industry news
Universal Buys Rights To EA's Dante's Inferno
Posted by Luke Plunkett at 5:00 PM on November 3, 2008
What a world we live in. Universal Pictures have bought the rights to make a movie based on EA's Dante's Inferno. And they've bought them for a "seven-figure sum". Bear in mind, this is a game that hasn't even been announced yet. The project will be overseen by EA movies-and-comic books guy President David O'Brien, as well as Jonathan Knight (from the gaming side of things), and both game and movie will involve - wait for it - "a journey through the depths of hell"

As it stands, nobody has commented officially on the specifics of the next Batman game. Hell, nobody has officially acknowledged that the game even exists. That doesn't mean we can't hear about it unofficially, however. So, courtesy of someone who's already played the game, let's look over the first details on what you can expect from it, and how it's shaping up.
Anthony Puzo - son of Mario Puzo, author and creator of the Godfather - has begun legal proceedings against Paramount Pictures, accusing them of stiffing him over royalty payments he's owed in connection with the recent Godfather game. Puzo says that a deal was struck between his father and Paramount in 1992, whereby the now-deceased series creator (and by succession, his kids) would receive a "significant share of the revenue of any audio-visual products" associated with the Godfather, but then accuses Paramount of failing to "pay the Puzo Estate the sums due it in respect of the Godfather game". I don't know what Paramount are getting at, but if I was dealing with the family of the guy who created the Godfather, I would not mess with their money, and I would not mess with their respect.
More John Riccitiello at the William Blair & Company conference! This time, he's talking about the company's Godfather sequel, and what he's saying doesn't sound too bad at all:
Yes, it's got the name Spielberg attached to it, but is that really why you're interested in Boom Blox? Course not. It's because it's another cuddly, colourful Wii game that - thanks to its physics and level of polish - may actually be OK. Thing is, it might not be a Wii game for long, because the way the game's senior producer Amir Rahimi is talking, ports should be expected come Christmas time: