Eiji Aonuma

Nintendo

Hope You Like Zelda Motion Controls!

1:00AM December 13, 2011 | Brian Ashcraft

Because, from the sound of it, Nintendo totally loves them. While developing The Legend of Zelda: Skyward Sword, Nintendo’s Eiji Aonuma thought about ditching the Wii Motion Plus controls. Now, he wouldn’t have it any other way. More »


Nintendo

Nintendo Is Ready To Re-Think Zelda

8:00AM December 8, 2011 | Stephen Totilo

The man in charge of the Zelda series at Nintendo says he’s ready to make big changes in the series. He’s not guaranteeing them, but in an interview in the new issue of Game Informer magazine, Eiji Aonuma says the time for big changes may finally have come. More »


Nintendo

Aonuma Felt ‘Intense Pressure’ To Use Wii MotionPlus In Skyward Sword

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4:15PM October 19, 2011 | Mark Serrels

The latest episode of Iwata Asks focuses on the development of The Legend of Zelda: Skyward Sword, and has thrown up some very interesting details about the early development of Skyward Sword. Perhaps the most interesting detail is just how much internal debate went into the inclusion of Wii MotionPlus into the game. More »


Nintendo

The Man Behind Zelda Has Never Finished The First Zelda

5:00PM September 8, 2011 | Luke Plunkett

If you’ve ever wondered why recent Zelda games have been a little easier than they used to be, consider the man in charge of the series, Eiji Aonuma. Who has never finished the first Zelda. More »


Nintendo

A Shoot-Em-Up? No, This Is A Chase-Em-Up

7:30PM August 10, 2011 | Luke Plunkett

As can happen on a service that’s normally home to so much shovelware and so many bite-sized games, it’s easy to lose sight of the hidden gems that surface on DSiWare from time to time. Like Go! Go! Kokopolo, out this week. More »


Nintendo

Zelda Designer Dreams Of Zelda Movie

7:00PM August 10, 2011 | Brian Ashcraft

Nintendo made one live action movie, the Super Mario Bros. flick. It sucked. That isn’t stopping Zelda designer Eiji Aonuma from fantasizing about making an epic motion picture with everyone’s favourite green-hatted hero. More »


Nintendo

Hold On, So Miyamoto Doesn’t Literally “Upend” Tea Tables

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11:15AM July 13, 2011 | Mark Serrels

Maybe I’m just an idiot, but when people began talking about Shigeru Miyamoto “upending the tea table” I always took it literally. I believed that, in a meeting, when Metroid Prime was in development, Shiggy actually did start wrecking shit like an enraged Pokemon. Now that I know the truth, I’m ever so slightly disappointed. More »


Nintendo

Wii U Zelda May Look Totally Different From That E3 Demo

4:00AM July 4, 2011 | Owen Good

Nintendo closed its E3 reveal of Wii U, its new console, with a real-time demonstration of a Legend of Zelda concept, in high definition (screenshot above). Don’t get your hopes up that it’s what the final game will in fact look like. Nintendo could go in a completely different visual direction. Why would they do something like that? Because they’ve done it before. More »


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‘Is Navi Annoying?’ And Other Questions We Asked The Creators Of The Legend Of Zelda: Ocarina Of Time

10:00AM June 18, 2011 | Michael McWhertor

Kotaku recently asked eight questions of the chief creatives responsible for the Nintendo 3DS remake of The Legend of Zelda: Ocarina of Time, questions like “Why does Link auto-jump?” and “Do you think Navi is annoying?” More »


Nintendo

Skyward Sword Dropped Wii MotionPlus (Then Brought It Back Again)

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3:00PM June 16, 2011 | Mark Serrels

According to an interview over at IGN, current Zelda Director Eiji Aonuma was unsure about implementing Wii MotionPlus into the upcoming Legend of Zelda: Skyward Sword – to the point where it was dropped from the game for two months of development. It took a little motivation from Katsuya Eguchi, a developer working on Wii Sports Resort, to convince Aonuma it was a feature worth having. More »