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	<title>Kotaku Australia &#187; ea games spring break 2008</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>The EA Drinks: From The Cachaca Left 4 Dead to the Mass Effect Lotus Vodka</title>
		<link>http://www.kotaku.com.au/2008/05/the_ea_drinks_from_the_cachaca_left_4_dead_to_the_mass_effect_lotus_vodka-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/the_ea_drinks_from_the_cachaca_left_4_dead_to_the_mass_effect_lotus_vodka-2/#comments</comments>
		<pubDate>Tue, 13 May 2008 23:40:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea games spring break 2008]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/the_ea_drinks_from_the_cachaca_left_4_dead_to_the_mass_effect_lotus_vodka-2.html</guid>
		<description><![CDATA[
When Electronic Arts takes over a bar, they don&#8217;t just throw up a bunch of gaming kiosks and a couple of Communist slogan-themed logos, they also come up with their very own list of game-themed drinks.
Here&#8217;s the breakdown:
Battlefield: Bad Company: Herradura silver tequila, cointreau and fresh squeezed lime served on the rocks.
Battlefield: Heroes: Hendrick&#8217;s gin, [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="ea_screen.jpg" src="http://media.kotaku.com.au/mt/images/2008/05/ea_screen.jpg" class="center" width="535" height="335" />
<p>When Electronic Arts takes over a bar, they don&#8217;t just throw up a bunch of gaming kiosks and a couple of Communist slogan-themed logos, they also come up with their very own list of game-themed drinks.</p>
<p>Here&#8217;s the breakdown:</p>
<p>Battlefield: Bad Company: Herradura silver tequila, cointreau and fresh squeezed lime served on the rocks.</p>
<p>Battlefield: Heroes: Hendrick&#8217;s gin, fresh rasberry, cucumber, shaken and strained, served up with a splash of kumquat dry soda.</p>
<p>Left 4 Dead: Fresh muddled lime wedges, mango puree, cachaca, shaken and poured over rocks.</p>
<p>Warhammer Online: Oronoco rum, freshly squeezed lime, simple syrup and muddled cucumbers, shaken hard poured over ice.</p>
<p>Dead Space: Maker&#8217;s Mark, carpano antica sweet vermouth, disaronno amaretto, served up with a cherry.</p>
<p>Rock Band: Drink like a rockstar, Skyy citrus, fresh lemon and lime, served sparkling in a tall glass.</p>
<p>Skate It: Jameson, fresh lemon, ginger beer, a touch of blood orange bitters and pomegranate.</p>
<p>Mass Effect: Fresh basil, Lotus vodka and fresh lime juice served straight up.</p>
<p><span id="more-289200"></span></p>
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		<title>Battlefield Heroes: Hands-On Impressions</title>
		<link>http://www.kotaku.com.au/2008/05/battlefield_heroes_handson_impressions-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/battlefield_heroes_handson_impressions-2/#comments</comments>
		<pubDate>Tue, 13 May 2008 23:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[battlefield heroes]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea games spring break 2008]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/battlefield_heroes_handson_impressions-2.html</guid>
		<description><![CDATA[ Before the whole shebang took off last night and Electronic Arts kicked off their Spring Break Games Day, I managed to sneak my way onto a computer loaded up with Battlefield Heroes to check out a bit of gameplay and mess around with the game&#8217;s interesting customisation settings.
DICE&#8217;s free-to-play upcoming shooter features Team Fortress [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/05/bfhero.jpg"    style="display:block;float:none" class="center"/> Before the whole shebang took off last night and Electronic Arts kicked off their Spring Break Games Day, I managed to sneak my way onto a computer loaded up with Battlefield Heroes to check out a bit of gameplay and mess around with the game&#8217;s interesting customisation settings.</p>
<p>DICE&#8217;s free-to-play upcoming shooter features Team Fortress 2-like graphics and a definite Battlefield Lite feel, but what really captured my interest was the game&#8217;s use of customisation.</p>
<p>To create your character you have to first choose between a soldier, gunner and commando. Once you&#8217;ve selected the basic type of character you are playing you can go in and customise his look by adding objects to the ten provided slots. Like in many role-playing games, each slot changes a specific part of a character&#8217;s look.</p>
]]></content:encoded>
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		<title>Skate It Wii Hands-On Impressions</title>
		<link>http://www.kotaku.com.au/2008/05/skate_it_wii_handson_impressions-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/skate_it_wii_handson_impressions-2/#comments</comments>
		<pubDate>Tue, 13 May 2008 22:40:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea games spring break 2008]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[skate it]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/skate_it_wii_handson_impressions-2.html</guid>
		<description><![CDATA[ Standing on the tiny white stage set up in front of the back bar of Supperclub last night, a drink sloshing nearly out of its glass in one hand, Skate It executive producer Scott Blackwood promised not to use the phrase &#8220;built from the ground up&#8221; while explaining his game.
