University of Guelph professor Barbara Morrongiello doesn’t want your children to be eaten by dogs, so she’s created a video game that will teach kids how to avoid catastrophic canine confrontations.
For thousands of years, societies taught and trained their children through immersive gameplay and storytelling. Prospect Magazine’s Julian Gough wonders why we ever stopped and ponders a fantasy world where the games of today form the children of tomorrow.
It may be the most hideous Choplifter rip-off ever created, but at least “CyberDodo fights against the sexual exploitation of children” has its heart in the right place.
The National Institute of Health is granting Yale associate professor Dr Lynn Fielin $US3.9 million over five years to develop a game aimed at helping children aged nine through 14 say no to sex, drugs and other HIV-transmitting behaviours.
I keep wanting to pronounce this game “Chris-Ex” but I’m reminded it’s “Kriss-Kross”. Whatever the case, it’s a set of brain-teasing acrostics with goals and rewards that shrewdly incentivise their completion. It’s just a little young for most tastes.
Warner Bros has inked a new deal with Sesame Workshop to develop and publish video games based on the Sesame Street licence, hopefully bringing more Muppets to an industry deficient on google eyes and felt.
The Federation of American Scientists (FAS) borrowed a page from Fantastic Voyage and Innerspace to make an educational video game about cell biology called Immune Attack for 7th-12th graders in the U.S.
Seven months ago, DreamBox Learning launched its math-based edutainment site for kids between kindergarten and second grade. Today, it’s making virtual headlines with success stories.