Telling a story is as much about what isn’t included as it is about what is included. It’s easy to overwhelm with too much: Too much story, too many people, too much detail. Artful brevity, careful selection is key to how a story is told and perceived. More »
Having not played every game on every platform, I opted to choose one of the aspects of games that I don’t think gets enough attention or serious accolades, costume and character design. More »
While it’s a bit peculiar to give GOTYs for a single mobile device, none had as robust a library of games offering as Apple’s iPhone and iPod Touch did in 2009. More »
While the jury may still be out on our Game of the Year, we’ve already rolled the dice on the Best Role-Playing Games of 2009. More »
I’m just about done looking back at 2009 and just about done playing 2009 games. So I’m ready to share my fifth-annual list of my favourite in-game moments from the past year. More »
Not all video games last year were released on tangible discs. There were also games released via digital means, and some of those games were without a doubt among the strongest titles to hit in 2009. More »
Our finalists for Game of the Year have all been announced continue to be hotly debated within Kotaku Tower as we try to come to a conclusion, but those three titles weren’t the only ones of note in 2009. More »