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	<title>Kotaku Australia &#187; escalation studios</title>
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	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Doom Resurrection Micro-Review: What In The Sam Hell</title>
		<link>http://www.kotaku.com.au/2009/07/doom-resurrection-micro-review-what-in-the-sam-hell/</link>
		<comments>http://www.kotaku.com.au/2009/07/doom-resurrection-micro-review-what-in-the-sam-hell/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 22:20:33 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom resurrection]]></category>
		<category><![CDATA[escalation studios]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344212</guid>
		<description><![CDATA[id Software and Escalation Studios have compacted the essence of Doom 3 into an iPhone app with Doom Resurrection, an on-rails first-person shooter that teleports the player from Mars to Hell and back.
id&#8217;s Doom 3 side story puts players in the role of a Marine, aided by a flying &#8216;bot named Sam, as he makes [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/doom_resurrection_review.jpg" alt="" class="left" />id Software and Escalation Studios have compacted the essence of <em>Doom 3</em> into an iPhone app with <em>Doom Resurrection</em>, an on-rails first-person shooter that teleports the player from Mars to Hell and back.<span id="more-344212"></span></p>
<p>id&#8217;s <em>Doom 3</em> side story puts players in the role of a Marine, aided by a flying &#8216;bot named Sam, as he makes his way from point A to point B, shooting anything that looks vaguely demonic. Borrowing familiar settings and enemies from its 2004 inspiration, <em>Doom Resurrection</em> whittles the experience down to something more appropriate for an on-the-go re-imagining.</p>
<p>Without the benefit of access to a keyboard and mouse, <em>Doom Resurrection</em> relies on accelerometer and touchscreen control to get all that first-person shooting done. The interface is simple, with portions of the iPhone&#8217;s touchscreen dedicated to attacking, dodging, reloading, switching weapons and pausing. To move your ever present reticule, just tilt.</p>
<p>With those concessions, was <em>Doom</em> worth exhuming on the iPhone?</p>
<p><strong>Loved</strong><br />
<strong>As Good As On-Rails Shooters Get:</strong> Gaming snobs may turn up their noses at the prospect of a first-person shooter being hobbled with an on-rails guide, but <em>Doom Resurrection</em> remains surprisingly fun. Honestly, I didn&#8217;t miss keycard hunting, updating my PDA security clearance levels or straining to see without a flashlight during my play time. I was more interested in the often frantic light gun-like action. Smartly taking cover and perfecting headshots adds depth to a relatively simplistic arcade-style game. Having my performance graded after each level, based on things accuracy and the number of secret items found, compelled me enough to revisit many of the game&#8217;s stages.</p>
<p><strong>Technically Impressive (Or Hey, That&#8217;s A Pretty Good Doom Impersonation):</strong> <em>Doom Resurrection</em> doesn&#8217;t look nearly as good as its five-year-old PC forebear, but it generally runs at a good clip. It&#8217;s the control scheme that impresses most, with a tilt to aim function that actually works&mdash;mostly thanks to a quick calibration setting that lets the player recenter the reticule on the fly.</p>
<p><strong>Hated</strong><br />
<strong>But Not Without Its Quirks:</strong> <em>Doom Resurrection</em> does comes with its share of frustrations. The hitbox for enemies is generous to a fault, so you may be pointing directly at an exploding barrel, but hitting the zombie standing just to the left of it. And you&#8217;re probably going to recalibrate that targeting reticule a bit too often. And you&#8217;re going to roll your eyes at bad guys that teleport <em>right behind you</em> all the time. And you&#8217;re probably going to miss some health or ammo items when the touchscreen doesn&#8217;t register your taps.</p>
<p><em>Doom Resurrection</em> will let you have a great deal of fun with it&mdash;if you overcome your iPhone game phobias and let yourself have a great deal of fun with it. There&#8217;s depth of play here, thanks to a suite of weapons that includes shotguns, plasma rifles, the trademark BFG and even a chainsaw, as well as smart, simplified touch controls.</p>
<p>What sometimes detracts from that fun is <em>Doom Resurrection</em>&#8217;s asking price (which seems just a few dollars too high), a handful of antiquated design decisions, and its occasionally mystifying touchscreen quirks.</p>
<p><em>Doom Resurrection was developed by Escalation Studios and published by id Software on the iPhone and iPod Touch on June 26. Retails for $US9.99 via iTunes. Played through main campaign on &#8220;Marine&#8221; difficulty, replayed multiple missions on &#8220;Veteran&#8221; difficulty in Free Play mode.</em></p>
<p>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/2008/06/about_kotaku_reviews-2/">review FAQ</a>.</p>
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