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	<title>Kotaku Australia &#187; ed boon</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Rejected Mortal Kombat Character Designs</title>
		<link>http://www.kotaku.com.au/2009/11/rejected-mortal-kombat-character-designs/</link>
		<comments>http://www.kotaku.com.au/2009/11/rejected-mortal-kombat-character-designs/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 03:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[vincent proce]]></category>
		<category><![CDATA[warner bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367639</guid>
		<description><![CDATA[Ex-Midway artist Vincent Proce went back to the drawing board for a pitched, but ultimately rejected visual reboot of the developer&#8217;s venerable Mortal Kombat franchise, posting the results of that back-to-basics design plan on his personal blog.
Proce, who contributed to Midway&#8217;s final fighting game before being snapped up by Warner Bros, Mortal Kombat vs. DC [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/mortal_kombat_reboot.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_mortal_kombat_reboot.jpg" alt="" class="center" /></a>Ex-Midway artist Vincent Proce went back to the drawing board for a pitched, but ultimately rejected visual reboot of the developer&#8217;s venerable Mortal Kombat franchise, posting the results of that back-to-basics design plan on his personal blog.<span id="more-367639"></span></p>
<p>Proce, who contributed to Midway&#8217;s final fighting game before being snapped up by Warner Bros, Mortal Kombat vs. DC Universe, wrote that the re-imagining of the MK franchise proposed &#8220;mixing modern muti-player and dismemberment game design with the original fighting mechanic.&#8221; The artist&#8217;s take on four Mortal Kombat mainstays&mdash;Raiden, Kano, Scorpion and Sony Blade&mdash;are more dramatic, grittier and certainly a welcome change.</p>
<p>Proce describes his Scorpion as &#8220;a wraith wearing the yellow blood of the demon&#8221; that resurrected him and his Kano as &#8220;half Japanese half US military bad arse.&#8221; His Sonya, which will likely draw the most criticism, was redesigned as &#8220;the daughter of a Texas Ranger who&#8217;s sex appeal weakens her opponents while her Special Forces training kicks their asses.&#8221; Finally, his Raiden pitch portrays &#8220;a god [whose] feet rarely touch the ground.&#8221;</p>
<p>We&#8217;re not sure what direction the Mortal Kombat team is taking the series at its new home, but I&#8217;m personally hoping it&#8217;s more along these lines&mdash;a darker, more dramatic, less comic book-like tone with a pared down cast&mdash;than what we got with Mortal Kombat vs. DC Universe. I enjoyed that game as much as the next guy, but I like my MK with a little less Wonder Woman.</p>
<p><a href="http://vincentproceart.blogspot.com/2009/09/here-are-never-before-seen-mortal.html">Here are the never before seen Mortal Kombat characters&#8230;</a> [Vincent Proce Art Blog via <a href="http://www.gamesetwatch.com/2009/11/former_midway_artist_revamps_m.php#more">GameSetWatch</a>/<a href="http://forums.shoryuken.com/showthread.php?t=216527">SRK Forums</a>]</p>
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		<slash:comments>8</slash:comments>
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		<title>The Mortal Kombat / NBA Jam Crossover We Never Saw</title>
		<link>http://www.kotaku.com.au/2009/07/the-mortal-kombat-nba-jam-crossover-we-never-saw/</link>
		<comments>http://www.kotaku.com.au/2009/07/the-mortal-kombat-nba-jam-crossover-we-never-saw/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 09:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[nba jam]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=345948</guid>
		<description><![CDATA[While Midway have been consigned to the dustbin of history, in the early 1990s, they were gods. Largely because of two games: NBA Jam &#38; Mortal Kombat. Two games that, for all their success, never came together.
