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	<title>Kotaku Australia &#187; doom 4</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Doom 4 Is So Not A Sequel</title>
		<link>http://www.kotaku.com.au/2009/04/doom_4_is_so_not_a_sequel-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/doom_4_is_so_not_a_sequel-2/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 06:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[todd hollenshead]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/doom_4_is_so_not_a_sequel-2.html</guid>
		<description><![CDATA[
Doom 4 comes after Doom 3. But is Doom 4 a sequel to Doom 3? According to id&#8217;s Todd Hollenshead, no, it is not a sequel to Doom 3.


Speaking to GameSpot, the id boss said:
It&#8217;s not a sequel to Doom 3, but it&#8217;s not a reboot either. Doom 3 was sort of a reboot. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/doomcomic.jpg" alt="" /></p>
<p>Doom 4 comes after Doom 3. But is Doom 4 a sequel to Doom 3? According to id&#8217;s Todd Hollenshead, no, it is not a sequel to Doom 3.</p>
<p><!-- Gawker Tags/Categories: doom, doom 4, id, news, pc, todd hollenshead --><br />
<span id="more-334113"></span>
<p>Speaking to GameSpot, the id boss said:</p>
<blockquote><p>It&#8217;s not a sequel to Doom 3, but it&#8217;s not a reboot either. Doom 3 was sort of a reboot. It&#8217;s a little bit different than those, and if I told you why, I would get my arse kicked when I got back. So I&#8217;ll just have to leave it at that.</p>
</blockquote>
<p>Know what it <em>should</em> be? A sequel to the original. Do &#8220;Hell on Earth&#8221;, except this time, actually make it look like Earth, and not Mars with a different sky texture. 2009 (well, 2010, more likely) needs rabbit heads on a spike!</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/headspike.jpg" alt="" /></p>
<p><a href="http://uk.gamespot.com/news/6207773.html">Hollenshead Rages about PC gaming, E3 surprises</a> [GameSpot]</p>
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		<title>Hollenshead: E3 Was Pretty Much a Disappointment to Everyone</title>
		<link>http://www.kotaku.com.au/2008/08/hollenshead_e3_was_pretty_much_a_disappointment_to_everyone-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/hollenshead_e3_was_pretty_much_a_disappointment_to_everyone-2/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 21:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[e308]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[id tech 5]]></category>
		<category><![CDATA[quake live]]></category>
		<category><![CDATA[quakecon 08]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/hollenshead_e3_was_pretty_much_a_disappointment_to_everyone-2.html</guid>
		<description><![CDATA[ &#8220;E3 this year, in my opinion, it was pretty much disappointing to everybody&#8221; id CEO Todd Hollenshead told me early today during an interview. &#8220;The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it&#8221;.
It&#8217;s too early to tell [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/carquake.JPG" class="left"  /> &#8220;E3 this year, in my opinion, it was pretty much disappointing to everybody&#8221; id CEO Todd Hollenshead told me early today during an interview. &#8220;The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it&#8221;.</p>
<p>It&#8217;s too early to tell if the shrinking E3 has helped bolster id&#8217;s own id-centric annual show QuakeCon. Usually id Software waits until the Saturday of the show to get official attendance numbers.</p>
<p>But Hollenshead is already sure that QuakeCon is the right way to host a gaming conference.</p>
<p>&#8220;I think we struck a balance of being vendor supported and still being in touch with the gamers&#8221;, he said. &#8220;We had over 6,000 hours of volunteer time, that&#8217;s like the polar opposite of E3,. which is all about business&#8221;.</p>
<p>In fact id Software only officially showed up at E3 as a single announcement during the Electronic Arts press conference. They were there to tell the world that EA would be publishing their upcoming id Tech 5 game, Rage.</p>
<p>And even that had to be modified to fit in with what E3 and its attendees expect from the show.</p>
<p>&#8220;We were told you can&#8217;t show this stuff because of these five reasons&#8221;, Hollenshead said. &#8220;Last night (during QuakeCon) we had the bigger, better, more hardcore, not suitable for investor conference (announcement) for Rage and Doom&#8221;.</p>
<p>[<a href="http://www.quakecon.org/index.php">Pic</a>]</p>
<p><span id="more-300127"></span></p>
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		<title>id Would Like Another Doom Movie</title>
		<link>http://www.kotaku.com.au/2008/08/id_would_like_another_doom_movie-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/id_would_like_another_doom_movie-2/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 19:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[doom movie]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quakecon 08]]></category>
		<category><![CDATA[universal pictures]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/id_would_like_another_doom_movie-2.html</guid>
		<description><![CDATA[ id Software CEO Todd Hollenshead would like to do another Doom movie, perhaps one based on the still in production, and yet-to-be-named, new Doom game.
