Because, from the sound of it, Nintendo totally loves them. While developing The Legend of Zelda: Skyward Sword, Nintendo’s Eiji Aonuma thought about ditching the Wii Motion Plus controls. Now, he wouldn’t have it any other way. More »
The man in charge of the Zelda series at Nintendo says he’s ready to make big changes in the series. He’s not guaranteeing them, but in an interview in the new issue of Game Informer magazine, Eiji Aonuma says the time for big changes may finally have come. More »
The latest episode of Iwata Asks focuses on the development of The Legend of Zelda: Skyward Sword, and has thrown up some very interesting details about the early development of Skyward Sword. Perhaps the most interesting detail is just how much internal debate went into the inclusion of Wii MotionPlus into the game. More »
If you’ve ever wondered why recent Zelda games have been a little easier than they used to be, consider the man in charge of the series, Eiji Aonuma. Who has never finished the first Zelda. More »
As can happen on a service that’s normally home to so much shovelware and so many bite-sized games, it’s easy to lose sight of the hidden gems that surface on DSiWare from time to time. Like Go! Go! Kokopolo, out this week. More »
Nintendo made one live action movie, the Super Mario Bros. flick. It sucked. That isn’t stopping Zelda designer Eiji Aonuma from fantasizing about making an epic motion picture with everyone’s favourite green-hatted hero. More »
Maybe I’m just an idiot, but when people began talking about Shigeru Miyamoto “upending the tea table” I always took it literally. I believed that, in a meeting, when Metroid Prime was in development, Shiggy actually did start wrecking shit like an enraged Pokemon. Now that I know the truth, I’m ever so slightly disappointed. More »
According to an interview over at IGN, current Zelda Director Eiji Aonuma was unsure about implementing Wii MotionPlus into the upcoming Legend of Zelda: Skyward Sword – to the point where it was dropped from the game for two months of development. It took a little motivation from Katsuya Eguchi, a developer working on Wii Sports Resort, to convince Aonuma it was a feature worth having. More »