How Echochrome II Works, Besides Wonderfully

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We’ve already been drooling about Echochrome ii here. Kind of unsightly. But look at this video I shot of the demo version of this upcoming PlayStation 3 Move game and tell me I should stop.


June 19, 2010
News

echochrome ii Looks Like The Right Move For PlayStation Motion Control

It may not have gotten the same attention as the original echochrome did at E3 2007, but the sequel looks like one of the more promising games coming to the PlayStation Move, Sony’s new motion controller.


February 24, 2010
News

echoshift Timed For PlayStation Store Release This Week

The PlayStation Portable’s spin-off of the equally puzzling echochrome, echoshift will be making an appearance on the North American PlayStation Store this Thursday.


July 8, 2009
News

Sony Trademarks Echoshift (Which Is Probably Echochrono)

Black and white perspective shifting puzzler echochrome is getting a semi-sequel in echochrono, as revealed at E3 2009. Perhaps that name was a bit too similar, as the PlayStation maker has filed a new, familiar sounding trademark.


May 19, 2009
News

Echochrome Adds PlayStation Eye Support, “Cloud” Level Sharing

Sony’s PlayStation Network release echochrome is getting a substantial update, one that will lengthen the lifespan of the PlayStation 3 puzzler. echochrome‘s getting PlayStation Eye support and a new level sharing option soon.


January 19, 2009
Uncategorized

Indie Games Get a Mainstream Closeup

In its “All New” issue, discussing the cutting edge of trends in American culture, New York Magazine lauds four indie titles for “ushering in a golden age of smart, beautiful, and really weird games.”


December 12, 2008
Uncategorized

Echochrome Gets Trophy Support And 1,000 New Stages

Sony is expanding the world of PSN puzzler Echochrome once again, with a new patch today that not only adds trophy support, but also unlocks 1,000 user-generated levels to Freeform play.


August 1, 2008
Uncategorized

echochrome Coming To PlayStation Home In Two Dimensions

Tatsuya Suzuki and Jun Fujiki, lead developers on the PSP and PlayStation 3 puzzler echochrome, announced that a 2D version of the game is coming to PlayStation Home at an unspecified date. Instead of tapping into the PS3′s 4D capabilities, the Japan Studios team is going in the other direction, presumably adhering to their gameplay credo of “getting people to play with rules and laws”.

According to a report from Develop, the two had little else to say about the next version of echochrome (obviously not pictured), focusing on the development of the first, 3D title. Yup, that’s all we got. How about those Cubs?

2D Echochrome on the way for PlayStation Home [Develop]


May 28, 2008
Uncategorized

Why We Can’t Swap Echochrome Levels Cross-Platform

Newsweek’s N’Gai Croal has an idea: enabling user-generated content across asymmetrical platforms through extensible markup language.

…Wait, wait, don’t glaze – in plain language, this means making it possible for the levels you built in Echochrome or your Spore creature creations, for example, to be swapped around to any platform where the game resides. Ever wonder why you can’t transfer user-created Echochrome levels between the PlayStation 3 and PSP versions of the game, when it seems so theoretically possible?

Echochrome associate producer Kumi Yuasa explained at Croal’s Level Up:


May 10, 2008
Uncategorized

Echochrome Review: Poppin’, Lockin’ and Thinkin’

Sony touted it’s minimalist PlayStation Network puzzler Echochrome at E3 2007 as a game inspired by the classic, simple-but-deep rule sets of traditional brain teasers like the Chinese board game Go and the Rubik’s Cube. Pitched as the PlayStation 3 game with “the least graphics and the most gameplay,” Echochrome lets players guide an animated artist mannequin through a blocky construct, picking up “echoes” via Escher-esque perspective bending.

Echochrome, with its simple black and white line-work aesthetic is certainly lacking in the expected visual fireworks common in most modern games, as promised. But does it feature the proportionate gameplay of its inspiration?