty interesting short documentary on the making of a commercial for Biohazard 2/Resident Evil 2. The commercial was directed by zombie master George Romero and starred (the recently deceased) Brad Renfro as Leon Kennedy. I can&#8217;t say that I&#8217;ve ever seen a documentary on the making of a commercial but this one [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/pHHGGc-kYxg&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/pHHGGc-kYxg&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /> This a pretty interesting short documentary on the making of a commercial for Biohazard 2/Resident Evil 2. The commercial was directed by zombie master George Romero and starred (the recently deceased) Brad Renfro as Leon Kennedy. I can&#8217;t say that I&#8217;ve ever seen a documentary on the making of a commercial but this one is actually pretty interesting with the possible exception of the vapid quotes from the gal playing Claire Redfield. It lasts about eleven minutes and is definitely worth a watch. </p>
<p>[Thanks, king_e_dawg]</p>
<p> <span id="more-277904"></span></p>
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		<title>Filmakers to Produce E.T. Landfill Documentary</title>
		<link>http://www.kotaku.com.au/2008/02/filmakers_to_produce_et_landfill_documentary-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/filmakers_to_produce_et_landfill_documentary-2/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 19:00:00 +0000</pubDate>
		<dc:creator>Flynn De Marco</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[atari 2600]]></category>
		<category><![CDATA[documentaries]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/filmakers_to_produce_et_landfill_documentary-2.html</guid>
		<description><![CDATA[ Some Auburn University students are planning a documentary on the famed E.T. landfill. The landfill, which many still claim is an urban legend, has been widely discussed in video game circles for years. Now our intrepid filmmakers are out to find the legendary dumping ground with their film E.T.&#8217;s March.
We are proud to announce [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/02/et2600.jpg"  class="postimg left" /> Some Auburn University students are planning a documentary on the famed E.T. landfill. The landfill, which many still claim is an urban legend, has been widely discussed in video game circles for years. Now our intrepid filmmakers are out to find the legendary dumping ground with their film E.T.&#8217;s March.</p>
<blockquote><p>We are proud to announce our upcoming documentary, E.T.&#8217;s March. Over the course of a week this March, we will go on a road trip from Auburn, AL, to El Paso, TX. From there, we will take the actual path those fourteen trucks took that fateful day, into the heart of Alamogordo, New Mexico. Along the way, we will take in the video game culture of our great country. The documentary will be released for free via the internet this summer.</p></blockquote>
<p>Good luck guys! Hopefully this doesn&#8217;t turn out to be another <a href="http://en.wikipedia.org/wiki/Al_Capone%27s_Vault">Al Capone&#8217;s Vault</a>.</p>
<p><a href="http://www.auburn.edu/~clontsc/etmarch/about/">E.T.&#8217;s March Official Site</a></p>
<p> <span id="more-277874"></span></p>
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		<title>Rise Of The Videogame Begins Tonight</title>
		<link>http://www.kotaku.com.au/2007/11/rise_of_the_videogame_begins_t/</link>
		<comments>http://www.kotaku.com.au/2007/11/rise_of_the_videogame_begins_t/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 14:30:04 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[discovery channel]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[rise of the videogame]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/rise_of_the_videogame_begins_t.html</guid>
		<description><![CDATA[Just a quick reminder for those of you graced with cable and not forced to choose between apartment-contracted &#8216;bargain&#8217; cable providers or pointing a satellite dish directly at a tree and praying for a very fastidious woodpecker to come along. Tonight at 8pm eastern is the premier of the Discovery Channel&#8217;s five-part documentary, &#8220;The Rise [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="ponggamerise.jpg" src="http://kotaku.com/assets/resources/2007/11/ponggamerise.jpg" width="220" height="309" class="postimg left"/>Just a quick reminder for those of you graced with cable and not forced to choose between apartment-contracted &#8216;bargain&#8217; cable providers or pointing a satellite dish directly at a tree and praying for a very fastidious woodpecker to come along. Tonight at 8pm eastern is the premier of the Discovery Channel&#8217;s five-part documentary, &#8220;The Rise of the Videogame.&#8221; It explores, using form Kotaku <a href="http://www.kotaku.com.au/games/2007/11/discovery_channel_to_air_5_hou.html">guest editor Geoff Keighley&#8217;s words</a>, &#8220;a look at how the social and political climate shaped games and game designers in the 70s through present day.&#8221;  I can assure you it is much more interesting than it sounds, stuffed with game developers both famous and obscure. Tonight&#8217;s show features the dark, misunderstood beginning of the video game phenomenon, when people struggled to even understand the concept itself. If you won&#8217;t watch it for you, watch it for sad, cable-less me.</p>
