industry news
Eidos Trying To Fix Tomb Raider: Underworld Metacritic Scores
Posted by Mike Fahey at 1:20 AM on November 22, 2008
Eidos UK's PR firm has confirmed that British sites planning on posting Tomb Raider: Underworld reviews with less than an 8.0 score are being asked to hold off posting them until Monday. The news originally game from a twitter post from Gamespot UK journalist Guy Cocker, relaying a call he received voicing that very request. A representative from the PR firm Barrington Harvey spoke to Videogaming247 this morning.
"That's right. We're trying to manage the review scores at the request of Eidos."When asked why, the spokesperson said: "Just that we're trying to get the Metacritic rating to be high, and the brand manager in the US that's handling all of Tomb Raider has asked that we just manage the scores before the game is out, really, just to ensure that we don't put people off buying the game, basically."

You guys are so mean to game reviewers. In sincerity, though, as games themselves seem to be creatures of far more depth than they once were, the role of the game reviewer has come under increasing scrutiny. I like to think that we're all trying to do the best, most ethical and most useful work we can, and so there's been a lot of talking amongst ourselves in the games press about what the ideal way of doing our jobs is.
Over at MTV Multiplayer, Stephen Totilo is hip-deep in Reviews Week, his week-long look at all things having to do with game reviews, from advertising concerns to stupid PR tricks, such as the following
If you thought game development was all fun and...games, you'd do well to remember the example of the Tabula Rasa dev team. They had to write an essay on the use of ethical parables present in the gameplay of Rochard Garriott's new MMO, detailing the insertion of heavy moral dilemmas into standard mission-based gameplay to give the world a more epic, lively feel. Eschewing what they call the "static, boring type of storytelling," the TR team wanted to give the players decisions with long-term consequences in the game. The essay in its entirety appears after the jump, and I really do feel for the poor bloke who had to piece this together. Even talking about someone else writing an essay makes kicks my lazy procrastinating gland into high gear.