Mobile

Team Meat: Problem With Mobile Development Is A “Lack Of Respect” For Players

Kotaku AU

Don’t get me wrong, I love mobile development as much as the next person, but I can’t help but nod in agreement with Edmund McMillen, co-creator of Super Meat Boy, when he claims that “the core of what is wrong with the mobile platform is the lack of respect for players”.


September 30, 2011
PC

The Binding Of Isaac Is A Wonderfully Warped Old Testament Take On The Legend Of Zelda

In a world crowded with games spawned from Super Mario Bros how wonderful it is to see the progeny of the Nintendo Entertainment System’s The Legend of Zelda. That is The Binding of Isaac, a bloody dungeon adventure displayed from an overhead view.


April 2, 2011
Xbox

Super Meat Boy Creators Went Through Hell To Get Their Game Done, Felt ‘Taken Advantage Of’ By Microsoft

You thought playing Super Meat Boy was hard? Because making the notoriously difficult indie platformer sounds like pure hell, according to a Super Meat Boy post mortem that lays out what went right (fun design environment, Steam) and what went wrong (financial drain, Xbox Live Arcade).


March 3, 2011
Nintendo

Super Meat Boy’s Wii Version Officially Dead

When last we heard from Super Meat Boy’s plans for the Wii, the game simply couldn’t be squeezed into the size limitations imposed on WiiWare titles. The game’s creators tried to line up a publisher for a retail release, but have now given up, finding none.


December 24, 2010
Nintendo

Super Meat Boy’s WiiWare Release Canceled; Disc Release ‘Looking Grim’

The creators of PC and Xbox 360 hit Super Meat Boy have aborted the game’s WiiWare release, saying they’re unable to fit a quality version of the game under the size limit Nintendo imposes on titles for the download service.


May 19, 2010
News

You Can Help Fund Indie Game: The Movie

After covering the 2009 Game Developers Conference, BlinkWorks Media decided they wanted to create a documentary film that studies independent game developers as a way to understand the medium and the theory behind video games.


February 23, 2010
News

Super Meat Boy! In My Xbox Live Arcade? It’s More Likely Than You Think

Edmund McMillen, creator of indie games such as Gish and the recently profiled Super Meat Boy!, passes along an image that subtly hints at a release of his meat-based platformer on Xbox Live Arcade sometime this year.


September 21, 2009

LunchTimeWaster: What The Fcuk?

Kotaku AU

From the warped mind of Edmund McMillen, indie genius behind Gish and Meatboy, comes Time Fcuk. It’s another seriously skewed take on the 2D platformer.


January 24, 2009
News

SMB Coming To WiiWare – Super Meat Boy

Edmund McMillen, co-creator of the popular independent PC game Gish, dropped us a line to let us know that he was making the jump to WiiWare with his latest, Super Meat Boy.


March 25, 2008
Uncategorized

Bums…In…Space!

This is Twin Hobo Rocket, a pretty great downloadable game by Edmund McMillen and Florian Himsl, creators of Tri-achnid. You control two bums. In space. As they pop balloons and pester aliens for spare change. It’s only 5MB, and has some wonderful toe-tappin hobo music, so go on, have a go. Freeware Game Pick: Twin Hobo Rocket [IndieGames]