But they could have! Mortal Kombat co-creator Ed Boon has today revealed some artwork for a proposed crossover between [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_mknba.jpg" alt="" class="center" />While Midway have been consigned to the dustbin of history, in the early 1990s, they were gods. Largely because of two games: NBA Jam &amp; Mortal Kombat. Two games that, for all their success, never came together.<span id="more-345948"></span></p>
<p>But they could have! Mortal Kombat co-creator Ed Boon has today revealed some artwork for a proposed crossover between the two franchises, which would have seen a Mortal Kombat-infused court made available in NBA Jam. With spinal columns, dismembered heads, the works.</p>
<p>Sadly, despite allowing gamers the chance to play as Bill Clinton and Prince Charles, playing on a Mortal Kombat court was a bridge too far for the NBA, who said nothankyou to the whole thing.</p>
<p>[<a href="http://twitter.com/noobde/status/2733110611">noobde @ Twitter</a>, via <a href="http://www.1up.com/do/newsStory?cId=3175219">1UP</a>]</p>
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		<title>The Mortal Kombat Vs. DC Universe DLC That Could&#8217;ve Been</title>
		<link>http://www.kotaku.com.au/2009/07/the-mortal-kombat-vs-dc-universe-dlc-that-couldve-been/</link>
		<comments>http://www.kotaku.com.au/2009/07/the-mortal-kombat-vs-dc-universe-dlc-that-couldve-been/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 18:40:48 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343989</guid>
		<description><![CDATA[Mortal Kombat Vs. DC Universe&#8217;s roster of &#8220;kombatants&#8221; was missing some key names on both sides. That was something series co-creator Ed Boon and the MK team had hoped to address with downloadable content, which never happened.
Boon had hinted at appearances from characters like Kung Lao and Doomsday in interviews, showing designs for one MK [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/quan_chi_mkvsdc.jpg" alt="" class="left" /><em>Mortal Kombat Vs. DC Universe</em>&#8217;s roster of &#8220;kombatants&#8221; was missing some key names on both sides. That was something series co-creator Ed Boon and the <em>MK</em> team had hoped to address with downloadable content, which never happened.<span id="more-343989"></span></p>
<p>Boon had hinted at appearances from characters like Kung Lao and Doomsday in interviews, showing designs for one <em>MK Vs. DC</em> character that was planned for release, Quan Chi, first introduced in <em>Mortal Kombat 4</em>. The MK team lead released a render of the Mortal Kombat character via his <a href="http://twitter.com/noobde/status/2516727096">Twitter</a> today.</p>
<p>Will we ever see characters like Lobo, Quan Chi and [insert your favourite MK/DC character] added to the crossover fighter? According to Boon, &#8220;right now I don&#8217;t see it happening,&#8221; despite the fact that he writes those additional downloadable characters were &#8220;just about done.&#8221;</p>
<p>With work progressing on <em>Mortal Kombat 9</em> and <em>Mortal Kombat Vs. DC Universe</em> now eight months old, we&#8217;d guess that Midway and new owners Warner Bros. won&#8217;t see the value in dedicating more resources to such a thing. Shame.</p>
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		<title>Ed Boon Says Next Mortal Kombat Going For The M</title>
		<link>http://www.kotaku.com.au/2009/06/ed-boon-says-next-mortal-kombat-going-for-the-m/</link>
		<comments>http://www.kotaku.com.au/2009/06/ed-boon-says-next-mortal-kombat-going-for-the-m/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 22:40:02 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat 9]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341958</guid>
		<description><![CDATA[Despite financial turmoil at Mortal Kombat publisher Midway, the Chicago-based MK team is soldiering on with the ninth fighting game in the series, currently known only as MK9. Series co-creator Ed Boon says it will definitely be M-rated.
