Dwarf Fortress

PC

A Candid Look Inside The Minds Behind Dwarf Fortress

7:20AM July 26, 2011 | Mike Fahey

In a small two-bedroom apartment a strip mall of a town outside of Seattle, two brothers are hard at work crafting one of the most complex, convoluted and difficult games ever created. Sometimes they code ASCII graphics. Other times they break out the crayons. More »


In Real Life

A Man Did Not Make This Beautiful World. A Computer Did.

8:40PM July 6, 2011 | Luke Plunkett

Procedurally-generated worlds, in which the computer is able to randomly design an entire area on the fly, are the future of game development. More »


PC

One Of The PC’s Toughest Games Just Got A Lot Simpler

8:00PM February 18, 2011 | Luke Plunkett

Dwarf Fortress is one of the most complex and rewarding games on the PC. Problem is, it’s also ugly as sin and nigh on inaccessible to most gamers. This new game seeks to change this. More »


PC

Ugly Game? No, Beautiful Comic

9:30PM December 23, 2010 | Luke Plunkett

PC title Dwarf Fortress may well be one of the ugliest video games of all time. It does make for one hell of a lovely picture book, though. More »


The PC’s Best Free Games Right Now

2:20AM November 13, 2010 | Luke Plunkett

Most of the very best games on the PC need you to cough up at least a little cash, but if you absolutely must game for nothing, then let us show you how it’s done. More »


In Real Life

Now You Can Actually See Your Dwarves

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1:00PM November 4, 2009 | David Wildgoose

The Dwarf Fortress Visualizer, as seen on TIGSource. More »


Uncategorized

Handheld For Roguelikes Is A Great Idea

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12:00PM May 28, 2008 | Logan Booker

I had my PSP playing Angband for a few months, until my brother updated the firmware and I lost heart in the whole homebrew venture. If only there was a boutique manufacturer willing to build a handheld console dedicated to playing roguelike games such as Dwarf Fortress, ADOM and Nethack? Sadly, no such vendor exists, but that hasn’t stopped BoingBoing from coming up with Photoshop prototypes.

From the post:

Some sort of UMPC or handheld console solution dedicated to one single purpose: Playing ASCII rogue-likes on the go. Everything has to be designed so you can play Dwarf Fortress or Nethack with the minimum amount of bullshit.

I know I’d buy one, but I know only one other person who would as well. Cool, yes. Profitable, no. Which is sad.

Who’d like a portable text game console? [BoingBoing, via Backstrip] More »


Uncategorized

The Making of Dwarf Fortress

6:30AM March 2, 2008 | Maggie Greene

Gamasutra has a lengthy (10 page) but interesting interview up with Tarn Adams, the programmer behind Dwarf Fortress. The interview touches on a lot of issues: the history of Dwarf Fortress and how it came to be, game mechanics, the follow that’s sprung up in the game’s wake …

What’s left to answer is why’d we be so into doing a fantasy game. That’s probably the same as everybody else: Tolkien, D&D, myths, and of course, the movie Beastmaster. (We like the part where the evil priest is like, “You’ll be sacrificed to ‘The God of AAaa,’” like they didn’t even bother thinking of a name, just powering through on the power of their badarsedness.) But there were all kinds of things like that. In the movies, books, the arcade, PC, consoles, we were surrounded by that sort of thing.

It’s an interesting, if lengthy, interview and worth a read through. The community that’s sprung up around the game is almost as interesting as the game itself, especially the bits and pieces that have become popular outside the Dwarf Fortress community.

The Making Of Dwarf Fortress [Gamasutra]

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