Check out what Nintendo’s Eiji Aonuma, best known for directing and producing multiple Zelda games, just sent 3DS owners via Swapnote, the system’s text and picture messaging application.
Because, from the sound of it, Nintendo totally loves them. While developing The Legend of Zelda: Skyward Sword, Nintendo’s Eiji Aonuma thought about ditching the Wii Motion Plus controls. Now, he wouldn’t have it any other way.
The latest episode of Iwata Asks focuses on the development of The Legend of Zelda: Skyward Sword, and has thrown up some very interesting details about the early development of Skyward Sword. Perhaps the most interesting detail is just how much internal debate went into the inclusion of Wii MotionPlus into the game.
If you’ve ever wondered why recent Zelda games have been a little easier than they used to be, consider the man in charge of the series, Eiji Aonuma. Who has never finished the first Zelda.
As can happen on a service that’s normally home to so much shovelware and so many bite-sized games, it’s easy to lose sight of the hidden gems that surface on DSiWare from time to time. Like Go! Go! Kokopolo, out this week.
Nintendo made one live action movie, the Super Mario Bros. flick. It sucked. That isn’t stopping Zelda designer Eiji Aonuma from fantasizing about making an epic motion picture with everyone’s favourite green-hatted hero.
Maybe I’m just an idiot, but when people began talking about Shigeru Miyamoto “upending the tea table” I always took it literally. I believed that, in a meeting, when Metroid Prime was in development, Shiggy actually did start wrecking shit like an enraged Pokemon. Now that I know the truth, I’m ever so slightly disappointed.