The fourth PixelJunk title from developer Q-Games, currently known as PixelJunk 1-4 and officially due to be revealed next week, has entered the teasing phase today, courtesy of Facebook.
Q-Games prez Dylan Cuthbert also is the creator of three Star Fox games for Nintendo, but he’s not interested in doing one for the Wii. He also says Star Fox fans like furries.
While waiting to speak with Q-Games Dylan Cuthbert and PixelJunk Eden artist Baiyon, we burned through a new level from the PixelJunk Eden Encore expansion, enjoying the new “mirror mode” gameplay.
Fans of Q Games PixelJunk series should set aside some time in April, as the Encore expansion for last year’s rather awesome PixelJunk Eden will hit PlayStation 3s next month.
What does 2009 have in store for the PlayStation Network? At the very least, two more PixelJunk games. At most? Maybe three! Q-Games founder Dylan Cuthbert briefly outlined his company’s 2009 plans for the series.
There have been complaints that Pixel Junk’s Monsters and Eden are too damn hard. The games aren’t forgiving for less skilled players. But fret not! PixelJunk dude Dylan Cuthbert is here, bringing news of easier settings — or “a more namby pamby mode”. Writes Cuthbert:
You’ll be pleased to know that one thing we will add to Monsters in an upcoming patch is a difficulty setting menu – you won’t be able to use the online ranking (that wouldn’t be fair) but you can advance on any difficulty you like… even expert (which yes, is harder than the default setting). The patch will be free.
As for Eden, well… that’s way too easy a game to make it any easier, surely???! At least in co-op you can reach out and catch your betrothed if she falls, the veritable juliet to your romeo so to speak.
However, we do have lots of ideas for the expansion pack as the controls are too much fun to waste on just one set of game rules. I’m sure we will try and add a more namby pamby mode for the “lighter” people out there.
It’s nice to see PixelJunk listens to the namby pamby players. That so should be the brand’s new slogan or something. Cuthbert better copyright that and pronto! Otherwise, he’ll be sorry.
Dylan Responds [citizengame via The BBPS]
Excited about PixelJunk Eden? The PSN game not only looks purdy, but will have oodles of trophy support. Here, let’s let Q-Games bossman Dylan Cuthbert explain:
At one time, Japan was the centre of the gaming universe. What about today? Does that still hold true? Sure, Japan has its fair share of influential software and hardware companies — but, so does the West. Q-Games founder Dylan Cuthbert knows Japan and Japanese gamers. He’s worked directly under Miyamoto and Sony. What’s his take on the scene? Cuthbert says:
Video games used to be taken far more seriously than they are now; over here the gaming culture was affected adversely by advancing mobile phone tech., which back in the late ’90s and early ’00s was years ahead of the West. Suddenly people were playing (not games) with their phones and being more sociable than before, which isn’t necessarily a bad thing for the human race. However, the Japanese still think of themselves as a kind of gaming mecca because they have a few god-like presences. In reality though, gaming has become less central and more a standard commodity; the Wii and DS have proved this with their huge demographic range. People want to play games, but without the huge investment of time and money games used to take up.
You could look at it the other way around and consider that games are taken so seriously here they are a “standard” in everyday life. There is just an increasingly diminishing core of hard core game players and increasing number of light, casual, “least-possible-investment” players.
Case in point: The DS and the Wii’s Japanese success. Pixel Junk Interview [Newsweek][Image]