Rumour: EA Guts Workforce After Big Playfish Buyout

Electronic Arts has taken the axe to hundreds of employees at locations in Burnaby, Orlando and San Francisco today, according to chatter from former EA employees, issuing layoffs the same day it confirms a buyout of social-gaming publisher Playfish.


November 7, 2009

Skate 3 Preview: Peer Pressure Is On

Sequels are hard when the preceding games are good. It’s tough to think of what to improve, and changing too much might ruin what made the first game(s) good.


October 29, 2009
In Real Life

This SKATE 3 Swag Is SO Going To Charity

My last encounter with a skateboard ended in tears for me, blood for my brother and a hospital bill for a third kid. So I’m giving this skateboard away as soon as possible.


February 6, 2009

Mixed Martial Arts Title, New Shooter In Works At EA?

Electronic Arts has been on a roll lately, churning out quite a selection of new and innovative titles over the past year.


August 22, 2008
Uncategorized

Need for Speed: Undercover – Impressions

The story behind Need for Speed: Undercover is you’re a cop working the corrupt streets of the Tri-City area who goes undercover (get it?) to bring the crime syndicates of the streets to justice. Helping you along in this quest is Agent Chase Linh (Maggie Q), as your FBI liaison, talking to you in a series of live action cutscenes. All the story stuff is live action, actually – the game having been built around a Hollywood style of storytelling. So, flashy visuals, gritty cop story, and tattooed gangsters… like The Wire, only with Need for Speed.

I’m kind of sceptical about blending an action movie with a racing game. I know they keep making those Fast and the Furious films; but they kind of suck, so I don’t have an idea of what a good racing/action game would look like. Sort of like those Jesus Christ lizards – you wouldn’t know it was one until it walked on water.


September 21, 2007
Uncategorized

Need For Speed ProStreet video

Kotaku AU

Sick of invincible cars? Seems EA Black Box is too, judging from this Need for Speed ProStreet clip.

We should of had real-time vehicular deformation in games like NfS a long time ago. Check out the side shot of the silver car towards the end. I don’t think I’ve seen dents that realistic before.

As an added bonus, a few bumpers and spoilers can be seen explosively vacating their berthings as well.