Luc Bernard dropped us a line today to deliver the latest information on Mecho Wars, the tactical prequel to Eternity’s Child for the iPhone.
Indie game developer Luc Bernard will soon be expounding on the story of Eternity’s Child in a new iPhone strategy title Mecho Wars, which seems to have been inspired by… me?
Last we heard from Eternity’s Child creator Luc Bernard, he was in a huff, and then out of a huff. Seems he’s past huffs altogether now, as he’s establishing a new game studio.
Eternity’s Child creator Luc Bernard is leaving the video game business. In a post on his official blog, Bernard explains that the stress involved “kind of made me ill and become a alcoholic”, and so following chapters 2 & 3 of EC for the PC and the WiiWare version, he will continue his work in graphic novel form instead. The video game industry has proven too harsh a mistress. I thought the videogame industry was different, but no it’s actually harder and worse than any other one, I still wonder why people hate Dennis Dylack for no reason and Uwe Boll, I don’t think if people realise the psychological things it can do to people. People love to hate for no reason, and well I’ve got enough problems in my personal life to do another game after Eternity’s Child.
While I like Luc personally and would be first in line for a graphic novel filled with his artwork and ideas, he is kind of coming across like a fourteen-year-old girl on Livejournal here. Guessing it’s an artist thing. You don’t need to leave, Luc. You need to be an art guy with a decent programming team behind you. Buck up, little soldier! Won’t Be Continuing [Luc Bernard's Blog]
From the moment I first laid eyes on Eternity’s Child I was expecting something special. An ambitious little title from artist Luc Bernard, the story concept captivated me just as much as the artwork. Flooded planet and mechanized animals aside, Eternity’s Child was the simple story of a boy seeking acceptance in a world that had no place for him. Of course many things have changed since that initial story. Main character Angel found a winged girlfriend, the game was announced as a PC and WiiWare title, and a dual-character control system was revealed, but it was still the same concept I initially fell for, wasn’t it? Will Angel find the acceptance he so desperately seeks, or should gamers turn a blind eye to his plight? Hit the jump and weigh his fate.
About two months back we posted some impressions of Luc Bernard’s Eternity’s Child, the indie-game, stylised-2D platformer coming to PC and the Wii. Well, it’s out for PC now, via Steam, and you can have it for $4.99 if you’re so inclined. You get a level editor and some exclusive levels in the PC version. Above is the trailer.
There’s no word yet on the official site for either Eternity’s Child or Alten8, which is handling the port, on when it will arrive for Wii. When it does it’ll have exclusive levels and four-player co-op mode. If you appreciate indie games, it’d probably be a nice gesture to crowbar the five bucks out of your account and support this one.
Eternity’s Child on Steam [Steam, thanks reader Cpt_bongwater]
I got a chance late last week to get my hands on an early build of the PC version of Luc Bernard’s Eternity’s Child, coming soon to PC and WiiWare, and while the build was a bit too early to forge lasting impressions of the game I can indeed say that it is in fact a game, and Luc Bernard isn’t just a figment of my imagination as I had long suspected.
The version I played was but one level, in which you control Angel with the keyboard and his heart-target wielding companion with the mouse, reflecting the nunchuck/Wiimote control scheme of the WiiWare version. As expected, the artwork really shines, with Bernard’s distinct style oozing out of every background and enemy. This really comes as no surprise to anyone who has caught the screenshots we’ve posted on a regular basis. The art really melds with Sean Beeson’s music, creating an enchanting atmosphere.
So looks great, sounds great…how does it play?
I told you he’d email us again! Luc Bernard is back with gameplay details for his upcoming WiiWare title Eternity’s Child, including information on the little winged girl who recently joined our hero Angel in the screenshots. EC is an action platformer controlled using both the Wiimote and the nunchuk. Angel maneuvers the level using the nunchuk, while the Wiimote controls that little flying heart we’ve seen in all of the screenshots. Using said heart as a targeting device, the girl helps Angel out by shooting at enemies. As you can imagine, the mechanic lends itself well to co-op, with one player controlling Angel and the other sadistically letting him die over and over again while giggling. I need better gaming buddies. Keep your eyes peeled over the next couple of weeks, as Luc’s email teases an impending gameplay trailer.
Eternity’s Child creator Luc Bernard needs to hire himself a PR firm. If he could take half the time he spends sending us updates and apply that towards creating games we’d be up to our armpits in quirky, artsy goodness. His latest email reveals a new playable character in the WiiWare game, and this time it’s a girl! A nameless, winged girl who apparently you control at the same time as the main character Angel. Now I was under the impression that the story revolved around Angel – a winged being stripped of his wings at birth to protect him from a society that would kill him – searching for someone like him. If this new character is with him the whole game, isn’t his mission accomplished? I’m guessing she is a spirit of some sort. A guardian Angel for Angel? All will be revealed next time Luc emails us.