PC

Another Glimpse At The Future Of Video Game Planets

Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors or arenas, but entire planets.


June 28, 2011
PC

Crysis 2′s Ultra Upgrade Explained In Pretty Images, Pretty Video

Don’t know your parallax occlusion mapping from your custom shape based bokeh depth of field effects? Don’t worry about it! Crytek, maker of Crysis 2, illustrates what new tessellation and displacement mapping technology, part of the game’s new “Ultra Upgrade” pack, means for you, PC gamer.


April 9, 2011
PC

Crysis 2 Getting A DirectX 11 Patch For Extra Glistening Aliens

Details are basically non-existant, but Crytek has officially announced that there will be a DirectX 11 patch for Crysis 2 to take full advantage of modern PC gaming hardware. [MyCrysis.com](Thanks, Kyle!)


July 9, 2010

What DirectX 11 Is, And What It Means To You

Kotaku AU

Gizmodo has a great piece up on DirectX 11 and all its associated buzzwords.

It’s paradigm-breaking and synergetic, but more importantly it explains what the hell Tessellation is, how it’ll improve hardware performance even without a DX11 GPU, and has some hardware benchmarks. Check it out!


February 18, 2010
News

Metro 2033 Struts Its Direct X 11 Stuff

4A Games and THQ would like everyone to know that their upcoming post-apocalyptic shooter Metro 2033 will feature “the most advanced DX11 techniques yet seen” on your PC.


July 7, 2009
News

Dirt 2 PC Delayed For DirectX 11

The PC version of Colin McRae: Dirt 2 is being driven to December in order to make sure the title supports the hardware tessellation, multi-threading and Shader Model 5.0 technology coming in DirectX 11.