PC

Turning Doom Into Thief

The Dark Mod is a modification that turns PC shooter Doom 3 into something a little more akin to what fans of the Thief series are used to. More men in armour, less monsters in closets.


August 5, 2011
News

id Sets Quake 3 Source Code Free Post-Rage

During his keynote speech this afternoon at QuakeCon 2011, id Software’s John Carmack revealed that the source code for Doom 3 would be released to the public later this year, sometime after the October release of Rage.


February 12, 2011
In Real Life

Is This The Most Dedicated Doom Fan In The World?

I doubt even Johns Carmack and Romero sport a Doom collection quite as complete as this man’s shrine to that classic first-person shooter.


August 13, 2010
News

A Bright Idea For Doom 3 That Comes A Little Too Late

John Carmack’s thoughts today on Doom 3. The programmer says id Software was legitimately “dinged” for making the 2004 game too dark, wishing he’d added more lighting options to the tech, adding “the artists hiss at us if we turn on lights.”


March 15, 2010

Weekend Reader: The Difference Between Scary And Horror

I have a fear of horror films, and by extension horror games. I’m just too attenuated to suspense and having the hell scared out of me. But what I’m really experiencing, argues one writer, is just that: scary, not horror.


August 17, 2009
News

id: No More Monster Closets, Promise!

If you remember Doom 3, you’ll remember that the amazing visuals and creepy setting were ruined by two things: too much darkness, and those stupid “monster closets”. Looks like id have learned their lesson on the latter.


July 2, 2008
Uncategorized

Play Doom 3 As An Isometric Shooter

Kotaku AU

Sure, you could play Doom 3 in its boring, by-the-numbers first-person mode, but why would you want to when there’s a mod to transform it into an isometric 3D shooter stuffed full of chunky excitement?

The mod Z-Hunter comes close to accomplishing this feat. While you can’t play the original game with an isometric view, Z-Hunter does offer “8 maps, 2 unique weapons, unique player animations [and]over 20 enemies custom designed for this style of play”, according to the description on the website. Slap in a custom soundtrack and you’ve got quite a package. There’s even a short back story to help get you in the mood. It mentions pussies and maggots, but it’s not what you think.

No co-op or deathmatch functionality from what I can see, but that doesn’t stop it from being infinitely awesome.

Z-Hunter [Official site, via Blue's News]


April 10, 2008
Uncategorized

Traveller’s Tales So Not Behind Bubba Lego-Tep

Lego Star Wars, Lego Indiana Jones, Lego Batman, you can see why they’re made. Those kind of properties make money. Bubba Ho-Tep, on the other hand…the marketing possibilities are somewhat limited. Which doesn’t bother mod-maker trepaning from putting together Bubba Lego-Tep, a mod that doesn’t only take the Elvis v Mummy masterpiece and make a Lego game out of it, it’s done via the Doom 3 engine. So strange. And by strange, I mean strangely fascinating. Bubba Lego-Tep [Game Artisans, via Boing-Boing]


September 20, 2007
Uncategorized

Tweak Your Territory

Kotaku AU

The guys over at TweakGuides.com have posted a spiffy optimisation guide for Splash Damage’s Enemy Territory: Quake Wars. Based on id Software’s Doom 3 engine, there are probably a lot of tweaks you could carry across from the claustrophobic 2004 shooter. But, as far as the specifics are concerned, this guide is about as comprehensive as it gets.

So, if you’re currently enjoying the beta, or maybe trying to enjoy it but the frame rate stinks like the intestinal wind from a curry-loving monkey, then you might want to give this guide a look-see.

Enemy Territory: Quake Wars Tweak Guide [TweakGuides.com]