&#8220;Personally I&#8217;d like to do another Doom movie, I thought working with it was a blast&#8221;, he said. &#8220;There are some lessons we learned. The best way to do things [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="doom_movie_small.jpg" src="http://media.kotaku.com.au/mt/images/2008/08/doom_movie_small.jpg" width="252" height="373" class="left"  /> id Software CEO Todd Hollenshead would like to do another Doom movie, perhaps one based on the still in production, and yet-to-be-named, new Doom game.</p>
<p>&#8220;Personally I&#8217;d like to do another Doom movie, I thought working with it was a blast&#8221;, he said. &#8220;There are some lessons we learned. The best way to do things better is to get the experience&#8221;.</p>
<p>Hollenshead said that Universal still has the rights for the Doom movie and sequels, so the ball is really in their court on whether another is made.</p>
<p>&#8220;We&#8217;ll see what happens when we get further along in development of the (new Doom) game and there&#8217;s more buzz and we share more about what the game will be about.</p>
<p>&#8220;As the buzz meter starts to go up that may kind of kick start the guys over at Universal&#8221;.</p>
<p><span id="more-300106"></span></p>
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		<title>Next Doom May Not Be a True Sequel</title>
		<link>http://www.kotaku.com.au/2008/08/next_doom_may_not_be_a_true_sequel-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/next_doom_may_not_be_a_true_sequel-2/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 15:40:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[quakecon 08]]></category>
		<category><![CDATA[todd hollenshead]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/next_doom_may_not_be_a_true_sequel-2.html</guid>
		<description><![CDATA[ The next Doom coming to gamers is so early in development that its creators haven&#8217;t yet decided what exactly the game will be about or even what to name it.
&#8220;The next game in the Doom universe is in development&#8221;, id Software CEO Todd Hollenshead told me earlier today. &#8221; We do have the core [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/doomsomething.JPG" class="left" style="display:block;" /> The next Doom coming to gamers is so early in development that its creators haven&#8217;t yet decided what exactly the game will be about or even what to name it.</p>
<p>&#8220;The next game in the Doom universe is in development&#8221;, id Software CEO Todd Hollenshead told me earlier today. &#8221; We do have the core of the team working on it, under the direction of Kevin Cloud.</p>
<p>&#8220;We are working on what the story is going to be for the game right now, the logo (shown during QuakeCon) didn&#8217;t have a four or a subtitle. We haven&#8217;t made the decision about that yet. There is probably a let&#8217;s not make a numeral game and some say we should make it one&#8221;.</p>
<p>While there isn&#8217;t a lot to tell yet about the upcoming Doom game, Hollenshead told me everything he was able.</p>
<p>The game will be built on the id Tech 5 and will remain true to it&#8217;s roots, he said.</p>
<p><span id="more-300076"></span>
<p>&#8220;There&#8217;s going to be big guns, lots of blood and demons&#8221;, Hollenshead said. &#8220;That&#8217;s what we see as the core and that&#8217;s what that game is about.</p>
<p>While Hollenshead said the development team definitely want to innovate with the game, it&#8217;s too early to tell how exactly that will be done.</p>
<p>&#8220;We are still working on the game and what it&#8217;s going to be about&#8221;, he said. &#8220;The goal for the game is that it will be the best game of its ilk when it&#8217;s released.</p>
<p>&#8220;It will remain true to what Doom is about, this very visceral experience. But we still want to obviously be innovative within that&#8221;.</p>
<p>Check back for the rest of our Hollenshead interview throughout the day.</p>
<p>[<a href="http://www.quakecon.org/index.php">Pic</a>]</p>
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		<title>No Digital Distribution For Rage, Doom 4</title>
		<link>http://www.kotaku.com.au/2008/08/no_digital_distribution_for_rage_doom_4/</link>
		<comments>http://www.kotaku.com.au/2008/08/no_digital_distribution_for_rage_doom_4/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 02:00:49 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[quakecon]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/no_digital_distribution_for_rage_doom_4.html</guid>
		<description><![CDATA[The only way to get your hands on id Software&#8217;s Rage and Doom 4 will be through traditional means, according to a report from Maximum PC. The id co-founder said at today&#8217;s QuakeCon keynote that it would shy away from digital distribution with its next two id Tech 5-powered titles. An odd move, considering EA [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/rage.jpg" class="center"  />The only way to get your hands on id Software&#8217;s <em>Rage</em> and <em>Doom 4</em> will be through traditional means, according to a report from Maximum PC. The id co-founder said at today&#8217;s QuakeCon keynote that it would shy away from digital distribution with its next two id Tech 5-powered titles. An odd move, considering EA is publishing <em>Rage</em> and has its own digital distribution method, not to mention the availability of id&#8217;s catalogue through its <a href="http://www.idsoftware.com/store/index.php?view=downloadable">official web store</a> and <a href="http://www.steampowered.com/v/index.php?area=pub&#038;PubId=id&#038;cc=AU">Steam</a>.</p>
<p>Maximum PC also reports that the Xbox 360 version of <em>Rage</em> may wind up shipping on up to three DVDs &mdash; or suffer some serious compression compared to the Blu-ray version &mdash; a move that could cost millions in per-disc royalty fees. And think of the paper sleeve costs!</p>
<p><a href="http://www.maximumpc.com/article/%5Bprimary-term%5D/quakecon_08_no_digital_distribution_rage_or_doom_4_rage_will_be_multiple_dvds_xbox_360">QuakeCon 08: No Digital Distribution for Rage or Doom 4; Rage will be on Multiple DVDs for Xbox 360</a> [Maximum PC]</p>
<p><span id="more-300020"></span></p>
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		<title>Doom 4 To Use 3X The Horsepower Of Rage, Run At 30 FPS</title>
		<link>http://www.kotaku.com.au/2008/08/doom_4_to_use_3x_the_horsepower_of_rage_run_at_30_fps/</link>
		<comments>http://www.kotaku.com.au/2008/08/doom_4_to_use_3x_the_horsepower_of_rage_run_at_30_fps/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 00:40:49 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quakecon]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/doom_4_to_use_3x_the_horsepower_of_rage_run_at_30_fps.html</guid>
		<description><![CDATA[John Carmack revealed at the opening day of QuakeCon today that &#8220;the next Doom&#8220;, which we&#8217;ll just call Doom 4 for now, will surpass the already announced Rage, running on id Tech 5, in visual quality.