Boon has been dropping small tidbits about the bloody fighting game sequel via his Twitter account, writing &#8220;Motion [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/marcus_zero.jpg" alt="" class="left" />Despite financial turmoil at <em>Mortal Kombat</em> publisher Midway, the Chicago-based MK team is soldiering on with the ninth fighting game in the series, currently known only as <em>MK9</em>. Series co-creator Ed Boon says it will definitely be M-rated.<span id="more-341958"></span></p>
<p>Boon has been dropping small tidbits about the bloody fighting game sequel via his <a href="http://twitter.com/noobde">Twitter</a> account, writing &#8220;Motion capturing special moves &amp; fatalities today&#8230;.they are kind of sick!!&#8221; Boon also backs up what he told us last year during an <a href="http://www.kotaku.com.au/2008/07/mortal_kombat_9_planned_as_a_mature_return_to_form-2/">interview at Comic-Con</a>, that Mortal Kombat 9 will be a Mature rated game, unlike the T-rated, toned down <em>Mortal Kombat vs. DC Universe</em>.</p>
<p>&#8220;People want an M-rated MK&#8230;.dammit we will give them an M-rated MK,&#8221; Boon writes. He previously ponders &#8220;I hope we aren&#8217;t taking these too far.&#8221;</p>
<p>We&#8217;ve talked to a couple MK team members over the past year who have told us similar things, that <em>MK9</em> would be &#8220;disgusting&#8221; in its violence, a return to form that we expect will be cathartic to Mortal Kombat fans turned off by the less gory <em>MK vs. DC</em>&#8230; and maybe even a few of the game&#8217;s developers.</p>
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		<title>Midway To Keep Paying Mortal Kombat Creator To Make New Mortal Kombat</title>
		<link>http://www.kotaku.com.au/2009/03/midway_to_keep_paying_mortal_kombat_creator_to_make_new_mortal_kombat-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/midway_to_keep_paying_mortal_kombat_creator_to_make_new_mortal_kombat-2/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 09:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/midway_to_keep_paying_mortal_kombat_creator_to_make_new_mortal_kombat-2.html</guid>
		<description><![CDATA[
History lesson: despite decreasing sales and quality standards of late, Mortal Kombat is without a doubt Midway&#8217;s most important remaining asset. And Ed Boon created Mortal Kombat. So he&#8217;s important to Midway.


Which is why, despite the remainder of their business operations seemingly falling down around them, Midway have sought to secure the continued payment of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/edboon.jpg" alt="" /></p>
<p>History lesson: despite decreasing sales and quality standards of late, Mortal Kombat is without a doubt Midway&#8217;s most important remaining asset. And Ed Boon created Mortal Kombat. So he&#8217;s important to Midway.</p>
<p><!-- Gawker Tags/Categories: midway, business, mortal kombat, news --><br />
<span id="more-329254"></span>
<p>Which is why, despite <a href="http://www.kotaku.com.au/games/2009/03/midway_offloading_mortal_kombat_and_screwing_former_employees-2.html">the remainder of their business operations seemingly falling down around them</a>, Midway have sought to secure the continued payment of Boon&#8217;s &#8220;bonus&#8221; structure throughout the company&#8217;s bankruptcy proceedings, which they say is &#8220;critical to maximizing the value of one of the Debtors&#8217; primary assets&#8221;.</p>
<p>To give you an idea of what they&#8217;re talking about, Boon is picking up $900,000 for the completion and sales of Mortal Kombat vs DS. He&#8217;s also getting $105,000 in bonuses for the franchise itself, coming from sales of older titles and other things like movies.</p>
<p>More money will no doubt need to be freed up later in the year, as Midway&#8217;s bankruptcy paperwork also reveals that he&#8217;s working on a new entry in &#8220;the Debtors&#8217; most successful video game series&#8221; (ie Mortal Kombat), and that a new game in the series will be out in Q4 2009.</p>
<p>That&#8217;s a lot of money to be throwing around when there&#8217;s <a href="http://www.kotaku.com.au/games/2009/03/midway_offloading_mortal_kombat_and_screwing_former_employees-2.html">not much Midway money to go around</a>, but there&#8217;s certainly a good reason for it. Midway argue, and rightly so, that Boon is the last Ace they&#8217;ve got left up their sleeve. If he took off, investors and other assorted pundits would call it a day on Midway&#8217;s potential to crank out any decent (or half-decent games).</p>
<p>What&#8217;s also of note is just how much money that is. Boon and Mortal Kombat have a history, but there hasn&#8217;t been a really <u>good</u> game from either in a long, long time. Imagine the kind of bonus payments people like Ken Levine, Will Wright and Dude Huge are picking up&#8230;</p>
<p><a href="http://weblogs.variety.com/the_cut_scene/2009/03/mortal-kombat-creator-ed-boons-1-million-bonus.html">Mortal Kombat creator Ed Boon&#8217;s $1 million bonus</a> [The Cut Scene] [<a href="http://flickr.com/photos/vgvisionary/2680756003/sizes/o/">Image</a>]</p>
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		<title>Get Beaten By Mortal Kombat Creators On PS3 Tonight</title>
		<link>http://www.kotaku.com.au/2009/01/get_beaten_by_mortal_kombat_creators_on_ps3_tonight-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/get_beaten_by_mortal_kombat_creators_on_ps3_tonight-2/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 18:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/get_beaten_by_mortal_kombat_creators_on_ps3_tonight-2.html</guid>
		<description><![CDATA[ Want to pummel the creators of Mortal Kombat vs. DC Universe senseless? Franchise co-creator Ed Boon and members of the development team will be on the PlayStation Network tonight, taking on all comers. 


