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This Week In Games
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These days, only a few triple-A games really stress out modern 3D hardware. With the plethora of less-demanding indie titles making up a fair chunk of the average gamer’s library, grabbing a new video card isn’t the regular ritual it once was. But is there something else to blame for the slowed pace of GPU innovation? Epic head honcho Mark Rein thinks so.
The division and sale of THQ into smaller, more manageable portions has served as a full stop on the wheeling and dealing of 2012. True, the sale itself occurred in 2013, but it was last year that the industry at large and perhaps more so gamers, became fully aware of the dire straits the company was in.
In 2007, Silicon Knights sued Epic over issues with the Unreal Engine (that it was unfinished and, thus, sabotaged Silicon Knights’ work). Epic won the legal tussle earlier this year and was awarded US$4.45 million. The headaches for Silicon Knights don’t end there.
This is Lili, a gorgeous iOS game designed by some of the folks who worked on the Gears of War series.
A string of bad news about one of the most anticipated games on the planet might be giving BioShock Infinite fans cause for concern. But the game’s creative director, Ken Levine, tried to allay concerns during a call with Kotaku today. He did so on the heels of us learning some surprising details about Infinite‘s development from sources close to the game.