<p><a href="http://dsc.discovery.com/tv/video-game/video-game.html">Discovery&#8217;s Rise of the Videogame Web Page</a>  [Discovery Channel]<span id="more-267471"></span></p>
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		<title>Sci Fi Takes On Mass Effect Tonight</title>
		<link>http://www.kotaku.com.au/2007/11/sci_fi_takes_on_mass_effect_to/</link>
		<comments>http://www.kotaku.com.au/2007/11/sci_fi_takes_on_mass_effect_to/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 01:55:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[sci-fi channel]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/sci_fi_takes_on_mass_effect_to.html</guid>
		<description><![CDATA[
The Sci Fi Channel&#8217;s special on Bioware&#8217;s Mass Effect is airing tonight, giving fence-sitters an extra-half hour&#8217;s worth of information&#8212;and, no doubt, glowing praise&#8212;on the space epic. The special is definitely airing at 11 PM in both the EST and PST time zones, but folks in every region should check their local listings for specific [...]]]></description>
			<content:encoded><![CDATA[<p><object width="463" height="387"><param name="movie" value="http://www.youtube.com/v/CKyomghijig&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/CKyomghijig&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="463" height="387"></embed></object></p>
<p>The Sci Fi Channel&#8217;s special on Bioware&#8217;s <em>Mass Effect</em> is airing tonight, giving fence-sitters an extra-half hour&#8217;s worth of information&mdash;and, no doubt, glowing praise&mdash;on the space epic. The special is definitely airing at 11 PM in both the EST and PST time zones, but folks in every region should check their local listings for specific times. The reason? It&#8217;s airing in some regions at 8. The first act is available for preview above.<span id="more-267451"></span></p>
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		<title>The Making Of Cave Story (In Pictures)</title>
		<link>http://www.kotaku.com.au/2007/11/the_making_of_cave_story_in_pi/</link>
		<comments>http://www.kotaku.com.au/2007/11/the_making_of_cave_story_in_pi/#comments</comments>
		<pubDate>Fri, 09 Nov 2007 08:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cave story]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[dvds]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/the_making_of_cave_story_in_pi.html</guid>
		<description><![CDATA[Cave Story fans, this could be as close to a DVD &#8220;making of&#8221; special you&#8217;ll probably get. Pixel, Cave Story&#8217;s creator,  has released a whole ton of early screens and concept art for the game. Background art, character design, enemy ideas, early level design, the works. Some are interesting, others informative, some even adorable. [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="caveconcept.jpg" src="http://kotaku.com/assets/resources/2007/11/caveconcept.jpg" width="463" height="240" class="postimg center" />Cave Story fans, this could be as close to a DVD &#8220;making of&#8221; special you&#8217;ll probably get. Pixel, Cave Story&#8217;s creator,  has released a whole ton of early screens and concept art for the game. Background art, character design, enemy ideas, early level design, the works. Some are interesting, others informative, some even <em>adorable</em>. Check out some if below, the rest is at the link underneath. Good stuff all round.</p>
<div class="photoGallery"><a href="http://media.kotaku.com.au/mt/gallery/caveconcept/0_large.jpg" rel="lightbox[caveconcept]" title="boss"><img src="http://media.kotaku.com.au/mt/gallery/caveconcept/0.jpg" alt="boss" width="100" height="100" /></a><a href="http://media.kotaku.com.au/mt/gallery/caveconcept/1_large.jpg" rel="lightbox[caveconcept]" title="inprogress"><img src="http://media.kotaku.com.au/mt/gallery/caveconcept/1.jpg" alt="inprogress" width="100" height="100" /></a><a href="http://media.kotaku.com.au/mt/gallery/caveconcept/2_large.jpg" rel="lightbox[caveconcept]" title="photos"><img src="http://media.kotaku.com.au/mt/gallery/caveconcept/2.jpg" alt="photos" width="100" height="100" /></a><a href="http://media.kotaku.com.au/mt/gallery/caveconcept/3_large.jpg" rel="lightbox[caveconcept]" title="curlysleep"><img src="http://media.kotaku.com.au/mt/gallery/caveconcept/3.jpg" alt="curlysleep" width="100" height="100" /></a></div>
<p><a href="http://tigsource.com/articles/2007/11/08/cave-story-in-the-making">Cave Story in the Making</a> [TIGSource]<span id="more-266918"></span></p>
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		<title>Discovery Channel to Air 5 Hour Videogame Documentary</title>
		<link>http://www.kotaku.com.au/2007/11/discovery_channel_to_air_5_hou/</link>
		<comments>http://www.kotaku.com.au/2007/11/discovery_channel_to_air_5_hou/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 23:51:54 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[discovery channel]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[rise of the videogame]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/discovery_channel_to_air_5_hou.html</guid>