Tonight from 10PM Eastern to midnight (just a couple of hours away, AU readers!), Ed Boon and a crack team of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/mkdcu.jpg" /> Want to pummel the creators of Mortal Kombat vs. DC Universe senseless? Franchise co-creator Ed Boon and members of the development team will be on the PlayStation Network tonight, taking on all comers. </p>
<p><!-- Gawker Tags/Categories: developer battle, ed boon, mortal kombat vs. dc universe, ps3 --><br />
<span id="more-324105"></span>
<p>Tonight from 10PM Eastern to midnight (just a couple of hours away, AU readers!), Ed Boon and a crack team of Mortal Kombat vs. DC Universe developers and testers will be hosting a special MK room in game, where players will be able to challenge and be challenged by the people that created the game. Producer Hector Sanchez will be on hand as well, and sends his greetings.<br /> <br />
<blockquote> The Mortal Kombat development team is proud to announce a first time opportunity for members of our Kommunity to come online and face us in Mortal Kombat! We&#8217;ve never done anything like this before, and we&#8217;re looking forward to facing some of the top Kombatants on PSN. Maybe we&#8217;ll learn a thing or two! ;)</p>
</blockquote>
<p> Or maybe they will hand you your arse so hard they&#8217;ll get the voice over artist <a href="http://www.kotaku.com.au/games/2008/11/maxim_makes_mortal_kombat_announcer_say_tickle_him-2.html">Hernan Sanchez</a> to make jokes at your expense. </p>
<p><a href="http://blog.us.playstation.com/2009/01/23/finish-them-mortal-kombat-devs-challenge-you-tonight/">Finish Them! Mortal Kombat Devs Challenge You Tonight! </a> [PlayStation Blog]</p>
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		<title>The Mortal Kombat vs. Street Fighter Pie In The Sky</title>
		<link>http://www.kotaku.com.au/2008/11/the_mortal_kombat_vs_street_fighter_pie_in_the_sky-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/the_mortal_kombat_vs_street_fighter_pie_in_the_sky-2/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 08:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/the_mortal_kombat_vs_street_fighter_pie_in_the_sky-2.html</guid>
		<description><![CDATA[Fighter Mortal Kombat vs. DC Universe is an interesting tie-in. On one hand, you&#8217;ve got MK and on the other DC Comics. Interesting! But MK creator Ed Boon has even bigger dreams. 


