dx11

  • It’s Time To Get Really Nerdy About The Graphics In GTA 5

    It’s time to break it down. I’m not talking beats on the corner street. It’s time to dither and refract, reflect on some planar maps. It’s the most nerdy, technical analysis of GTA 5 you’ll see around and it’s all thanks to a Tokyo-based software engineer called Adrian Courreges. He’s previously studied the post-processing, effects…