Ea Redwood Shores

What Makes A Video Game Scary

4:40AM October 13, 2009 | AJ Glasser

How can a video game be scary? Unlike horror movies where you’re stuck watching some hapless victim succumb to scary stuff, video games empower players to fight back. Or at least run away. It’s October. Time to identify horror-gaming’s essentials. More »


News

Dead Space Devs Change Their Name To Visceral Games

8:40AM May 5, 2009 | Michael McWhertor

Say goodbye to EA Redwood Shores. The once dryly named studio most recently responsible for Dead Space and the upcoming Dante’s Inferno and Dead Space: Extraction has a new, slightly more extreme name: Visceral Games. More »


You Want Your Dead Space Original Or Extra Crispy?

5:30PM April 27, 2009 | AJ Glasser

It’s been two weeks since we had anything to say about Dead Space: Extraction, so EA has seen fit to send out new screens to keep the Wii exclusive on the radar. More »


News

Dante’s Inferno: Like God of War, But Marginally Different

6:40AM February 11, 2009 | Michael McWhertor

Details on Electronic Arts’ video game interpretation of Dante’s Inferno, announced last October, have been hard to come by, but UK’s PSM3 has first details. What is it? God of War in Hell, apparently.


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Dead Space: Hands-On Impressions

7:00AM May 23, 2008 | Brian Crecente

EA Redwood Shores was on hand at last week’s EA Label gathering to show off a bit of Dead Space, the deep-space thriller that, until last week, left me feeling rather cold… and not in a good way.

Leading up to last week’s event all of the stuff I saw about the game made me feel like it was another shooter, albeit one set in space, but one that didn’t seem to offer anything new or interesting to the formula of scary shooters.

But after spending ten minutes or so watching a demonstration and then a few minutes controlling a hapless space engineer, I’ve got a taste for the game.

More »