In an interview, Moral Kombat vs. DC Universe senior producer at developer Midway Hans Lo dishes, &#8220;Ed has always wanted to do a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/Pie-in-the-Sky.jpg" class="left" width="200"/>Fighter <i>Mortal Kombat vs. DC Universe</i> is an interesting tie-in. On one hand, you&#8217;ve got <i>MK</i> and on the other DC Comics. Interesting! But <i>MK</i> creator Ed Boon has even bigger dreams. </p>
<p><!-- Gawker Tags/Categories: midway, capcom, ed boon, mortal kombat vs. dc universe, news, street fighter --><br />
<span id="more-316741"></span>
<p>In an interview, <i>Moral Kombat vs. DC Universe</i> senior producer at developer Midway Hans Lo dishes, &#8220;Ed has always wanted to do a mash-up &mdash; that was one of his dreams. His dream is MK versus Street Fighter, that&#8217;s obviously the game he wants to make more than anything else in the world. For various reasons that&#8217;s obviously not going to happen anytime soon!&#8221;</p>
<p><i>MK vs. DCU</i> came about thanks to someone senior in the Midway marketing department knew someone senior in business development at DC, and they &#8220;concocted&#8221; the game and viola, here we are today. Now, if only Ed Boon and his eyebrows could get Midway and Capcom together, his dream would be totally real. </p>
<p><a href="http://games.kikizo.com/features/mortal-kombat-vs-dc-universe-interview-p1.asp">Mortal Kombat VS DC: Midway Interview</a> [Kikizo]</p>
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		<title>MK vs. DC: The Joker&#8217;s Fatality Gets T-Rated</title>
		<link>http://www.kotaku.com.au/2008/10/mk_vs_dc_the_jokers_fatality_gets_trated-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/mk_vs_dc_the_jokers_fatality_gets_trated-2/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 01:40:50 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[esrb]]></category>
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		<category><![CDATA[mortal kombat vs. dc universe]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/mk_vs_dc_the_jokers_fatality_gets_trated-2.html</guid>
		<description><![CDATA[First the good news. Mortal Kombat vs. DC Universe is still great fun. We played it from the comfort of the Kotaku couch this week and had a blast. Now the bad news. That amazing Joker fatality, the one where&#8230; well, if you haven&#8217;t seen it yet, we&#8217;d suggest you watch it now. It&#8217;s awesome.

Anyway, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/mkvsdc_joker.jpg" class="postimg center" style="display:block;float:none;" />First the good news. <em>Mortal Kombat vs. DC Universe</em> is still great fun. We <a href="http://www.kotaku.com.au/games/2008/10/new_details_on_mk_vs_dcs_unique_story_mode_model_viewer_dlc_plans_and_more-2.html">played it</a> from the comfort of the Kotaku couch this week and had a blast. Now the bad news. That amazing Joker fatality, the one where&#8230; well, if you haven&#8217;t seen it yet, we&#8217;d suggest you <a href="http://www.kotaku.com.au/games/2008/08/mk_vs_dc_joker_will_shoot_you_in_the_face-2.html">watch it now</a>. It&#8217;s <em>awesome</em>.</p>
<p><span id="more-312145"></span>
<p>Anyway, it&#8217;s been changed up a bit, toned down to just slightly less than awesome to secure that highly coveted T-rating that Midway and Warner Bros. are so adamant about. In the latest build, Joker still whips out his prank gun, a &#8220;BANG!&#8221; flag unfurling. Unfortunately, you won&#8217;t see the follow up of Joker shooting someone in the face; that actually happens off screen now, the headshot safely out of sight.</p>
<p>It&#8217;s a minor change, but a noticeable one.</p>
<p>We asked Midway&#8217;s Ed Boon about the difficulty in getting that T-rating, something he said the team has been working closely with the ESRB on. They&#8217;ve sent &#8220;at least three&#8221; submissions to the ESRB, going in with something that&#8217;s full of M-rated content, getting feedback and &#8220;scaling it back.&#8221;</p>
<p>Another Fatality that&#8217;s seen some revision was Kitana&#8217;s, one that involved her opponent being impaled by her trademark blade-fans. Initially, the first fan went into the torso, the other into the forehead. That second was a T-rating no-no. Double fans delivered to the chest, however, that&#8217;s a T-rated way to end someone&#8217;s life.</p>