Boo me off the stage, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/05/skatewii.jpg"    style="display:block;float:none" class="center"/> Standing on the tiny white stage set up in front of the back bar of Supperclub last night, a drink sloshing nearly out of its glass in one hand, Skate It executive producer Scott Blackwood promised not to use the phrase &#8220;built from the ground up&#8221; while explaining his game.</p>
<p>Boo me off the stage, he insisted, if I do&#8230; and then he proceeded to use the phrase.</p>
<p>&#8220;If it&#8217;s not built from the ground up, is it a port? Not really.&#8221;</p>
<p>Blackwood explained that before Black Box started their work on the Wii and DS versions of Skate, they had to figure out if the controls would work.</p>
<p>&#8220;It we couldn&#8217;t get that great flick it feel, we weren&#8217;t going to do it,&#8221; he said.</p>
<p>Later on, while trying out the Wii version of the game for myself, I was told the team spent three to four months working on getting those controls right and for the most part, it felt like they succeeded.</p>
<p>To play the Wii version, you hold the remote flat, facing it toward the screen and then move it around as if it is the board you are standing on. The A button makes your skater push with his foot, and the B makes him hold the board. The rest is done with motion. You turn by tilting the remote side to side, manual and nose manual by tilting the remote forward or back and do tricks by snapping the remote up, to the side or in tight circles.</p>
<p> <span id="more-289190"></span>
<p>I was able to do quite a few tricks with the remote, including a new Kung-Fu move requires jumping up in the air and pushing both buttons at the same time, after just a few minutes with the controller. There was a slight lag between the motion and a jump, but it felt like it was something built into the game on purpose rather than a design flaw. The turning was tight and responsive and for the most part if felt like a Skate game.</p>
<p>One very noticeable difference is that in Skate it on the Wii there are no pedestrians. The developers explain this away by saying a series of disasters have struck the city, leaving you with a playground of upturned asphalt, broken signs and bent rails to skate in, but I suspect that some of that decision was also driven by the necessity of developing an Xbox 360, PS3 game for the Wii.</p>
<p>While the game will also make use of the Wii Balance Board, allowing you to steer and do manuals with it by shifting your weight, we weren&#8217;t allowed to test that out at last night&#8217;s event.</p>
<p>The game will have you leaving the city and travelling to real cities around the world to compete in skate events, the developers told me.</p>
<p>While the graphics certainly take a hit, the slick feel of the controls, I suspect, will more than make up for that.</p>
<p>I didn&#8217;t get a chance to check out the DS version, unfortunately, but in the demo they showed how you will perform stunts by tracing lines across a skateboard on the touch screen. Most moves looked like they were made by drawing angles lines or open shapes, like a rough J or U, though one trick required a odd-looking loopdeloop.</p>
]]></content:encoded>
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		<item>
		<title>Battleforge Impressions</title>
		<link>http://www.kotaku.com.au/2008/05/battleforge_impressions-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/battleforge_impressions-2/#comments</comments>
		<pubDate>Tue, 13 May 2008 22:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[battleforge]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea games spring break 2008]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[impressions]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/battleforge_impressions-2.html</guid>
		<description><![CDATA[ At first blush Battleforge appears to be an amalgamation of Magic: The Gathering and Warcraft, a PC game that combines the strategy and pacing of a well put together real-time strategy game with the collectible nature and infrastructure-free feel of a trading card game.