&#8220;The next DOOM game will look like it&#8217;s built on another engine, as it uses three times the horsepower&#8221;, Carmack [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/doom_4_rage.jpg" class="center"  />John Carmack revealed at the opening day of QuakeCon today that &#8220;the next <em>Doom</em>&#8220;, which we&#8217;ll just call <em>Doom 4</em> for now, will surpass the already announced <em>Rage</em>, running on id Tech 5, in visual quality.</p>
<p>&#8220;The next DOOM game will look like it&#8217;s built on another engine, as it uses three times the horsepower&#8221;, Carmack said, according to a 1UP report.</p>
<p>That visual fidelity will come at a price though, as Carmack says that <em>Doom 4</em> will run at 30 frames per second, compared to Rage&#8217;s 60 frames per second. The only other details provided by Carmack on <em>Doom 4</em> was that the game would feature &#8220;guns, blood, demons, and gibs&#8221;. Should&#8217;ve sent a poet&#8230;</p>
<p><a href="http://www.1up.com/do/blogEntry?bId=8826499&#038;publicUserId=4551247">Quake Con Keynote &mdash; Live Blog</a> [1UP]</p>
<p><span id="more-300009"></span></p>
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		<title>id Software Begins Production on Doom 4</title>
		<link>http://www.kotaku.com.au/2008/05/id_software_begins_production_on_doom_4-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/id_software_begins_production_on_doom_4-2/#comments</comments>
		<pubDate>Wed, 07 May 2008 19:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[id software]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/id_software_begins_production_on_doom_4-2.html</guid>
		<description><![CDATA[ We may not know if they&#8217;re going to E3, never mind that the ESA says they&#8217;re not, but at least we know something. Today id Software announced that they have begun production on Doom 4 and is looking to hire folks to help work on it.
 &#8220;DOOM is part of the id Software DNA [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/05/idhire.JPG" class="postimg left" /> We may not know if they&#8217;re going to E3, never mind that the ESA says they&#8217;re not, but at least we know something. Today id Software announced that they have begun production on Doom 4 and is looking to hire folks to help work on it.</p>
<blockquote><p> &#8220;DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth,&#8221; said Todd Hollenshead, CEO, id Software.  &#8220;It&#8217;s critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles.&#8221; </p>
</blockquote>
<p>If you&#8217;re looking for a job in the industry and have the talent and experience than hit up their site for a  complete list of positions.</p>
<p><a href="http://www.idsoftware.com/business/jobs/index.php">id Software Jobs</a></p>
<p><span id="more-288377"></span>
<p>THE ULTIMATE BATTLE AGAINST EVIL CONTINUES IN DOOM 4<br /> id Software Hiring for Internal Team to Develop Next Installment of DOOM<br /> Mesquite, TX &#8211; May 7, 2008 &#8211; id Software announced today that production has begun on DOOM 4™, the next journey into the legendary DOOM universe.  id Software is expanding its internal team and is currently hiring to work on this highly anticipated title.<br /> &#8220;DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth,&#8221; said Todd Hollenshead, CEO, id Software.  &#8220;It&#8217;s critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles.&#8221;<br /> The DOOM franchise is one of the most recognisable and important in gaming history, having been named &#8220;one of the ten most influential games of the decade&#8221; by PC Gamer and &#8220;the #1 game of all time&#8221; by GameSpy.  DOOM 4 will join the award-winning series which has consistently topped sales charts throughout the world.<br /> id Software is looking for talented, ambitious and passionate individuals eager to join its accomplished team of developers working on the industry&#8217;s most innovative and anticipated games.  For a complete listing of available positions, visit www.idsoftware.com.  Resumes can be submitted via email to jobs@idsoftware.com.  All applicants must be authorised to work in the United States.  </p>
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