Over the course of three days in Los Angeles earlier this month, one Kotaku reporter spoke to nine top industry figures and had each of them ask one question for the next guy. Shigeru Miyamoto started.
E3 brought with it an avalanche of news, previews and interviews. So much hit the site over two weeks that plenty of great stories may have missed your radar.
This year’s annual E3 Expo gathering of video game developers, publishers and players brought with it an unprecedented look at the games we’ll be playing over this year and next as well as the technology that will shape the games to come.
No game at E3 may have had a longer list of unexpected features than APB, Real Time Worlds’ so-called crossing of Grand Theft Auto and an MMO.
Despite some signs of trouble earlier this year, Nintendo of America president Reggie Fils-Aime told Kotaku why third-parties have a bright future on Wii and DS.
Two of the men leading the new Metroid Wii game told Kotaku about their narrative ambitions for the 2010 sequel Metroid Other M and explained why the Metroid Prime team isn’t involved.
Gearbox Software artists are sensitive about the whole cel-shading thing for Borderlands. They like to call it gritty realism or concept art. But how did a game so far along get a total art make-over?
A bit earlier today I gushed about the look of Tatsunoko vs. Capcom. Here’s a better look at some of the characters found in the game.
Kotaku recently asked Microsoft if the flourishing of non-gaming features like Netflix, Facebook, Last.fm and Twitter on the Xbox 360 will someday invalidate the classification of the device as a gaming console.
Capcom returns to Raccoon City in Resident Evil: The Darkside Chronicles, dropping gamers back into the zombie-killing action in a game that plays like a on-rails shooting title, but promises to deliver a sense of action and suspense.