During last night&#8217;s EA event Richard Leinfellner, executive producer of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/05/bforge.jpg"    style="display:block;float:none" class="center"/> At first blush Battleforge appears to be an amalgamation of Magic: The Gathering and Warcraft, a PC game that combines the strategy and pacing of a well put together real-time strategy game with the collectible nature and infrastructure-free feel of a trading card game.</p>
<p>During last night&#8217;s EA event Richard Leinfellner, executive producer of the game and video president of developer Phenomic, walked the press through a quick co-op battle.</p>
<p>While Battleforge has single player and versus modes, it appears that it&#8217;s really, at its heart, a cooperative game, supporting up to 12 players.</p>
<p>To play, players first build a deck from the cards they&#8217;ve collected by working through the campaign, which rewards gamers with new cards, trading online or buying booster packs.</p>
<p>Once the deck has been built, players use these cards to summon their armies, there are no production buildings or resource management, instead you fight to capture territories, which gives you the ability to summon larger and larger creatures.</p>
]]></content:encoded>
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		<item>
		<title>Left 4 Dead Hands-On Impressions</title>
		<link>http://www.kotaku.com.au/2008/05/left_4_dead_handson_impressions-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/left_4_dead_handson_impressions-2/#comments</comments>
		<pubDate>Tue, 13 May 2008 22:05:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea games spring break 2008]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[left 4 dead]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/left_4_dead_handson_impressions-2.html</guid>
		<description><![CDATA[ Valve was on hand at last night&#8217;s EA festivities to give attendees a chance to check out zombie survival shooter Left 4 Dead. In the game you play as one of four characters co-oping through a city ravaged with a plague of zombies, trying to shoot, melee and run your way from safe room [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/05/Left4Dead_01.jpg"    style="display:block;float:none" class="center"/> Valve was on hand at last night&#8217;s EA festivities to give attendees a chance to check out zombie survival shooter Left 4 Dead. In the game you play as one of four characters co-oping through a city ravaged with a plague of zombies, trying to shoot, melee and run your way from safe room to safe room.</p>
<p>The game starts off with your and three other players on a roof top behind a locked door. A nearby table is stocked with a selection of weapons, ammo and health packs. In the map we played, the first room had molotov cocktails, submachine guns, pistols and shotguns. Each player can equip a health pack, molotov cocktail, handgun and primary weapon: I went with the submachine gun.</p>
<p>Staying true to the zombie formula, your ammo is very limited, so survival isn&#8217;t as much about clearing a room as getting through it.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Electronic Arts Gets &#8220;Back to Basics&#8221; with Gamer&#8217;s Day</title>
		<link>http://www.kotaku.com.au/2008/05/electronic_arts_gets_back_to_basics_with_gamers_day-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/electronic_arts_gets_back_to_basics_with_gamers_day-2/#comments</comments>
		<pubDate>Tue, 13 May 2008 22:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea games spring break 2008]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/electronic_arts_gets_back_to_basics_with_gamers_day-2.html</guid>
		<description><![CDATA[
Last night Electronic Arts took over the trendy San Francisco Supperclub to show off a slew of new games coming from their different labels and partners including Phenomic&#8217;s Magic the Gathering meets Warcraft title Battleforge, Dead Space and Left for Dead.
Mike Quigley, EA Games Label vice president of global marketing, kicked off the event by [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="ea_screen.jpg" src="http://media.kotaku.com.au/mt/images/2008/05/ea_screen.jpg" class="center" width="535" height="335" />
<p>Last night Electronic Arts took over the trendy San Francisco Supperclub to show off a slew of new games coming from their different labels and partners including Phenomic&#8217;s Magic the Gathering meets Warcraft title Battleforge, Dead Space and Left for Dead.</p>
<p>Mike Quigley, EA Games Label vice president of global marketing, kicked off the event by walking the gathered press through the the games label were and reminding folks that it now includes folks like Pandemic and BioWare and partners like Valve and Harmonix.</p>
<p>Quigley said that EA Labels was a reminder that &#8220;sometimes you have to get back to basics&#8221; and make things all about the games again.</p>
<p>After showing off a three-minute montage video, Quigley called Bioware GM Ray Muzyka to the stage to talk up the PC adaptation of Mass Effect, which Muzyka called BioWare&#8217;s &#8220;best game to date.&#8221;</p>
<p>While the event didn&#8217;t include Dragon Age, Muzyka said that it was &#8220;looking really sweet.&#8221;</p>
<p>NVidia&#8217;s Roy Taylor hit the stage to remind press that PC gaming was still important and pointed out that five of the games being shown off that night were computer games.</p>
<p>The event wrapped up with Battleforge and Skate It demos. The night gave us a chance to get hands on with a number of games including Dead Space, Battlefield Heroes, Battleforge, Skate It, Mass Effect PC and Left 4 Dead. Check back in a few minutes for all of our hands-on impressions and news.</p>
<p>   <span id="more-289180"></span></p>
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