Game delays are big news and bad news. But once a game comes out and proves to be good, game delays are often forgotten news. Batman: Arkham Asylum was delayed in 2009. Its lead creator recalled that forgotten moment.
Well, if our review wasn’t enough to convince you, maybe this fancy trailer with other outlets’ review quote and scores will do the trick.
Tomb Raider: Underworld is the eighth game in the Tomb Raider series and the third developed by Crystal Dynamics in almost as many years. True to the original game’s roots, Underworld‘s gameplay is 75 percent platforming and puzzle-solving, 20 percent action and 5 percent cut scene. The old quicktime events where you had to wait for that magic button to pop up before you could order Lara to move out of harm’s way have been replaced by “situational adrenaline” moments where everything slows way down and you retain complete control of Lara – so if she dies, it’s totally your fault and not the game’s for tricking you into pressing the wrong button.
Hit the jump to find out how we weighed in on Tomb Raider: Underworld.