real time strategy
What Halo Wars Means to Ensemble
Posted by AJ Glasser at 6:00 AM on November 18, 2008
Lead Designer Graeme Devine told us games journalists that we needed to know three things about Halo Wars before we got to playing: the game was about 1) fast, visceral combat, 2) an epic storyline and 3) multiplayer. Unfortunately, because we're still in the beta phase of the builds, we only got to experience the first element, taste the second, and receive tantalising hints about the third.
The fast, visceral combat is definitely there - but at the expense of some of the more "hardcore" elements of real time strategy games. For example, instead of being able to stay in a zoomed-out view where tiny minions explode quietly as you pump more out of your base, Halo Wars keeps the camera focused pretty far in on the battlefield so the action is in your face. There's a level of detail to people, aliens and vehicles that makes explosions more vivid; and because your units level up to gain new abilities (instead of, say, unlocking new types of units), you become more attached to them instead of coldly sending units off to die like meat shields.
Hit the jump for more.

Yesterday, we showed you some of the
Now that the cat's out of the bag on Ensemble Studios'
Big news coming out of the Ensemble closure today, as Gamasutra are reporting that the Age of Empires developers were, at one stage, working on 
Halo Wars Addict got an interview with Graham Somers, Ensemble Studios' community manager. Naturally, this outreach is in his job description, and a blog titled "Halo Wars Addict" will probably deliver a positive piece. But it's still worth a look if you're interested in the real-time strategy version of the Halo universe, due out sometime this year, hopefully, or early next year.
Courtesy of this month's GamePro, which is as you read this working its way to subscriber's mailboxes. While the cover feature promises news on all future Halo titles, it only dishes out hard information (and gorgeous new screens) on Halo Wars. But that's OK. We'll take it. Because a console RTS is a new experience for Ensemble, they've stripped back their traditional playstyle in favour of something a little more Halo-esque. Which means only one economic unit - "supplies" - and fast, fast, fast battles, with the team promising you can be fighting "within ten seconds" of hitting the battlefield. Also revealed is at least a partial list of the units that'll be available.