In case you’ve missed it, a video game idea on Kickstarter has helped smash the site’s records by raising over one million dollars in a single day. More »
[UPDATE 11:00AM -- Less than 24 hours after its creation, the Double Fine Adventure Kickstarter drive has broken the $US1 million mark. That’s well beyond Kickstarter’s 24-hour fundraising record.]
Tim Schafer sure is having a hell of a day. After asking the world to help his studio Double Fine make a classic old-school adventure game, he has destroyed Kickstarter’s records for having the fastest-earning page. As of this posting, they’re at $US875,000. That will change in mere seconds. More »
Grim Fandango creator Tim Schafer has broken Kickstarter records for highest number of backers and most funds raised in 24 hours, the website said today. The adventure project currently has over $US660,000 and more than 16,000 backers. [Kickstarter] More »
Wow. Good job, internet! Despite the fact the project was announced less than 24 hours ago, Double Fine’s Kickstarter campaign for a new graphic adventure has reached its goal of $US400,000. More »
Tim Schafer, the founder of Double Fine Productions best known for games like Maniac Mansion, The Secret of Monkey Island, Psychonauts and Brutal Legend, has turned to crowd-funding service Kickstarter to fund an adventure game. More »
In a time where every other game is a sequel of some kind, Tim Schafer’s Double Fine game studio has been pumping out original IP with the likes of Iron Brigade, Stacking, and Happy Action Theatre. But according to the veteran game developer, this hasn’t been easy. More »
After joking around about the possibility earlier, Double Fine head Tim Schafer has told Kotaku that a Psychonauts sequel funded by Minecraft creator Markus “Notch” Persson might just come to fruition. More »
Tim Schafer’s Psychonauts is practically synonymous with the phenomenon of great, under-appreciated games. It didn’t set the world on fire with massive sales when it came out years ago but has gone one to become a cult favourite, with a Mac release happening late last year. More »
When Microsoft announced earlier this year that Double Fine would be making a Kinect-based Sesame Street game, many wondered if the developer studio behind Psychonauts and Brutal Legend were leaving their own original ideas behind for a lucrative licence. But Nathan Martz, project lead on Sesame Street: Once Upon A Monster, says that it was just the opposite. The game that became Once Upon A Monster actually started internally at Double Fine as an independent project. That fact and more came to light when I e-mailed Martz some questions about the creation of the new Sesame Street game. He discusses how he and his Double Fine colleagues came to grips with creating a game that would star some of the most recognisable characters in the world and why even the worst kids’ video games are triumphs of a sort. More »
Ever since hearing that Maniac Mansion and Monkey Island maestro Ron Gilbert had moved to Double Fine Productions (The Brutal Legend and Psychonauts studio headed by his old partner in crime Tim Schafer), I’ve been dying to know what he’s been working on. More »