		<description><![CDATA[Today the Discovery Channel announced that it&#8217;s going to air a five-hour prime time documentary entitled &#8220;Rise of the Videogame&#8221;. It covers the entire history of the industry and has interviews with the likes of Ralph Baer, David Jaffe, Will Wright, Peter Molyneux and even some now-obscure names like Ken and Roberta Williams, the founders [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="kotaku_discovery.jpg" src="http://kotaku.com/assets/resources/2007/11/kotaku_discovery.jpg" width="265" height="126" class="left"/>Today the Discovery Channel announced that it&#8217;s going to air a five-hour prime time documentary entitled &#8220;Rise of the Videogame&#8221;. It covers the entire history of the industry and has interviews with the likes of Ralph Baer, David Jaffe, Will Wright, Peter Molyneux and even some now-obscure names like Ken and Roberta Williams, the founders of Sierra Online. I should disclose that I wrote the treatment for this show and served as a producer on it alongside World of Wonder (the company behind Inside Deep Throat).</p>
<p>As opposed to a standard &#8220;History Of&#8221; documentary, the series takes a look at how the social and political climate shaped games and game designers in the 70s through present day. The first episode will premiere on Wednesday, November 21 at 8 PM (ET/PT) with new episodes to follow every Wednesday night through December 19th.  If you want more details on each episode, you can read the press release after the jump.<span id="more-266869"></span><br />
<blockquote>Discovery Channel Examines the History and Impact of Videogames in New Special RISE OF THE VIDEOGAME</p>
<p>Put down the joystick in favour of the remote control and join Discovery Channel for a pixel-by-pixel exploration of the history of videogames in the new, five-part special RISE OF THE VIDEOGAME premiering Wednesday, November 21 at 8 PM (ET/PT).</p>
<p>RISE OF THE VIDEOGAME captures the (r)evolution of videogames from the early 1970s and the days when Atari ruled through today, examining how the videogame industry has changed and how videogame entertainment is created, produced, marketed and distributed.</p>
<p>Level One<br />
U.S. Premiere<br />
Wednesday, November 21 at 8 PM (ET/PT)</p>
<p>The videogame started not with a bang but with a ping.  Unlike other forms of entertainment, videogames turn the viewer into a player who actively shapes the outcome of their experience. At first video games and the creators were as misunderstood by the public as rock &#038; roll in its infancy.  But those closest to the videogame business persevered and never lost sight of the ability videogames had to become a dominant form of entertainment.</p>
<p>Level Two<br />
U.S. Premiere<br />
Wednesday, November 28 at 8 PM (ET/PT)</p>
<p>In the late 1970s and early 1980s, instead of controlling spaceships and tennis rackets, videogame technology allowed players to command recognisable characters with real faces and back stories.  This paralleled the importance of the hero&#8217;s journey that was popular in movies of the time like &#8220;Rocky&#8221; and &#8220;Star Wars,&#8221; as well as mirrored the rise of individualism and conservative meritocracy, where one man can make a difference.  Game creators were liberated to create more complex videogames with heroic journeys, and Japanese creators like Shigeru Miyamoto rose to prominence with star characters Super Mario, Luigi and Zelda.</p>
<p>Level Three<br />
U.S. Premiere<br />
Wednesday, December 5 at 8 PM (ET/PT)</p>
<p>It was a foreign concept to early game designers but with games like &#8220;Return to Castle Wolfenstein&#8221; and &#8220;DOOM&#8221;, video games grew from their primitive 2-D roots into richly detailed 3-D worlds.  These groundbreaking 3-D games led the industry down new paths both thrilling and troubling.  Critics questioned if these games were getting too real, too violent and too addictive.  For the first time game designers had to grapple with tough questions.</p>
<p>Level Four<br />
U.S. Premiere<br />
Wednesday, December 12 at 8 PM (ET/PT)</p>
<p>Since the invention of the computer man has feared &#8220;the machine&#8221; and its ability to think.  But a computer&#8217;s unique computational power has also led to the development of seminal games that are unpredictable, intelligent and malleable.  &#8220;God games&#8221; like SimCity and Civilization simulate entire worlds and let players experiment with cause and effect.  Other designers have used artificial intelligence to create lifelike characters and worlds that shape themselves to each player.  And some games are so technologically advanced that they have become tools for learning, or better yet, creative expression.</p>
<p>Level Five<br />
U.S. Premiere<br />
Wednesday, December 19 at 8 PM (ET/PT)</p>
<p>Can a computer game make you cry?  With the introduction of PlayStation 2&#8217;s &#8220;emotion engine&#8221; in 1999 game developers had the technology to enable deep, moving stories that tugged at gamers&#8217; heartstrings.  The rise of online virtual world games added another emotional dimension, letting players make real connections (including marriages) through a virtual game and helping them escape a world rife with violence and terror.<br />
.</p></blockquote>
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