<p>Sure, it&#8217;s disappointing &mdash; Joker&#8217;s original finishing move was one of the best we&#8217;ve ever seen &mdash; but the game would <em>simply not exist</em> with an M-rating. We&#8217;ll just have to take solace in the archived video-only version, occasionally rewatch it misty-eyed and forlorn, and realise we&#8217;re going to get the game regardless.</p>
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		<title>New Details On MK vs. DC&#8217;s Unique Story Mode, Model Viewer, DLC Plans and More</title>
		<link>http://www.kotaku.com.au/2008/10/new_details_on_mk_vs_dcs_unique_story_mode_model_viewer_dlc_plans_and_more-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/new_details_on_mk_vs_dcs_unique_story_mode_model_viewer_dlc_plans_and_more-2/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 00:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[original]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/new_details_on_mk_vs_dcs_unique_story_mode_model_viewer_dlc_plans_and_more-2.html</guid>
		<description><![CDATA[Midway&#8217;s Ed Boon and Paulo Garcia, game designers on Mortal Kombat vs. DC Universe, stopped by the Kotaku &#8220;offices&#8221; yesterday to give us a near-final look at the upcoming PlayStation 3 and Xbox 360 fighting game. Having already played the game at E3, Comic-Con and the Leipzig Games Convention, we were pretty familiar with how [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/MDC_OnlinePreview1.jpg" class="postimg center" style="display:block;float:none;" />Midway&#8217;s Ed Boon and Paulo Garcia, game designers on <em>Mortal Kombat vs. DC Universe</em>, stopped by the Kotaku &#8220;offices&#8221; yesterday to give us a near-final look at the upcoming PlayStation 3 and Xbox 360 fighting game. Having already played the game at <a href="http://www.kotaku.com.au/games/2008/07/mortal_kombat_vs_dc_universe_impressions_of_crow_eating-2.html">E3</a>, <a href="http://www.kotaku.com.au/games/2008/07/mortal_kombat_team_didnt_think_reaction_to_dc_crossover_would_be_that_bad-2.html">Comic-Con</a> and the <a href="http://www.kotaku.com.au/games/2008/08/mk_vs_dc_hands_on_with_the_joker-2.html">Leipzig Games Convention</a>, we were pretty familiar with how the game plays.</p>
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		<title>Twisted Metal Arcade Game Was Once Planned</title>
		<link>http://www.kotaku.com.au/2008/07/twisted_metal_arcade_game_was_once_planned-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/twisted_metal_arcade_game_was_once_planned-2/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 21:40:37 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[david jaffe]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[twisted metal]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/twisted_metal_arcade_game_was_once_planned-2.html</guid>
		<description><![CDATA[Buried within the latest blog update from God of War and Twisted Metal producer David Jaffe is mention that at one point, someone, somewhere thought a Twisted Metal arcade game was a good idea and that there were hazy plans for Midway and Sony to collaborate on such a product. While that obviously never bore [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/twisted_metal_arcade.jpg" class="left" />Buried within the latest blog update from <em>God of War</em> and <em>Twisted Metal</em> producer David Jaffe is mention that at one point, someone, somewhere thought a <em>Twisted Metal</em> arcade game was a good idea and that there were hazy plans for Midway and Sony to collaborate on such a product. While that obviously never bore fruit &mdash; and more than likely never, ever will &mdash; to know that vehicular combat could have come to a Midway arcade cabinet is morbidly fascinating.</p>
<p>Jaffe writes that he met with <em>Mortal Kombat</em> co-creator Ed Boon way back in the mid-nineties to discuss such a venture, but that &#8220;nothing &#8211; clearly &#8211; ever came of it&#8221;.</p>
<p>Of course, this was when arcades were still viable and <em>Twisted Metal</em> was but a fledgling series. They were also the heady days of <em>Cruis&#8217;n World</em> and <em>War Gods</em>, two indicators that it was probably best for all involved that <em>Twisted Metal Arcade</em> never saw the light of day.</p>
<p>Still, we&#8217;d love to have a peek into the alternate universe where it did. If only for the laughs!</p>
<p><a href="http://criminalcrackdown.blogspot.com/2008/07/hey-yall-well-after-about-month-long.html">SAN DIEGO COMIC CON 2008</a> [DavidJaffe.biz]</p>
<p><span id="more-299591"></span></p>
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